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FuriousMeow
Posted (edited)

It also appears there's a larger amount of these tree blocks than I originally reported - Spring map.

These are around where my mouse is.

treeblocklocation_springmap.jpg.a3fb174dd304434635510753e6fa3a31.jpgspringmap_treesblocks.jpg.9120b4b3ce80b14e77ffd4844d0a6a4c.jpgspringmap_treeblocks2.jpg.fb8148a0851c9601f3696c2bd63e3066.jpg

On 7/26/2026 at 8:36 PM, Valis said:
Spoiler

I've seen it in a few places. It's the spring blossom causing LOD trouble; the other seasons seem ok.

spring.jpg.8962190c62443cac02391195b50a7321.jpg

 

Unfortunately not LOD, as its the same right above them - as there's a screenshot of me not that high above them so LOD would be at its highest. It's something else as it looks right in other areas. Probably a missed blending effect.

Edited by FuriousMeow
Mark_Krieger
Posted (edited)

It seems that shadows aren't still correctly implemented or there is a serious problem. With shadows at maximum quality they have a lot of aliasing and flickering.

Windows 11 (64)
CPU AMD Ryzen7 7800 X3D
GPU AMD Radeon RX 7900 XTX (26.7.1 driver)
64Gb RAM DDR5

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Edited by Mark_Krieger
  • Upvote 3

CPU AMD Ryzen 7800 X3D, GPU AMD Radeon RX 7900 XTX, RAM: 64 Gb DDR5, VR Headset: Quest 3.

[I.B.]-=ViRUS=-
Posted

[Career]

CPU: i7-4770k

GPU: RTX 5080 16 GB

RAM: 32 GB DDR3

System: Win10

Tracker: Opentrak + PS3 Eye camera + TrackIR clip

Device: Saitek X52 Pro

Had done mission in career, opened menu to skip. I chose to skip to 15 km to base and after skip my plane lost power and had fuel troubles desoide having good amount of fuel, but before skip had no damage done to my plane.

Track:

https://disk.yandex.ru/d/jLpI17T0vKG7nw

Posted

Flying a F-51 career flying with the ‘Cobra’ squadron. I am assigning the squadron decal on all the planes. They show up in the pilot file but not on the plane in the simulator.

  • Upvote 2
Jade_Monkey
Posted

The standard F80 livery seems to have an offset near the right flaps. The text is moved to the left and it also creates a gap

 

image.png.51a4551c2ad03ac0e288175d34e73f78.png

AMD Ryzen 5800X3D  |  Nvidia RTX 4090  |  32 GB DDR4  |  nVME SSD  |  VR headset: Pimax Dream Air SLAM

Cellinsky
Posted (edited)

Mig career, second mission: After an uneventful patrol with no losses, three‑quarters of my pilots stalled out in the landing pattern. I was even marked as injured despite touching down smoothly and taxiing to the ramp. This doesn’t happen in my other careers, like the F‑51 or the P‑80.

2026_8_2__14_36_18.jpg

Edited by Cellinsky
FuriousMeow
Posted (edited)

Not sure if this has been brought up, searched in this topic but didn't see a mention of chutes.

Randomly some pilots don't have parachutes deployed although they are clearly floating to the ground below an invisible canopy. I cycle through external view and some have chutes while others don't. It even happens in duel where there's a bunch of pilots still floating to the ground so it isn't limited to multi-crew or either side as I've seen this occur in both sides.

If something more is needed let me know, I don't think I have any tracks where this happened but can make one. EDIT: I did take a screenshot or two I can attach later if that is any help. 

Edited by FuriousMeow
Posted
On 7/31/2026 at 8:07 PM, Mark_Krieger said:

It seems that shadows aren't still correctly implemented or there is a serious problem. With shadows at maximum quality they have a lot of aliasing and shimmering.

Windows 11 (64)
CPU AMD 7800 3DX
GPU AMD RX 7900 XTX with 26.7.1 driver
64Gb RAM

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https://discord.com/channels/1015218984313946173/1533080604198047914

  • Thanks 1
FuriousMeow
Posted (edited)

This is something I've encountered a few times. It seems the field textures can sometimes go under water textures or be the riverbed textures - not sure. I saw this also around Chunchon. 

Here's an example, this is at 03282 East from the Dam in the river. Location is marked with the in-game distance, so I had a reference out of game.

 

2026_8_2__23_54_38.jpg.dc8659dd1e53cad700949118960db999.jpg2026_8_2__23_54_34.jpg.8a5a26430dd568f7af27ee2eb882d047.jpg2026_8_2__23_56_16.jpg.35b3b3cd8db33438848480eecef7e262.jpg

Here's screens of the ones outside Chunchon, I'll go get the coords. Coords: 333237 - 3332361

2026_7_29__0_22_16.jpg.2232ce8b55e3ea70279dbb12bcfbfd56.jpg2026_7_29__0_23_45.jpg.6e001d2af963432e09f72b08c431e361.jpg2026_7_29__0_23_23.jpg.905c3658b09441e95948d4e741c3a6df.jpg2026_7_29__0_22_19.jpg.5a795d81796a45da76f21481884fa1f2.jpg2026_7_29__0_22_17.jpg.f41e95748fa22c41d38a09a879382154.jpg

Edited by FuriousMeow
Posted (edited)

In the mig-15 career mode, in the mission of covering Tu-2 bombers, two pairs of 4 bombers (Tu-2) collided with each other,
while 3 of them fell to the ground and one 1 continued to fly. The dropped bombs hit the target (factories in Seoul). There
was no enemy.

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Edited by Cato
Posted (edited)

In the Mig-15 career mode, in a bomber cover mission,
Prokhor Grachev shot down 5 enemy aircraft single-handedly during the mission.

At the same time, the entire mission took more than 4.5 hours. The fuel should have run out.?

2026_8_3__14_10_9_edit.jpg.64e58ad90d1e55431160b82dee3efc99.jpg

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Edited by Cato
Gunfreak
Posted

I flew my first traffic interdiction mission in career mode. But ground units were completely hidden until mabye 300 meters away. Theu poped out of existence from such a short distance that even a very sharp turn to gey back into rage. And they would be gone. Impossible to line up any gun, rocket or bomb run. As the unit doesn't show up until it's way to late to do any corrections that are effective.

I could circle the unit close and it would be gone. Only when i hit the zoom. Would the unit become visible.

It basically made the mission Impossible to do. As you had a large area to cover but since all units are basically cloaked unless you fly 100 feet over them. It was impossible. The one group of units i did find i found only because it was shooting at my flight. But since i had to be within 300 meters to see them. I didn't get any weapons on them.

  • 1C Game Studios
Posted
On 8/2/2026 at 7:37 AM, Jade_Monkey said:

The standard F80 livery seems to have an offset near the right flaps. The text is moved to the left and it also creates a gap

 

image.png.51a4551c2ad03ac0e288175d34e73f78.png

Should be fixed in the next update, thanks.

  • Like 1
FuriousMeow
Posted (edited)
5 hours ago, Gunfreak said:
Spoiler

I flew my first traffic interdiction mission in career mode. But ground units were completely hidden until mabye 300 meters away. Theu poped out of existence from such a short distance that even a very sharp turn to gey back into rage. And they would be gone. Impossible to line up any gun, rocket or bomb run. As the unit doesn't show up until it's way to late to do any corrections that are effective.

I could circle the unit close and it would be gone. Only when i hit the zoom. Would the unit become visible.

It basically made the mission Impossible to do. As you had a large area to cover but since all units are basically cloaked unless you fly 100 feet over them. It was impossible. The one group of units i did find i found only because it was shooting at my flight. But since i had to be within 300 meters to see them. I didn't get any weapons on them.

 

 

Have you tried the task editor ground interdiction setup, or just a free flight and looked for the marked ground targets?

To verify there is something uniquely different to how the career ground interdiction displays vehicles?

I haven't since career yet, but I can't imagine it has a different LOD or visual system to the task editor and I can see vehicles or trains from a couple thousand feet away. I usually use the "zoom" to make things bigger like they would be in real life to better aim guns and rockets. 

Edited by FuriousMeow
Gunfreak
Posted
3 minutes ago, FuriousMeow said:

 

Have you tried the task editor ground interdiction setup, or just a free flight and looked for the marked ground targets?

To verify there is something uniquely different to how the career ground interdiction displays vehicles?

I haven't since career yet, but I can't imagine it has a different LOD or visual system to the task editor and I can see vehicles or trains from a couple thousand feet away. I usually use the "zoom" to make things bigger like they would be in real life to better aim guns and rockets. 

I assume it happened after the last two patches. Before that no problem. After that the pop-in is extreme 

FuriousMeow
Posted (edited)

First time I've encountered one - CTD. Did a traffic interdiction from task editor with 4 xF51s. 6xHVAR SAP and 2x 500lb cluster. Already attacked and destroyed a train, and destroyed half of a vehicle column then downed a MiG-15. Was probably 20 mins in, game paused and then after a few seconds back to desktop. Looked at game load and it was low 20% maybe.

Mission file attached, if that can help.ctd.rar

Edited by FuriousMeow
FuriousMeow
Posted

Not sure if this is a bug or just limitation  - the .50 belts visible in the wings of the P51 even the panels are blown off 1) don't  move and 2) are still there when bingo ammo.

In FC the belts moved and would show no ammo when out of ammo, but they were part of the cockpit model while these belts are part of the external model so maybe not possible to do. 

But just throwing this out there. 

Jade_Monkey
Posted

The artificial horizon in the F51 says caged when uncaged and viceversa. Am i reading it wrong?

Sorry low res image from playing in VR:

 image.png.f646a5a70dfd064eeb4df44e1ef254bb.png

AMD Ryzen 5800X3D  |  Nvidia RTX 4090  |  32 GB DDR4  |  nVME SSD  |  VR headset: Pimax Dream Air SLAM

Jade_Monkey
Posted

Video Driver Crash twice in different missions. The computer does not crash but the monitor and VR headseet go black and the monitor says "Power Saving mode"

On both occassions it was right after the plane (Il-10 and F51) crashed and the big explosion with the dark smoke happens.

On both occassions it was half way through the explosion smoke animation, after the orange/red colors go away and the smoke turns fully black.

 

Drivers: nvidia 610.88

Game version 0.004b_gen (2).zip

Specs in signature.

 

_gen.zip

AMD Ryzen 5800X3D  |  Nvidia RTX 4090  |  32 GB DDR4  |  nVME SSD  |  VR headset: Pimax Dream Air SLAM

Posted
8 hours ago, FuriousMeow said:

 

Have you tried the task editor ground interdiction setup, or just a free flight and looked for the marked ground targets?

To verify there is something uniquely different to how the career ground interdiction displays vehicles?

I haven't since career yet, but I can't imagine it has a different LOD or visual system to the task editor and I can see vehicles or trains from a couple thousand feet away. I usually use the "zoom" to make things bigger like they would be in real life to better aim guns and rockets. 

Ground objects still pop in and out at unacceptably close distances.

https://youtu.be/8in8Eiiu3Sw?is=e2eaWJDuLEvgR7A0

  • Upvote 1
Posted

I have had crashes with the latest nvidia drivers as well. Went back to 591.86 and no such issues any more. Got an older PC I7 9900K, RTX 4070 Ti super and Quest3. Might help folks with video related crashes.

Whimpy13
Posted

As the title says; if you send your group home by telling them to Return To Base, then Time Skip breaks for me. It still comes up but I seem to remain in the same place and can't skip to 20 kms. Also the waypoints doesn't proceed when I reach them.

Posted
9 hours ago, Jade_Monkey said:

The artificial horizon in the F51 says caged when uncaged and viceversa. Am i reading it wrong?

Luke already said that this is a known issue that will be fixed in the next update.

  • Upvote 1
Posted

В карьере на ла-11 за СССР в миссии ночного перехвата бомбардировщиков количество самолётов для вылета ограниченно одним. Странно это перехватывать группу бомберов одним истребителем.

Levadas
Posted

Congrats with release! Wanted to ask about visual damage model. I mostly play Yak vs F51 and after update it feels like there is less probability of armor "shedding", exposure of internal structure/frame. But i don't know how to test it. In early access this feature a lot of times lead to a bug where internal textures not displayed and you can through the plane, so probably it was reduced for now? Also had a small question, is there any plans to expand this system in the future? Even to CLOD:BLITZ level probably, if the engine allows it?

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