Remontti Posted August 22 Posted August 22 12 hours ago, LukeFF said: You can always remove it before starting a mission. I could not remove it in my f-84 career even with empty payload.
ComputerJones Posted August 22 Posted August 22 Yeah, I can confirm that, in career, with either the F-80 or F-84, you can never remove JATO, they are always required regardless of loadout, and they cannot be deselected in either mission planning or pre-mission configuration. This is only in career.
1C Game Studios LukeFF Posted August 24 Author 1C Game Studios Posted August 24 On 8/22/2026 at 1:22 AM, ComputerJones said: Yeah, I can confirm that, in career, with either the F-80 or F-84, you can never remove JATO, they are always required regardless of loadout, and they cannot be deselected in either mission planning or pre-mission configuration. This is only in career. Okay, thanks, will let the team know.
1C Game Studios LukeFF Posted August 24 Author 1C Game Studios Posted August 24 2 hours ago, LukeFF said: Okay, thanks, will let the team know. If you start in the air, there’s no JATO. It’s not a bug. We won’t remove it from the mandatory modifications, as this would create problems for AI during takeoff.
ComputerJones Posted August 24 Posted August 24 I see. I think the assumption here is that its mandatory status would be affected by weight and take off distance available, the former (weight) being measurable and the latter (distance) not seemingly an issue at any airfield currently on the map, and thus not game-logically measurable to make some determination here. It's just required because you can have a loadout that requires JATO. I would request some future modification here at the player's own risk: if I'm sending out a CAP with 165 gal tanks and guns only, I should be allowed to take that risk and go without the JATO, but clearly this isn't a priority right now. Just give the option to remove it unless the AI literally can't ever take-off without it. If that's the case I would also ask that be improved somewhere on the timeline 🙂 1
BoeingVertol Posted August 27 Posted August 27 (edited) Career mode commander stats corrupt at 57% of career and will not fix with tool. Tool says file is fixed, but stats are still corrupt. I can attach if needed. Ervin Randall, 80th FBS USAF.zip Edited August 28 by BoeingVertol 9800X3D/5070Ti IL-2 GB/FC/Korea
Aapje Posted August 28 Posted August 28 You should post the career file and tag Luke in that post, so he can pass it onto the devs. Might be a different bug that also needs fixing.
1C Game Studios LukeFF Posted August 28 Author 1C Game Studios Posted August 28 22 hours ago, BoeingVertol said: Career mode commander stats corrupt at 57% of career and will not fix with tool. Tool says file is fixed, but stats are still corrupt. I can attach if needed. Ervin Randall, 80th FBS USAF.zip 839.99 kB · 0 downloads I would wait until after the next update to see if the issue is fixed (which it's planned to be). If not, please let us know, thanks!
Voxman Posted August 29 Posted August 29 On 8/27/2026 at 4:14 PM, BoeingVertol said: Career mode commander stats corrupt at 57% of career and will not fix with tool. Tool says file is fixed, but stats are still corrupt. I can attach if needed. Ervin Randall, 80th FBS USAF.zip 839.99 kB · 0 downloads 2 hours ago, LukeFF said: I would wait until after the next update to see if the issue is fixed (which it's planned to be). If not, please let us know, thanks! I just finished the career mode that I submitted as a bug. The career fix bat file worked as I encountered three or four corrupt events throughout. Will wait patiently for the fix. 1 Computer: AMD 7800x3D, Nvidia 5070Ti, 64Gb DDR5-6000. Input devices: Virpil Aeromax Flightstick; Virpil VMAX Throttle, Charlie Rudder. Varjo Aero. Flying simulators since MS Flight Sim on an Apple IIe circa 1982.
Husar Posted August 29 Posted August 29 Trucks start rendering too late, while tanks render earlier. Ground objects should be visible at a consistent, reasonable distance regardless of type. 2
Juri_JS Posted August 29 Posted August 29 Translator:Tiled Blocks Damaged doesn't affect trees. So we see destroyed towns in the game with all trees still intact. Is it possible to change this? 2
Blaze1969 Posted August 30 Posted August 30 On 8/18/2026 at 11:11 AM, LukeFF said: Could you please attach the .db file from data\Сareer\ inside the game's folder here? The file is named after your pilot (the first one in this career, in case he was replaced) and the squadron. Sorry for the delay but the good news/ bad news is it happened again so you have two samples. Same situation can't progress pass end of day. RE Thompson., 7th428th FBS USAF.zip Rob Thomas., 9th FBS USAF.zip 1
Camper1704 Posted August 31 Posted August 31 My career has 6 elite pilots that got corrupted, here's the file to analyze it. career forest ortega.zip
AnKor Posted September 1 Posted September 1 Blaze1969, thanks for your files, I see what the problem is. You were quite unlucky to get such corner case twice: some supplies arrived at 1730 which is exactly the latest possible time to start a daytime mission on that day. However the world simulation also wanted to start an emergency mission that day but couldn't because it was already too late. Here I edited both careers to allow them to continue Robert Thomason (both careers fixed).zip This should be fixed in the next update. Camper1704, thanks, I checked and you can use the tool from this reply to repair your database. It should work fine afterwards. 1 1
KoN Posted September 8 Posted September 8 Can we keep the skins and load outs we choose instead of doing it all over gain every mission. After a while this becomes frustrating. I want to choose skin and helmet skins and tail numbers and keep them. Not add every mission. 1 R5 - 5500X3D - ASROCK - B55O - RTX4070S - LEXAR - 48GB - PICO NEO 3 LINK DP.
Obelix Posted September 8 Posted September 8 (edited) I'm reporting a bug that occurred during a career simulation. The career simulation in question involves the 7/428th FBS. Some pilots no longer have information about their operational history. When I try to confirm the crew selection for a mission by clicking “Accepter” in english :(Submit), I have a crash to desktop (link below) https://www.dropbox.com/scl/fi/2t99n7i4ej25v0ezmh6f0/IL2Series.exe.13584.dmp.7z?rlkey=horksklqbmvwuol040nsfrmuo&st=jc55hgla&dl=0 Edited September 8 by Obelix
1C Game Studios LukeFF Posted September 8 Author 1C Game Studios Posted September 8 2 hours ago, Obelix said: I'm reporting a bug that occurred during a career simulation. The career simulation in question involves the 7/428th FBS. Some pilots no longer have information about their operational history. When I try to confirm the crew selection for a mission by clicking “Accepter” in english :(Submit), I have a crash to desktop (link below) https://www.dropbox.com/scl/fi/2t99n7i4ej25v0ezmh6f0/IL2Series.exe.13584.dmp.7z?rlkey=horksklqbmvwuol040nsfrmuo&st=jc55hgla&dl=0 It's a known issue, should be fixed in the next update. 1
Voxman Posted September 26 Posted September 26 (edited) Career with LA11 not continuing past a certain date. I keep clicking the NEXT DAY button. Not able to move forward. Tried to use the repair career mode. No go ***EDIT*** Just saw Ankor's post up thread. Will wait for update that we should get this week to continue this career. Pyotor Sechnoy, 2nd Sqn of 351st ONIAP SAF.zip Edited September 27 by Voxman Saw Ankor's fix. Computer: AMD 7800x3D, Nvidia 5070Ti, 64Gb DDR5-6000. Input devices: Virpil Aeromax Flightstick; Virpil VMAX Throttle, Charlie Rudder. Varjo Aero. Flying simulators since MS Flight Sim on an Apple IIe circa 1982.
FuriousMeow Posted September 28 Posted September 28 (edited) I don't know if this is a bug, or if somehow the skin creator can cause this - there's so few custom skins its not easy to test. So far with the La11, Yak9 and MiG15 plus a custom skin, Digits style 2 #5 gets applied - to every plane with the custom skin. Not just the player - every plane with the skin. The F86 also gets Digits style 2 but #6. The F51 doesn't do it so it makes me think it's not the skinner. All skins from @FAW_Tromplamort. Sorry, so far you're the only one with period accurate skins that look good. Edited September 28 by FuriousMeow 1
FuriousMeow Posted September 29 Posted September 29 In this mission attached, my flight went to another airbase - the one that is guarded by flak and supposed to down me/my friendlies - but they landed with impunity. The AA did come alive when I came within range, and seemed to shoot at the one plane still in the sky until I got closer then it concentrated on me. All 3 flight members landed safely. They also had differently colored flight numbers, first time I've noticed that but maybe accurate that North Korean flights had the flight lead with a different colored number? Not sure on that, but its odd the flight went to the AA guarded base that's supposed to shoot at me/my team. Sinmak was the local base to land at, but my flight went to Sariwon. Also, this strange super wide landing gear track that narrows to what it should look like in external view. I just hit shift-f2 to external view my team mates, and on the ground they have super wide landing gear - and the nose gear backtracks - that then narrows when the camera is on them. First time I've seen this. MiG15TaskEditorMission.rar 1
Voxman Posted September 29 Posted September 29 On 9/26/2026 at 9:28 AM, Voxman said: Career with LA11 not continuing past a certain date. I keep clicking the NEXT DAY button. Not able to move forward. Tried to use the repair career mode. No go ***EDIT*** Just saw Ankor's post up thread. Will wait for update that we should get this week to continue this career. Pyotor Sechnoy, 2nd Sqn of 351st ONIAP SAF.zip 1.46 MB · 0 downloads This is now fixed with 1.004. Thank you support team! 1 Computer: AMD 7800x3D, Nvidia 5070Ti, 64Gb DDR5-6000. Input devices: Virpil Aeromax Flightstick; Virpil VMAX Throttle, Charlie Rudder. Varjo Aero. Flying simulators since MS Flight Sim on an Apple IIe circa 1982.
FuriousMeow Posted September 30 Posted September 30 (edited) There's floating fuel drums near K-51 Inje. They look to be about 3236891 - the bright red squiggles on the map. Screens and mission included. Mission file: K51fueldrums.rar Edited September 30 by FuriousMeow
FF*Stid*15 Posted September 30 Posted September 30 29.09.2026 в 04:25, FuriousMeow сказал: In this mission attached, my flight went to another airbase - the one that is guarded by flak and supposed to down me/my friendlies - but they landed with impunity. The AA did come alive when I came within range, and seemed to shoot at the one plane still in the sky until I got closer then it concentrated on me. All 3 flight members landed safely. They also had differently colored flight numbers, first time I've noticed that but maybe accurate that North Korean flights had the flight lead with a different colored number? Not sure on that, but its odd the flight went to the AA guarded base that's supposed to shoot at me/my team. Thanks for the report. It will be fixed in the next update.
vangut Posted Monday at 05:35 PM Posted Monday at 05:35 PM In career mode, when playing as the 39 fis usaf (f-51 02.04.1951), I never encountered a single enemy aircraft in 7 sorties. At the same time, in missions without the player’s involvement, the enemy appears, according to the mission log.
ojigen Posted Tuesday at 02:18 PM Posted Tuesday at 02:18 PM В миссиях карьеры за США, по сопровождению B-29, на любом типе самолетов , над целью и в пути не появляются красные перехватчики. Такая проблема у меня с раннего доступа и продолжает присутствовать после крайнего патча. В итоге просто приходится летать туда и обратно.
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