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Spadizzle
Posted
On 6/26/2026 at 4:08 PM, DetCord said:

All of us with varying hardware are a experiencing the same issue with terrain, as in it isn't rendering and or streaming properly. Anyone else getting this?

2026_6_26__19_28_57 copy.jpg

2026_6_26__19_30_58 copy.jpg

2026_6_26__19_36_14 copy.jpg

 

 

I am also getting this. My PC is plenty strong enough to run the game at the settings I am at so it isn't a hardware issue. I tested nearly every combination of graphical settings that I could in hopes that I could pinpoint a certain setting causing the issue. No luck. The terrain rendering overall is just awful for me....but your post specifically highlights the problem. My disappointment is immeasurable; everything else about the game is magnificent but the terrain rendering has made the game unplayable for me. Destroys the immersion. 

I have been watching tons of YouTube videos of people playing Korea but cannot tell if it is a universal issue from YouTube videos, probably due to resolution of the videos. Really hope this gets worked out by official release.

  • Upvote 2
Juri_JS
Posted (edited)

AI jets that have both an "Attack Air Targets" and "Attack Ground Targets" command won't react to enemy fighters. It seems this only affects jets, the F-51 doesn't have this problem.

Here's a Yak-9P vs F-84 test mission to demonstrate the problem.

EDIT - was apparently mostly a mission setting issue, although the jets could be more aggressive.

Attack Area Test.zip

Edited by Juri_JS
MajorMagee
Posted

I've really noticed the annoying LOD jump (string of beads) on the river rendering. The rest of the landscape has small enough LOD changes that my mind can ignore the transitions.

Service To The Line,

On The Line,

On Time!

9800X3D, 64 GB DDR5, RTX 5070-Ti 1024 GB/s @ 2700 MHz 0.85V, Calibrated 8 bit IPS 3440x1440 @ 100Hz

Czech693
Posted (edited)

F-80C needs to have it's gunsight reticle lowered closer to center.  It sets too high on the reflective glass (Near the top of the glass).

The reticle also needs to be brighter.  It's pretty dim compared to the other aircraft reticles.

Edited by Czech693
mfrunner
Posted
03.07.2026 в 21:49, Levadas сказал:

Yak has missing texture of the insides when damaged.

The same goes for IL-10

il-10(a).jpg

il-10(b).jpg

Posted

Smoke issue:

The main problem with the smoke is that they're too short, and if you don't look at them, they disappear. Turning your head toward them causes the smoke to start rising again, creating the effect of something fading and then re-igniting. It's a bit strange. Please improve this effect. Thanks.

  • Upvote 2

Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb.Webmaster of yoyosims.pl. VR flying only.

Yoyosimsbanner-(1).gif

Mark_Krieger
Posted (edited)

In the last exam for the P-80, if an IA plane lands it stays in the middle of the runway blocking the path instead of taxing back to platform.

Edited by Mark_Krieger

CPU AMD Ryzen 7800 X3D, GPU AMD Radeon RX 7900 XTX, RAM: 64 Gb DDR5, VR Headset: Quest 3.

Posted

We need that command formation can be apply to entity that spawns.

Tuna_Lead
Posted (edited)

The landing gear lever of the F-80C is "Down" when the gear is up and "Up" when the gear is down. 
Video linked displaying this behavior. 

https://www.youtube.com/watch?v=cFXRDnVE6o4

*Sorry, I initially uploaded the video as private. The link should work now.

Edited by Tuna_Lead
  • Upvote 1

chalk10sigsmall.jpg

Posted

Shadows are flickering on camera move.

 

 

  • Upvote 1
Posted

This is a low-priority bug (or maybe even intentional), but the Korea map in the Museum is overlaid twice. This is especially noticeable in VR when zoomed in. Maybe someone added the same map model twice instead of just once?

HMDOXR-dll-20260706-223522-CAS-100-50-L.

HMDOXR-dll-20260706-223638-CAS-100-50-R.

Bez-tytulu.jpg

Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb.Webmaster of yoyosims.pl. VR flying only.

Yoyosimsbanner-(1).gif

Cahokia
Posted (edited)

3D model error

 

Electrical connectors for both HVAR and ATAR rockets are missing.

They are present on russian rockets and on the Tiny Tim. 

Arming wires are also missing on bombs, napalm and rockets. Each tme fuses are perfectly rendered but without wires.

 

 

Connector.jpg

Edited by Cahokia
Posted (edited)

 I don't understand why crash explosion cam is always abruptly moving to position which is obstructing the crash view, why not allow player to view the crash - explosion?  If you view /cam  is external before the crash- explosion, cam  should be the same after the crash not switch to totally different view.

Edited by Husar
Posted

In the final mission for the MIG (combat mission) most of the jets on either side seem to just fly around each other, without engaging. I've also had problems triggering the two last waypoints.

  • Upvote 1
technic
Posted

Why trains in task editor do not move ?

FF*Stid*15
Posted
1 час назад, technic сказал:

Why trains in task editor do not move ?

Most likely, the waypoint for the train was generated on an unrelated branch. Please send data\Missions\_gen.Mission after you launch mission with a standing train in the Task Editor.

technic
Posted

The file _gen.Mission is bigger than 5MB - how to send it to you ?

Note: This is not problem with one mission. All missions, where I put trains as the target, the train just stay and do not move

 

Mark_Krieger
Posted (edited)

324th IAD skin has too short space for the first number of the tactical code on the port side. On the starboard side of the plane it is correct. I'm not sure if it was like that, but suppose that didn't.

Edit: @=FB=VikS explained why it is historically correct a few posts below. In Korea they used only 3 numbers although in USSR they had four. Thanks!

 

image.png.edce263dae0ed97d45dcb7c420887ba8.pngimage.png.2cd26ef2c92cf896c855900d67c7d9da.png

 

Edited by Mark_Krieger

CPU AMD Ryzen 7800 X3D, GPU AMD Radeon RX 7900 XTX, RAM: 64 Gb DDR5, VR Headset: Quest 3.

=FB=VikS
Posted (edited)
15 часов назад, Mark_Krieger сказал:

324th IAD skin has too short space for the first number of the tactical code on the port side. On the starboard side of the plane it is correct. I'm not sure if it was like that, but suppose that didn't

Hey!
Its done on purpose - as in RL - all Mig`s had 4 digit numbers when exited from factory, but when in Korea and used by 324 IAD - first digit where washed away - with 3 others still in place (so historically number is a bit offset on sides) with red nose painted around.

Edited by =FB=VikS
  • Thanks 1
FF*Stid*15
Posted
21 час назад, technic сказал:

The file _gen.Mission is bigger than 5MB - how to send it to you ?

Note: This is not problem with one mission. All missions, where I put trains as the target, the train just stay and do not move

 

Whichever is more convenient for you. You can send a link to google disk. About "all missions", do you mean the missions that you do in IL2Editor.exe ? If so, send such a mission.

  • 1C Game Studios
LukeFF
Posted
On 6/26/2026 at 1:08 PM, DetCord said:

All of us with varying hardware are a experiencing the same issue with terrain, as in it isn't rendering and or streaming properly. Anyone else getting this?

2026_6_26__19_28_57 copy.jpg

2026_6_26__19_30_58 copy.jpg

2026_6_26__19_36_14 copy.jpg

This is how the terrain LOD system normally works. It can be adjusted by the distant terrain detail option in the graphics settings.

86Cheese
Posted (edited)

It seems extreme though, especially in VR. At like 50 feet agl with distant landscape detail at 4x i see a very small circle around me with detailed terrain terrain textures and the rest is so low res its just looks like green/Grey blobs. Tree LODs are also super aggressive, in VR it doesn't look like any of them are quite rendering properly, they all seem to be very low quality and then they disappear maybe 100 meters from my viewpoint. The terrain textures thing is something I think just about everyone has mentioned. We have these great looking terrain, but because the LOD is so aggressive, the map looks worse than anything in GB in most cases.

Ill edit with some screenshot here later.

 

edit: Okay, here are a bunch of screenshots I took at different settings to demonstrate the LOD stuff. This is all from desktop, the lower res textures were taken just at the point where the LOD switches. Still need to grab VR screenshots, but these show pretty clearly that there is a square box from the camera that is very obvious, you can see this in motion from external views. Settings listed in the top corner are screen res, General Quality, Distant Landscape detail and Landscape filter. All screenshots were taken at 4K on a 4K monitor, plane was flying on autolevel at 1000ft.spacer.pngspacer.pngspacer.pngspacer.pngspacer.png

Edited by 86Cheese
  • Like 1
  • Upvote 2
technic
Posted

Frankly speaking, I have no idea how to get the file to "google disc" to be able to send you a link.

By the "all missions", I mean missions in the Task manager.  I chose airport, my aircraft and one or more of the targets offered. Whenever I choose  train as a target, it does not move. Just stay where the Task manager put it... Vehicles and ships move OK.

AEthelraedUnraed
Posted
4 hours ago, technic said:

Frankly speaking, I have no idea how to get the file to "google disc" to be able to send you a link.

You can also just zip it (Right mouse -> Compress to... -> ZIP File). Then it should be much smaller than 5MB and you can upload it here.

technic
Posted

Please find enclosed zip file frommy  today´s mission - train jus stays on the track. No movement at all...

 

_gen.zip

  • Thanks 1

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