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Posted

Error in the editor with squad-mg-1950-dprk.mgm and squad-rifle-1950-dprk.mgm

Quote

Object(36425:Vehicle) >> no model file! : graphics\vehicles\infantry\squad-mg-1950-dprk.mgm
Object(36427:Vehicle) >> no model file! : graphics\vehicles\infantry\squad-rifle-1950-dprk.mgm

 

 

FuriousMeow
Posted (edited)

I reported this with the B29 engine fire, part of it visible through the MiG-15 cockpit frame. Maybe its the "light emitting" part of the effect with the engine fires, but here its easier to see with the green flare launched for takeoff - circled in red just in case its not obvious. I don't recall this always being present. I tried with FSR AA and just FXAA, present with both.

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P51 as well, just for sanity check, so makes sense its all cockpits and these types of effects likely.

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Edited by FuriousMeow
Jade_Monkey
Posted

Reporting 3 different visual bugs:

The first two can be easily seen in the training ranges:

1 - Some of the existing craters have a visual glitch in VR where each eye renders them a bit differently and they pop-up or stand out from the landscape in a weird way.

When you zoom in it looks fine, when zoomed out there is a dark line that is either a shadow, or rendering the part of the crater under the ground as a see-through.

Not sure about this but it can be related to the smaller LODs version of the crater.

Zomed IN

image.png.dbc2150f683065de2f61d1648a18883c.png

Zoomed OUT

image.png.0434bb5290b64e0d4eb229b78199250b.png

 

2 - The "destroyed" trucks that are lined up as targets only render once you are too close, you cannot see them from afar and therefore cannot prepare a strafing run to practice properly

 

3 - The Yak-9 fuel tank fire on the wing does not render the fire between you and the wing when looking at it in first person. When using external cameras it works fine, you can see a ball of fire on top of the wing.

image.png.cfd2092430cb13cb584d22f77a2740e6.png

  • Upvote 1

AMD Ryzen 5800X3D  |  Nvidia RTX 4090  |  32 GB DDR4  |  nVME SSD  |  VR headset: Pimax Dream Air SLAM

Posted (edited)

There are now flak guns going off during Skirmish quick missions when near an airfield. It seems to be aimed at the 'bad guys' rather than the player's team.

I don't recall there ever being flak during skirmishes.

It drives the 'load' up significantly.

Edited by Valis
Posted (edited)

Issue at K-16 airport near Seoul. My F-51 squadron is now based there. It is very short distance to the front line so that may cause the issue. Follwing problems encountered.

  • Take off in another direction then the flightplan indicated. Had to do a 180 to go to the first waypoint.
  • AI landed in the opposite direction where the navigation symbol indicated. As a player I was instructed to land west to east (also white flare at my end) while the AI landed from the opposite direction. I am of the opionion that the AI landing direction was correct. They landed in the same direction as take off. 

Mission attached.

_gen.zip

Edited by Redeye
additional info.
  • Thanks 1
Jade_Monkey
Posted (edited)

Two issues:

  1. Using the Command:Relocate seems to trigger the Event "OnBingoFuel" even though there is plenty of fuel left.
  2. The Simple B-29 planes, even when equipped with bombs and given the the attack ground order, they just seem to hover over the target and never drop bombs.

 

Edit: I need to research both issues a bit more before reporting, it seems like simple mission setups seem to contradict this, so I need to get deeper into the root cause.

Edited by Jade_Monkey
  • Upvote 1

AMD Ryzen 5800X3D  |  Nvidia RTX 4090  |  32 GB DDR4  |  nVME SSD  |  VR headset: Pimax Dream Air SLAM

Mark_Krieger
Posted (edited)

12th FBS carrer. K-16 airfield in Seoul. When I lead the mission and I come back to the airfield, many times doesn't count as landed.
When I order return to base, number two reports no fuel left (perhaps related with what @Jade_Monkey says?). Many times the squadron doesn't land and just circles above me.
 

mission carrer landed.rar

Edited by Mark_Krieger

CPU AMD Ryzen 7800 X3D, GPU AMD Radeon RX 7900 XTX, RAM: 64 Gb DDR5, VR Headset: Quest 3.

Posted

Some amphibious vehicles on the river beside Osan airfield.

image.jpeg.c37d5a9bb00894d13d6e8bd56a2a6c35.jpeg

 

  • Haha 1
  • Upvote 1
Mark_Krieger
Posted

12th FBS career. Changing of airfield to Seoul mission. When I use the skip time and select appearing at 12 miles of target, we appear at waypoint 2 instead. I repeated thinking perhaps I selected the wrong number, but happened again. At the first attempt two wingmen collided when I was flying in a relaxed way to land.

wrong point skip time.zip

CPU AMD Ryzen 7800 X3D, GPU AMD Radeon RX 7900 XTX, RAM: 64 Gb DDR5, VR Headset: Quest 3.

Posted (edited)

There is something seriously wrong with LODs. Playing in roughly 3.2k resolution in VR with maxed out settings, I sometimes experience planes and ground objects disappearing and reappearing out of nowhere. Very frustrating in multiplayer. I find that even formation flying is difficult, because the plane you are trying to catch up to disappears.

In addition to the LOD thresholds, there seems to be some kind of aggressive frustum culling going on. With particle effects in particular, I frequently see the animation restarting whenever it reappears in my FOV. So a long stream of smoke suddenly becomes a small dot because I turned my head away for a second.

Edited by pr0x
  • Upvote 3
Posted (edited)
8 hours ago, pr0x said:

There is something seriously wrong with LODs. Playing in roughly 3.2k resolution in VR with maxed out settings, I sometimes experience planes and ground objects disappearing and reappearing out of nowhere. Very frustrating in multiplayer. I find that even formation flying is difficult, because the plane you are trying to catch up to disappears.

In addition to the LOD thresholds, there seems to be some kind of aggressive frustum culling going on. With particle effects in particular, I frequently see the animation restarting whenever it reappears in my FOV. So a long stream of smoke suddenly becomes a small dot because I turned my head away for a second.

Yours observation are correct. 

Edited by Husar
Posted
10 hours ago, pr0x said:

There is something seriously wrong with LODs. Playing in roughly 3.2k resolution in VR with maxed out settings, I sometimes experience planes and ground objects disappearing and reappearing out of nowhere. Very frustrating in multiplayer. I find that even formation flying is difficult, because the plane you are trying to catch up to disappears.

In addition to the LOD thresholds, there seems to be some kind of aggressive frustum culling going on. With particle effects in particular, I frequently see the animation restarting whenever it reappears in my FOV. So a long stream of smoke suddenly becomes a small dot because I turned my head away for a second.

I've noticed that even the ocean texture can flicker on LODS, or somethings get itself stuck on the flat 2D texture when flying a few hundred metres above it.

Posted (edited)

in case a ship is hit and sinking, sea textures (foam/bubbles around a vessel) are also flickering when your aircraft is nearby

Edited by Elf
ColoniaLibre
Posted

Hello there,

I would like to report a graphical issue with the searchlights during night sorties, where their light beams completely ignore terrain occlusion.

Description: I started a night mission ('Attack Airfield') at 04:40 from K-47 Chunchon to K-21 Pyonggang (2729, Sector 4). Enemy searchlights spotted my Shooting Star and let it shine bright like a diamond, even when I tried to hide behind the small hills between the airfield and the city of Pyonggang (south of the airfield). The searchlights seem to shine right through the mountains like X-rays. 😉 I have attached a screenshot showing my Shooting Star directly over the city of Pyonggang. You can see the small hills in the background, and one searchlight is still tracking and pointing directly at me, despite me flying at a much lower altitude than the top of the hills.

It would be wonderful if a mechanic could investigate these "X-ray searchlights". I'm pretty sure that kind of technology wasn't quite ready during the Korean War. 😉

Thank you very much!
Best regards

 

image.png.b6f9032b2879069ed1da6f8253283d85.png

  • Haha 2

»Well, sometimes you stall, and sometimes the others just let you stall!« 🙄

BoeingVertol
Posted (edited)

US F-80 career mode pilot model changes randomly between black and white character models  My career player is a white dude. (only career played so far, so don't know if others have same issue as well)

Edited by BoeingVertol
Just saw thread for career mode, please move if required.
Calos_01
Posted (edited)

F-80 career. When I use the time skip feature (12 miles from the target), only my wingman flies with me. The rest of the group turns around and flies away, ignoring my commands. When I fly normally all the way to the target, everything seems fine. 

_gen.zip

Edited by Calos_01
GrumpyGnome
Posted
1 hour ago, BoeingVertol said:

US F-80 career mode pilot model changes randomly between black and white character models  My career player is a white dude. (only career played so far, so don't know if others have same issue as well)

Yes, I have noticed this also. Can't figure out exactly who I am. :classic_blink:

  • Upvote 1
FuriousMeow
Posted

3 vehicles in the river North of K-55 Osan. It's between 422744 and 422747 - about where my mouse is on the map screenshot.

 

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FuriousMeow
Posted (edited)

Crash to desktop. I think it was between the settings in the task editor and the next step where you configure your individual plane. Skirmish 2xF84Es veteran no payload vs 4xYak9Ps Ace no payload. Mission file attached.

EDIT: Was able to get into flight same settings just clicking through the two buttons to get into flight so no changes to the previous setup. Maybe a fluke.

ctd_taskeditor_f84vsYak9.rar

Edited by FuriousMeow
Posted

La-11 Combat Mission Exam:

I flew it now several times and half of all the missions I lost one or even two of my wing men already during patrolling the area. Crashed or collided without notice.

And when the dogfight with the Mustangs started, they hit nearly nothing, perhaps one or max two of the F-51s and leave the area without ammo after a few minutes.

It is impossible to pass under this conditions.

Please fix.

  • 1C Game Studios
Posted
17 hours ago, FuriousMeow said:

3 vehicles in the river North of K-55 Osan. It's between 422744 and 422747 - about where my mouse is on the map screenshot.

Have a mission file showing this?

FuriousMeow
Posted (edited)
7 hours ago, LukeFF said:

Have a mission file showing this?

Ah, shoot. It was task editor... free flight I think... I'll regen and see if it happens again.

So its from the free flight that you can do from the airbase north of Osan - k13 Suwon. If you do the same mission from Osan, they aren't there. Season doesn't appear to matter.  But here's a mission file. 

k55osan.rar

Edited by FuriousMeow
  • Thanks 1
Posted (edited)

Some very strange issues with the Commander Career screen:

I have three pilots with the same name...Bert Watts...that's a lot of Watts (sorry just joking).  Also, there's a pilot with the name of Wang, and when I click on his stats I have a screen that indicates that his days in service is 712956...or 1952.01 years!! 

 

This was after the third and final mission of the day, but it's also been generating pilots that I've fired, they sneak back in, and also issues with communication when commanding the fighters to attack planes....very specific attack commands as well.  

QUICK UPDATE.  I restarted the program, and now those duplicate pilots are gone, but the one long timer, Mr. Wang, is still showing his service lifetime when I click on his file.  But interesting, if I send him to reserve, the aircraft he's received shows up in the reserve box, but his image or any name does not.

 

_genweirdmenu.zip

More non following order pilots on these missions.  

 

 

_genfightersnotfollowingorders.zip

Edited by Voxman
quick update
  • Thanks 1

Computer: AMD 7800x3D, Nvidia 5070Ti, 64Gb DDR5-6000.  Input devices:  Virpil Aeromax Flightstick; Virpil VMAX Throttle, Charlie Rudder.  Varjo Aero.

Posted

Ok, so I went away from the computer, shutting off, etc.  Anyway, went back into the game to do a little Commander Career without participating directly.  There are issues with my roster, as described above, but I think I'm seeing an error loop that is occurring.  

1.  In this screen shot I have a pilot by the name of Vincent Norley, who I fired awhile back, or maybe he even died...I don't remember, but I'm surprised to see him in my roster again:
2. I click on his pilot file, and I get gibberish and a very long service life.  When I click to fire the pilot I get the acknowlegement screen, but you can see the gibberish.

3. Morley is then replaced by another private that I fired, and when I click on his file I can see the gibberish and lifetime of active duty.  They really want me to be their leader 🙂

4. When I fire this pilot, his pilot file shows gibberish, but what I noted was a different service record than the previous pilot.  So the code is unique to this data entry by the program.

5.  Once I delete Israel, I get Vincent Norley sneaking back to the squad.

6. Finally when it seems these two guys that don't want to be fired do go away, I put in an old pilot that was a three person guy, Bert Watts...many watts, and I get both Israel and Vincent back up on the roster.

I haven't written up bugs like this since the last job I worked in when I retired almost ten years ago, lol.

@LukeFFIs there any particular file you want from me to run code check on, or to fwd to software team?

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Computer: AMD 7800x3D, Nvidia 5070Ti, 64Gb DDR5-6000.  Input devices:  Virpil Aeromax Flightstick; Virpil VMAX Throttle, Charlie Rudder.  Varjo Aero.

Posted

CTD during the viewing of the replay for the first exam on the Il‑10.
After the aircraft landed successfully, I open the cockpit and fire a flare gun and a pistol several times.
Game crash
es just before I was supposed to fire the flare gun during replay.

_gen.Mission and replay (very short)
https://disk.yandex.ru/d/q7cZJp54nQq-UA

screenshot right before CTD

2026_8_14__18_40_34.jpg

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