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Early Early Access videos


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Avimimus
Posted
51 minutes ago, Picchio said:

May I politely observe that "rotating propeller disc" effects haven't really improved from the late-2022 update?

Do they need to? My own opinion is that we should be able to disable them entirely - as they're really simulating how props appear to cameras, rather than how they appear to the human eye.

  • Upvote 3
KillerBee
Posted

Boy, I sure am glad my Voice Attack software is up-to-date.

  • Upvote 1
Dash,Polder
Posted
5 hours ago, Turbo-Mouse said:

From some of the videos I notice the jet aircraft seem to sound the same when viewed from the front or the rear in the external camera(s). Pretty sure there would be some jet exhaust plume - atmosphere interaction noise? Maybe they were at a relatively low cruise power setting or its just not coming through the video stream audio very well?

There is going to be big a difference between centrifugal vs axial flow type jet engines.  You'll never process the amount of air flows off a centrifugal engine to make those sounds, why they were never fitted with afterburners.  And that's what we are dealing with in this first gen of fighters.

Posted
47 minutes ago, BlitzPig_EL said:

 I have been watching the early access videos and am perplexed at how players (Krupinski) are spotting aircraft like they are painted hi viz red.  Kudos to them, but I just can't see these aircraft.

Keep in mind that Youtube's video compression can mean that it is way harder for us than the person making the video.

  • Thanks 1
BlitzPig_EL
Posted

Good point Aapje.  Thanks.   I guess I will find out on Thursday.

Posted
4 hours ago, KillerBee said:

Boy, I sure am glad my Voice Attack software is up-to-date.

I have Voice Attack I hope it works in Korea.

Avimimus
Posted

Hello all,

So this thread had 64 posts on AI... not the AI as observed in the videos - but how a better AI could be created... I have moved this discussion into a separate thread:

 

The post which kicked it off was this video - which got removed when I split off that post - so I'm reposting the video here:

 

 

  • Thanks 3
Posted
2 hours ago, Aapje said:

 

I really don't understand why this content creator, who was granted early access to review and promote the new game, felt the need to use these ugly AI-generated aircraft for his thumbnail which look nothing like the aircraft they are meant to represent.

  • Upvote 1
LuftManu
Posted

Performance!
 

 

This benchmark shows IL-2 Korea running at 4K resolution with all graphics settings maxed out. One of the most interesting results is the VRAM usage. Even at the highest settings, the game does not consume excessive amounts of video memory, remaining well below what many modern AAA titles require or DCS.

This footage demonstrates that IL-2 Korea is already showing signs of being a well-optimized simulator, delivering excellent visual quality without demanding huge amounts of VRAM in flat Screen. Even if we cranck everything to the max you won't run out of VRAM in flat screen in most cases. You will only depend on your GPU power.

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Rig: RTX 5090 ASUS TUF / Ryzen 9850 X3D /Gigabyte X870E Pro X3D Motherboard / 48 GB DDR5 Teamgroup 8000 MT/s / MSI 321 URX QD-OLED 32" 4K

Dash,Polder
Posted

She wants to fly in DLSS mode, very nice.  I've been cranking res up instead of MSAA for a long time in Great Battles VR, much easier on the system and hard to tell any real difference in quality.  Looks like there is room to work with here.  

MajorMagee
Posted

The La-11 makes me feel like I'm getting punched in the face by the crash pad.

  • Haha 1
Avimimus
Posted
3 minutes ago, MajorMagee said:

The La-11 makes me feel like I'm getting punched in the face by the crash pad.

It flies like a dream though.

But yes, forward visibility is a bit imperfect (including the cockpit frame blocking the upward view).

But it flies like a dream (in my humble opinion).

  • Like 1
Dash,Polder
Posted
1 hour ago, MajorMagee said:

The La-11 makes me feel like I'm getting punched in the face by the crash pad.

Looks like flying in a braille cockpit. 

DetCord
Posted
9 hours ago, Aapje said:

Keep in mind that Youtube's video compression can mean that it is way harder for us than the person making the video.

People also tend to record their engagements with the flight recorder and then disable the HUD on playback for filming and editing.

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kodamcity
Posted (edited)
Spoiler
On 6/21/2026 at 4:34 AM, Aapje said:

 

 

Looking at the PvP at the end of the video, it seems the Mig-15 bis is far superior to the F-86A. Would things be different if the F-86E were released?

 

8 hours ago, Avimimus said:

So this thread had 64 posts on AI... not the AI as observed in the videos - but how a better AI could be created... I have moved this discussion into a separate thread:

This was originally posted separately, but someone included it in this post. I apologize if this caused any inconvenience.

 
 
Edited by kodamcity
Posted
1 hour ago, Enigma said:

Here is my review of the game. Hope you all enjoy.

https://www.youtube.com/watch?v=LovN6qnCCmU

Great review, thank you.

Really a shame to hear the AI is so poor, it looks like every other aspect of the game improved dramatically. 

  • Upvote 1
Posted

The Great Battles series was known for its excellent aircraft damage model. It's great to see that in Korea, the destruction of ground objects has been improved, with new explosions and physics effects. However, I think that when time allows, it would be worth refreshing the effects related to dust and dirt kicked up by explosions.

In my opinion, these effects don't look much different from those in the previous series. The same applies to the effect of projectiles impacting the ground — the dust disappears too quickly. There's barely enough time to notice it dispersing with the wind. The black smoke is also too small and lacks variety.

I understand that it's possible to overdo smoke effects, but they add a lot to immersion. Over Stalingrad there were huge columns of smoke that didn't seem to have a significant impact on performance. It would be great to use that technology for dynamic explosions as well.

  • Upvote 2
Posted
15 hours ago, Dash,Polder said:

There is going to be big a difference between centrifugal vs axial flow type jet engines.  You'll never process the amount of air flows off a centrifugal engine to make those sounds, why they were never fitted with afterburners.  And that's what we are dealing with in this first gen of fighters.

Never say never 😉. Just for the record, VK-1F in the MiG-17 family was just a VK-1 (centrifugal compressor type) as in MiG-15 but with added afterburner. 

In either case, one of the vids above shows that engine sounds don't change in prop planes either, so I guess that's just the general limitation of the current "press release" version.

LuftManu
Posted
2 hours ago, Art-J said:

Never say never 😉. Just for the record, VK-1F in the MiG-17 family was just a VK-1 (centrifugal compressor type) as in MiG-15 but with added afterburner. 

In either case, one of the vids above shows that engine sounds don't change in prop planes either, so I guess that's just the general limitation of the current "press release" version.

Actually, sounds are one of the biggest improvements I’ve seen.

I can now identify each plane just by sound if I close my eyes.

The La-11 radial is nothing similar to the F-51 for example. 
 

you can check that yourself here https://youtu.be/e0OdXbxWkgg?t=1050&is=yUH0PNs8J9I75-0u

Rig: RTX 5090 ASUS TUF / Ryzen 9850 X3D /Gigabyte X870E Pro X3D Motherboard / 48 GB DDR5 Teamgroup 8000 MT/s / MSI 321 URX QD-OLED 32" 4K

Posted

^ Oh, that's for sure, but Turbo-mouse was asking about sound differences when rotating external camera around the same plane. These don't seem to exist (as pointed out in one of the other creator's video, can't remember which one at the moment). Not a big deal for me, although a step behind DCS nevertheless.

LuftManu
Posted
9 minutes ago, Art-J said:

^ Oh, that's for sure, but Turbo-mouse was asking about sound differences when rotating external camera around the same plane. These don't seem to exist (as pointed out in one of the other creator's video, can't remember which one at the moment). Not a big deal for me, although a step behind DCS nevertheless.

Oh I see! I hope we see it! I remember the P-39 in GB sounding different depending on the angle so its definetly something to add here too 🙂

Rig: RTX 5090 ASUS TUF / Ryzen 9850 X3D /Gigabyte X870E Pro X3D Motherboard / 48 GB DDR5 Teamgroup 8000 MT/s / MSI 321 URX QD-OLED 32" 4K

Posted

I am surprised to see Youtubers saying that performance is good when they all use DLSS with their top of the range graphic cards and still have low fps when flying over cities or engaging bombers in Black Thursday mission.

Example here: 

As low as 48 fps flying over a city shortly after takeoff. 

Fps looks fine when flying high with few aircrafts around but drops as soon as you go low over cities or close to airfield. 

All this with DLSS, so native resolution performance is even worse. 

I have also noticed aggresive optimalisation efforts with cockpit textures being low res and loaded when you look around the cockpit. In one video you can clearly see a low res texture of the headrest changing back to high res and back to low res when checking six.

I hope all this will be improved over time. Currently performance down low is disappointing  

  • Upvote 1
Posted
11 hours ago, Husar said:

The Great Battles series was known for its excellent aircraft damage model. It's great to see that in Korea, the destruction of ground objects has been improved, with new explosions and physics effects. However, I think that when time allows, it would be worth refreshing the effects related to dust and dirt kicked up by explosions.

In my opinion, these effects don't look much different from those in the previous series. The same applies to the effect of projectiles impacting the ground — the dust disappears too quickly. There's barely enough time to notice it dispersing with the wind. The black smoke is also too small and lacks variety.

I understand that it's possible to overdo smoke effects, but they add a lot to immersion. Over Stalingrad there were huge columns of smoke that didn't seem to have a significant impact on performance. It would be great to use that technology for dynamic explosions as well.

I admit I'm also a bit underwhelmed by their current rendition in videos we've seen so far. Especially bullet/shell strike effects on the ground and water, which have been one of weaker points of GB series and what has been shown appears to be a rather marginal improvement.

Which is a pity, given how much development has clearly been put into improving other aspects of air-to-ground warfare. I understand performance is always a big limitation and compromises have to be made, but I hope Korea will eventually get to at least comparable strike effects to in CloD and DCS.

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