Cadum Posted July 18 Posted July 18 I have a Thrustmaster Hotas Warthog Throttle and Joystick. When mapping my controls to handle gun sight settings I have found an odd issue concerning the Hotas Warthog Paddle Switch on the Joystick (Button 4) in their Thrustmaster Warthog manual. I have added the paddle switch as a modifier and it seems to work fine as a modifier. However when I press the Joystick paddle switch it acts to cage and uncage the sights cage lever in the P51 and the F-86. Setting up the gunsight is a bit confusing since gunsight commands are not uniform for all aircraft - but having my Modifier reflect an up and down movement of the cage lever on these two aircraft makes me wonder if there is a bug that just graphically reacts to a paddle press or actually has the impact of caging or uncaging...Seems from my observations it is actually acting to cage and uncage the sight without any other buttons being used. Would like to know if there is some conflict here that is not just unique to my set up, and what I can do to resolve it - or is this just a bug that may not be known to the developers?
Muas Posted July 19 Posted July 19 I'm trying to assign a throttle curve to a profile for the F-51, keeping the 'General' profile for the jets. The problem is that it doesn't seem to save different axis curves on profiles... it always use the last saved one for any profile. Not sure if this is a bug or if it was not implemented yet, I mean that's why we should have different profiles for different aircraft, right? Anybody tried this with success? (I'm not reffering to actions, but axis curves) Thanks. 1
JG300_Egon Posted July 19 Posted July 19 On 7/17/2026 at 7:45 PM, Valis said: I often get a double mouse pointer. I don't use full screen, and I'm sure it's connected to Alt-Tabbing, but it's intermittent and I can't reliably reproduce it. Same Here : Mouse flikering or double pointer too
Number481 Posted July 19 Posted July 19 On 7/16/2026 at 4:45 PM, Motoadve said: FFB effects are really good, but I am missing engine rumble , anyone else? Rhino FFB try the latest beta TelemFFB posted in the announcements channel on the VPforce discord
Motoadve Posted July 20 Posted July 20 14 hours ago, Number481 said: try the latest beta TelemFFB posted in the announcements channel on the VPforce discord Thanks , downloading
Valis Posted July 21 Posted July 21 (edited) On 7/19/2026 at 2:20 AM, Muas said: Anybody tried this with success? (I'm not reffering to actions, but axis curves) Brake axis curves not saving, either (v.003) Edited July 21 by Valis
Uther Posted July 21 Posted July 21 On 7/3/2026 at 9:29 PM, Uther said: When I turn the game on I have to set 'deadzone high' at 90% to get my throttle to go to 100% every time. It does not seem to remember the setting. Unfortunately this doesn't appear to be fixed in this update, throttle deadzone high has to be set every time the game is started or my throttle only reads max 96% in game. Hoping it is done for full release. 9800X3D / Asus Radeon RX 7900 XT TUF OC / Corsair Vengeance EXPO 64GB / W11
SYN_Mugue Posted July 22 Posted July 22 With the last update, v3?, the Force Feedback slider for Shake seems to have no effect. Normally I have the Force set to 100% to get full flight dynamics, and Shake set to 50% to moderate stall buffet and gun shake. Now it seems the intensity does not change no matter the setting, even when set to zero. The gun shake is the most troubling as the stick jumps around so much, as to throw off my control and aim badly. It's like the guns are in my hands not mounted on the wings... Note: I'm using a Moza AB9 base, in Direct Input mode. Thanks for your attention. Cheers, M. 1
R3animate Posted July 23 Posted July 23 [Fast Travel] 1. Fast Travel+GUI only seems to prompt in career if mission objective is successful, if you run out of ammo and head back (and command your group to head back) it doesn't seem to prompt 2. Auto climb does not disengage when fast travelling. 3. Trim is completely reset on fast travel - this should be adjusted as when you're carrying ~4000LB of ordinance, it will violently alter the pitch of the aircraft by resetting trim. AMD 5800X3D / 9070XT / 32GB Arch / Win11 Pro VKB EVO+THQ+SEM+FSM
Bane Posted July 23 Posted July 23 (edited) The artificial Horizon of the P51 indicates "CAGED" while it is working L'Horizon artificiel du P51 indique "CAGED" alors qu'il fonctionne Edited July 23 by Bane
Ludl0w Posted July 24 Posted July 24 (edited) System technical messages and players target damage messages are broken in several ways: 1.) Both technical messages and player target damage messages often do not work during sorties, primarily in career. For example, applying airbrakes does not result in an "airbrakes extended" technical message. Or hitting the driver in a ground vehicle does not not result in a "driver killed" target damage message. 2.) Some technical messages from a previous sorties carry over to the next sortie. For example, an "airbrake extended" technical message from a previous sortie will appear and remain on screen for the beginning of a new sortie. V 003 Edited July 24 by Ludl0w Forgot to put version number. 1
Medoed Posted July 24 Posted July 24 (edited) 1) Словосочетание "Радиопомехи" почему-то разделено на две части 2) Не всегда есть запятая после обращения к пилоту 3) Путь до миссии при её загрузке не влезает в размеры окна. Мб просто показывать её название? Edited July 24 by Medoed
ArgonV Posted July 24 Posted July 24 Howdy all, on occasion I get mouse cursor moving erratically or flickering - and I narrowed it down to the ministick on my WinWing Takeoff Panel. As soon as I just move it, all is well. I've also experienced this with my TrackIR if I've moved my head while loading the mission. I have a feeling it's something to do with control centering/calibration/baseline when loading the game up.
ArgonV Posted July 24 Posted July 24 Oh I almost forgot: It seems the Master Arm toggle doesn't work for many aircraft in external view. The F-84 comes to mind.
YoYo Posted July 25 Posted July 25 Opening the statistics menu while in flight (Q key) and having a Force Feedback base activated some mode and caused the joystick to shake dramatically. The effect is even more pronounced than shooting. Please remove this effect for FFB bases with displayed statistics. Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only.
R3animate Posted July 26 Posted July 26 [GUI] Enemy target markers/icons disappear if you fly upside down. They're sliding under the ground texture. AMD 5800X3D / 9070XT / 32GB Arch / Win11 Pro VKB EVO+THQ+SEM+FSM
doctor_capleson Posted July 27 Posted July 27 When opening the multi-menu, there are four panels: top, Right, bottom, Left. When opening the multi menu, one press opens it, next press selects which panel I select an option from. Current state: Button press opens multi menu; no matter what I press next (up, down, left etc.) the cursor will snap to the last used panel. This was not the menu behavior before the most recent update. Minor impact; a little annoying but doesnt prevent the system from working. Every subsequent use of the menu requires two quick presses to open amd.close it quickly, then I can open it and use it normally. All testing done in VR. Headset: Pimax Crystal Lite Operating system: Microsoft Windows 11 Home, Version 10.0.26200 CPU: AMD Ryzen 7 7800X3D 8-Core Processor RAM: 32.0 GB GPU: NVIDIA GeForce RTX 5080 16Gb Display (1): VG270U Z1 144Hz Resolution: 2560 x 1440
YoYo Posted July 28 Posted July 28 Another issue related to the Force Feedback base. Taxiing on a concrete runway or during takeoff rolls produces the same effects as on an unpaved airport & runway. The joystick shakes just as much. There should be much less vibration in this situation. This applies to FFB and DirectInput. Tested on Moza AB9. Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only.
FuriousMeow Posted July 30 Posted July 30 There's some random bridge segments on the Spring map. Looking at the in-game map and the actual terrain they don't match up at all. There is a village and the road runs a different direction compared to the map.
1C Game Studios LukeFF Posted July 31 Author 1C Game Studios Posted July 31 On 7/29/2026 at 6:30 PM, FuriousMeow said: There's some random bridge segments on the Spring map. Looking at the in-game map and the actual terrain they don't match up at all. There is a village and the road runs a different direction compared to the map. If you could provide exact coordinates, that would better help pin down where these issues are, thanks.
FuriousMeow Posted July 31 Posted July 31 (edited) 2 hours ago, LukeFF said: If you could provide exact coordinates, that would better help pin down where these issues are, thanks. Its that area circled in red, that entire road and bridge segment on the map is not present in game. Only partial bridge remnants are in game. Between 3034 and 3134... 30342 and 31348 I think. Its also that way on the summer map, so probably the same on all maps. Edited July 31 by FuriousMeow
[I.B.]-=ViRUS=- Posted July 31 Posted July 31 Вокруг рамки карточки пилота в карьере наблюдаются графические глюки: Скрытый текст
Uriah Posted August 1 Posted August 1 On 6/27/2026 at 5:37 AM, EagleMountain said: How is 076: Flaps: extend/retract supposed to work when bound to an axis? I have mine bound to the "flaps lever" on my Virpil Throttle MT-50CM2 and I have tried different planes with the same outcome. The following is with "Relative Control: Disabled", since I want the position of the level control the position of the flaps in-game. t's really hard to describe what happens since moving the lever doesn't really do anything until it suddenly does. Maybe at the end of the levers travel ?!. If I stop moving the lever it does nothing, the flaps go full down. Moving the lever up again does nothing, the flaps stay down. And if I then pull the lever all the way down the flaps start to move up until they are full up. This could off course be me that don't understand how this is supposed to work! Please advice. In planes, real and game, sometimes a lever is not a lever. Some times it is just a stick that is not much different than on when forward and off when aft. Say a plane like the Spitfire only has full retract or full extend of the flaps, assigning a lever on your controller for that likely will not work or at least not as you expect. I think some of the BF 109s had more use of a lever for flaps so that you could move the flaps to any gradual position you wanted. But in real life, for a pilot flying his plane at 290 mph and trying to set his flaps by muscle power alone would be rather difficult. And sometimes a button in a real plane moves the control just a certain amount. Much like you would want to use your lever for on your controller. But, if the plane uses a button, then in the game the model will use a button and trying to use a lever on your controller just will not give you what you want.
Uriah Posted August 1 Posted August 1 (edited) Assigned values in key assignments under TOGGLE do not show up in Flight Manual. However, it does work. Edited August 1 by Uriah add info
XMP65 Posted August 1 Posted August 1 При настройке кнопок управления в Корее на джойстике Saitek X52 на кнопку b30 команды назначаются,но в игре назначенные команды не работают.В Великих сражениях кнопка работает нормально. Необходимо ввести в опции управления кнопку:взгляд в центр в кабине(как в Великих сражениях).В Корее эту функцию выполняет кнопка:вид по умолчанию(в кабине самолета).Но при этом она и изменяет вид самолета снаружи,что весьма неудобно.
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