FuriousMeow Posted August 4 Posted August 4 (edited) 16 hours ago, Husar said: Ground objects still pop in and out at unacceptably close distances. https://youtu.be/8in8Eiiu3Sw?is=e2eaWJDuLEvgR7A0 I was able to track the gunner object the whole time, so it seems its some objects that pop in and out. The bomb craters were odd, I will have to check on that - I don't recall seeing them pop in and out like that. What's the other objects other than the bomb craters? I don't think I've seen those before. La11, the inside graphic/object of the left wheel door - maybe right too - doesn't disappear/is still present when the gear door is shot away. EDIT: Nevermind, the problem is the interior of the gear bay is not rendered when the gear door is shot away. 1st screenshot showing the gear bay rendered with the gear wheel covers still present. Edited August 4 by FuriousMeow
Husar Posted August 4 Posted August 4 1 minute ago, FuriousMeow said: I was able to track the gunner object the whole time, so it seems its some objects that pop in and out. The bomb craters were odd, I will have to check on that - I don't recall seeing them pop in and out like that. What's the other objects other than the bomb craters? I don't think I've seen those before. Besides the craters, the artillery guns also disappear. This occurred in multiplayer on the Parallel 38 "LeftManu" mission.
FuriousMeow Posted August 4 Posted August 4 8 minutes ago, Husar said: Besides the craters, the artillery guns also disappear. This occurred in multiplayer on the Parallel 38 "LeftManu" mission. Those are really big craters, far bigger than the 1000lb craters. Are those static objects added in? Also haven't seen those arty pieces. Seems like a lack of LOD for further distance for those, but wondering if these objects aren't native to the base game?
Husar Posted August 4 Posted August 4 Just now, FuriousMeow said: Those are really big craters, far bigger than the 1000lb craters. Are those static objects added in? Also haven't seen those arty pieces. Seems like a lack of LOD for further distance for those, but wondering if these objects aren't native to the base game? Those screenshots were definitely taken on a multiplayer server with mods disabled. They don't look like craters. The YouTube compression just makes the artillery pieces not visible at all😞
FuriousMeow Posted August 4 Posted August 4 I'm not sure then what's going on there. I just did a test run with 1k bombs and they produce much, much, smaller craters that blend in far better and have LODs so they fade and don't just poof out of and into existence. I haven't seen those arty pieces in any missions so far. So seem like its some very specific objects that need to be looked at as nothing else I've seen in game generated missions does that.
1C Game Studios LukeFF Posted August 5 Author 1C Game Studios Posted August 5 22 hours ago, Jade_Monkey said: Video Driver Crash twice in different missions. The computer does not crash but the monitor and VR headseet go black and the monitor says "Power Saving mode" On both occassions it was right after the plane (Il-10 and F51) crashed and the big explosion with the dark smoke happens. On both occassions it was half way through the explosion smoke animation, after the orange/red colors go away and the smoke turns fully black. Drivers: nvidia 610.88 Game version 0.004b_gen (2).zip Specs in signature. _gen.zip 2.31 MB · 0 downloads Could you please share your DXDiag info? https://www.google.com/search?q=dxdiag&rlz=1CAHCCZ_enUS1139US1139&oq=dxdiag&gs_lcrp=EgZjaHJvbWUyBggAEEUYOTIHCAEQABiABDIHCAIQABiABDIHCAMQABiABDIHCAQQABiABDIHCAUQABiABDIHCAYQABiABDIHCAcQABiABDIHCAgQABiABDIHCAkQABiABNIBCDE4MTRqMGo3qAIAsAIA&sourceid=chrome&source=chrome.ob&ie=UTF-8
F86jkrM15 Posted August 5 Posted August 5 (edited) I just completed a task editor ground attack mission, in the IL-10 in which I was shot down and bailed out. I watched my pilot parachute down to the ground, and as soon as he reached the ground the game crashed to desktop. Edited August 5 by F86jkrM15
Husar Posted August 5 Posted August 5 7 hours ago, FuriousMeow said: So seem like its some very specific objects that need to be looked at as nothing else I've seen in game generated missions does that. We can ask @LuftManu what objects did he put in second phase (after bridges )in old (EA) Parallel 38 PVE mission there?
LuftManu Posted August 5 Posted August 5 Hello! @FuriousMeow and @Husar. Those are AAA gun trenches, so I bet they can be seen from really far away! They are under the "Grounds" category in the editor. As for dissapearing guns, I have a trigger that enables them if you get closer. This might be it! Those are huge craters and you could see them far away. This could lead to see the positions really from a long distance and see how the guns appeaar 🙂 1 Rig: RTX 5090 ASUS TUF / Ryzen 9850 X3D /Gigabyte X870E Pro X3D Motherboard / 48 GB DDR5 Teamgroup 8000 MT/s / MSI 321 URX QD-OLED 32" 4K
1C Game Studios LukeFF Posted August 5 Author 1C Game Studios Posted August 5 14 hours ago, F86jkrM15 said: I just completed a task editor ground attack mission, in the IL-10 in which I was shot down and bailed out. I watched my pilot parachute down to the ground, and as soon as he reached the ground the game crashed to desktop. Do you happen to still have the _gen.mission file?
Cato Posted August 5 Posted August 5 (edited) A strange mission with a huge number of downed enemy planes. Not a single bomber was shot down, but the mission was described as a success. How realistic is this? Edited August 5 by Cato
F86jkrM15 Posted August 5 Posted August 5 40 minutes ago, LukeFF said: Do you happen to still have the _gen.mission file? I think that the file was overwritten. : (
1C Game Studios LukeFF Posted August 5 Author 1C Game Studios Posted August 5 9 minutes ago, F86jkrM15 said: I think that the file was overwritten. : ( Okay, if you see it happen again, just upload it here and I'll forward it to the team. 1
FuriousMeow Posted August 5 Posted August 5 Crashed planes leave behind a crash pile, but no smoke or anything else.
FuriousMeow Posted August 5 Posted August 5 When the Yak9P upper cowling is shot away can randomly see through the right or left side to the ground or sky - whatever is on the other side. On one Yak the upper cowling was shot away and the left side could be seen through - on the bottom the right side wheel cover was shot away as well. Another Yak the upper cowling was shot away and the right side could be seen through, but there was nothing shot away from the bottom.
MrPenguinCZ Posted August 6 Posted August 6 Hi, I’ve encountered a bug in career mode, when in a mission without commander, just watching the events, right after passing checkpoint #1, the screen shows „insuficient fuel, returning to base”. This happens even though the F-84Es I’m flying (might be also other planes, not quite sure) have 100% fuel in both external and internal fuel tanks. It didn’t happen earlier, so I think it is something in the new release patch. Thanks 🙂
Mark_Krieger Posted August 6 Posted August 6 (edited) Time skip doesn't work properly when your plane is damaged. On the 4th mission of the F-86 exam my engine was completely destroyed. Unable to turn it on again (I tried several times). But I managed to keep the energy and get close to the B-29s. Then the message appeared to make the time skip and I arrived at the airfield. That should not be possible. Time skip should take into account if the plane is damaged, specially the engine, to calculate if you can make it back home or not. CPU AMD Ryzen 7800 X3D GPU AMD Radeon RX 7900 XTX 26.7.1 driver RAM 64 Gb DDR5 Windows 11 3440x1440 screen Edited August 6 by Mark_Krieger 2 CPU AMD Ryzen 7800 X3D, GPU AMD Radeon RX 7900 XTX, RAM: 64 Gb DDR5, VR Headset: Quest 3.
Mark_Krieger Posted August 6 Posted August 6 (edited) La-11 has an incorrect predefined position of the side (exit) cowlings. They should be closed instead of open when the engine is off and in my opinion, after time skip or in runway/air start. It doesn't have sense that they are opened 100% and with the engine too cold. Happens the same with water radiator cowl flaps after time skip or starting in the air or with engine on. They are opened 100% and I think they should be at 50% maximum (of course it depends on conditions). Edited August 6 by Mark_Krieger CPU AMD Ryzen 7800 X3D, GPU AMD Radeon RX 7900 XTX, RAM: 64 Gb DDR5, VR Headset: Quest 3.
[I.B.]-=ViRUS=- Posted August 6 Posted August 6 В режиме карьеры не начисляет никоим образом очки поощрений. Награды мне как командиру выдаются, остальным в эскадрилье - нет Скрытый текст
Mark_Krieger Posted August 6 Posted August 6 (edited) Version 1.003 Mission 2 of the campaign. "Hunting the enemy" After attacking the trains a spend all ammo, AI planes of my flight land in an enemy airfield. Enemy airfield has static planes and destroyed planes in the same location. Mission 3 Mixed US an North Korean units in the targetzone. Recieve many friendly fire messages after dropping napalm on them. I think it is an allied convoy, and probably the studebakers represent south korean army, but perhaps would be better to use only US units to not generate confusion? Edited August 6 by Mark_Krieger CPU AMD Ryzen 7800 X3D, GPU AMD Radeon RX 7900 XTX, RAM: 64 Gb DDR5, VR Headset: Quest 3.
Cato Posted August 6 Posted August 6 version 1.003 Game suddenly freezed but sounds worked a little bit and CTD - it was during mission nearly 20 planes in the air. Windows 11 AMD Ryzen 7 7840H 16 GB RAM GeForce RTX 4060 Laptop 8 GB _gen.Mission https://disk.yandex.ru/d/lW1Myu-dT32awQ
Remontti Posted August 7 Posted August 7 In my F-86 career the plane is at low altitude and diving towards ground after using fast travel to return to home airfield. It doesn't happen every time.
Redeye Posted August 7 Posted August 7 I had a unplanned mission escorting/defending US C47's. I was flying with 39FIS with F-51's. After taking off I Fast travelled to the location of the Dakota's. Before I got in range the transports were already under attack by Yak9's. There really wasn't a change at all to protect them. I just managed to catch the last Yak. All the C47's were shot down. First bug is for me that the enemy showed up before I got there. Doesn't make for an interesting mission. Second bug even thoug all the transports were shot down the mission was still a succes. Mission attached. _gen.zip
Whimpy13 Posted August 7 Posted August 7 Post mission; when you select 'Detailed results', parked aircraft kills are listed under 'Artillery'.
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