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Early Early Access videos


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Avimimus
Posted
9 minutes ago, Juri_JS said:

Nice, I hope the mission editor will have an option that allows mission designers to add destruction to the map. 

Didn't the old mission editor allow adding destruction to the buildings? It is definitely important - especially given the damage done by 'strategic' bombing.

The development diaries do talk about additional map editing tools added to the mission editor, and I'd be a bit surprised if the new persistent craters can't be added by a campaign maker...

DD_Arthur
Posted

Whlist I'm sure this thing looks fantastic  - especially in VR - the lighting, the weather and the landscape are excellent; I have to say lot of the combat in these early access videos looks pretty familiar and slightly underwhelming. 

The damage modelling, with vertical and horizontal stabilisers being blown off in one piece and massive, mysterious fires and great clouds of black and white smoke erupting everywhere after x number of rounds connecting does not seem a huge improvement over what's gone before.

I notice the a.i. evasion routine is to still go into a pointless, energy sapping and suicidal turn followed by the usual amount of 'catch me if you can' rapid change of direction.

It's early days but....

LuftManu
Posted

 

 

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Rig: RTX 5090 ASUS TUF / Ryzen 9850 X3D /Gigabyte X870E Pro X3D Motherboard / 48 GB DDR5 Teamgroup 8000 MT/s / MSI 321 URX QD-OLED 32" 4K

BlitzPig_EL
Posted (edited)

Thanks for the good look at this aspect of the new sim, I can't wait to try some ground attack in Korea.  

The effects are really a world apart from Great Battles.  Not only are the big effects as satisfying as they should be, it's the little things that really caught my eye.

The tank being jostled by the blast shock wave,  the gear lever in the cab of the burning truck, and yes, the open hatches on disabled tanks.

Amazing.

The bar is raised.

Edited by BlitzPig_EL
  • Like 1
Jade_Monkey
Posted

I’m curious about fuel management, has anyone seen any videos addressing any details on that topic?

I have seen some videos of planes jettisoning drop tanks, but the process of switching to internal tanks seems fully automated. How much control does the pilot have over where to source the fuel from, using tank selectors etc?

 

  • Like 1

AMD Ryzen 5800X3D  |  Nvidia RTX 4090  |  32 GB DDR4  |  nVME SSD  |  VR headset: Pimax Dream Air SLAM

LuftManu
Posted
5 minutes ago, Jade_Monkey said:

I’m curious about fuel management, has anyone seen any videos addressing any details on that topic?

I have seen some videos of planes jettisoning drop tanks, but the process of switching to internal tanks seems fully automated. How much control does the pilot have over where to source the fuel from, using tank selectors etc?

 

Ill get back on ya toda!

But so far systems are really cool!

For example, I lost a nav light wiring and my right nav light didn't turn on.

On other ocassion, I also lost the pressure system on the Yak and had to deploy the Gear with the "Emergy Gear deployment". Had some secondary pressure and that also ran out after moving up and down the flaps a few times.

I guess fuel is also there 🙂

 

  • Like 4

Rig: RTX 5090 ASUS TUF / Ryzen 9850 X3D /Gigabyte X870E Pro X3D Motherboard / 48 GB DDR5 Teamgroup 8000 MT/s / MSI 321 URX QD-OLED 32" 4K

Jade_Monkey
Posted
19 minutes ago, LuftManu said:

Ill get back on ya toda!

But so far systems are really cool!

For example, I lost a nav light wiring and my right nav light didn't turn on.

On other ocassion, I also lost the pressure system on the Yak and had to deploy the Gear with the "Emergy Gear deployment". Had some secondary pressure and that also ran out after moving up and down the flaps a few times.

I guess fuel is also there 🙂

 

🤩🤯

 

 

AMD Ryzen 5800X3D  |  Nvidia RTX 4090  |  32 GB DDR4  |  nVME SSD  |  VR headset: Pimax Dream Air SLAM

BlitzPig_EL
Posted

So, I guess I need to be the first to ask the most important, and pressing question, about Korea...

P51 vs. LA11 and or Yak, how does it play out?

:classic_ninja:

 

  • 1C Game Studios
Posted
12 hours ago, TSCofield said:

I love these videos.   

 

It makes me nostalgic for the days when I used to be a writer for SimHq and got a chance to demo an, at that time, relatively unknown game while stationed at Fort Sam Houston, Texas.  I was one of the first to actually sit down and try out IL2 almost a year before it came out.  

 

I look forward to, even thought I don't virtually fly all that much anymore, the release.  I've got the hard drive space set aside and waiting.

Good to see you around here! 🫡

Gavrick
Posted
4 часа назад, Jade_Monkey сказал:

I’m curious about fuel management, has anyone seen any videos addressing any details on that topic?

All fuel tank, pumps, valves are modelled. And player has information about each tank both in HUD and system screen. Also, manipulation with valves are mentioned in technochat.

But for now, management of fuel system is "automatized".

But technically - we have almost all for make it controllable by player, and it will be done in future (and in not so far future, as I can hope).

 

  • Like 9

Lead engineer

Posted

A rather interesting video where Command T actually reviews the good and the bad, from his perspective. Although it's interesting how upset he is over the choppiness of the outside camera view (carried over from GB), when that was never something that really bothered me.

 

 

  • Like 4
Posted

Enigma also has an interesting video where we can see the ship crew going for a swim. Great to see that, although it would be way better if they wouldn't swim in a line, but would be more dispersed.

 

image.png.b7f0291509d94a7d931e5b45e7e5c328.png

 

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  • Upvote 2
Posted

 

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Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb.Webmaster of yoyosims.pl. VR flying only.

Yoyosimsbanner-(1).gif

BraveSirRobin
Posted (edited)
1 hour ago, Aapje said:

Enigma also has an interesting video where we can see the ship crew going for a swim. Great to see that, although it would be way better if they wouldn't swim in a line, but would be more dispersed.

 

image.png.b7f0291509d94a7d931e5b45e7e5c328.png

 

Pretty sure that’s the North Korean synchronized swim team.  The AI must be set to expert.  Set it to novice and they’ll all swim off in random directions.

Edited by BraveSirRobin
  • Haha 5
Charger
Posted

I havent seen any VR videos yet - has there been any reference yet to VR?

BlitzPig_EL
Posted

So, why does the Mustang sound so good from a distance, like a real Merlin engine, but sounds like a lawn mower up close?

Posted
24 minutes ago, Charger said:

I havent seen any VR videos yet - has there been any reference yet to VR?

 

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Jade_Monkey
Posted

Seems like the reception by content creators has been overwhelmingly positive.

That's quite the achievement for such a whiny and nit-picky community 🤣

 

Congratulations to the developers, looking forward to trying it next week.

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AMD Ryzen 5800X3D  |  Nvidia RTX 4090  |  32 GB DDR4  |  nVME SSD  |  VR headset: Pimax Dream Air SLAM

Posted

I ain't seen no vids yet where dams is blowed up real good with water and stuff reigning down on panicking peasants running around in circles with their hands up in the air.

  • Haha 1
Jade_Monkey
Posted
4 hours ago, Aapje said:

A rather interesting video where Command T actually reviews the good and the bad, from his perspective. Although it's interesting how upset he is over the choppiness of the outside camera view (carried over from GB), when that was never something that really bothered me.

 

 

I actually just noticed the external camera being choppy issue in GB just yesterday and now I cannot unsee it.

Given that the museum camera is much smoother and already implemented, it would be fantastic if they considered extending that into the game cameras (assuming there is no technical limitation)

AMD Ryzen 5800X3D  |  Nvidia RTX 4090  |  32 GB DDR4  |  nVME SSD  |  VR headset: Pimax Dream Air SLAM

Turbo-Mouse
Posted

From some of the videos I notice the jet aircraft seem to sound the same when viewed from the front or the rear in the external camera(s). Pretty sure there would be some jet exhaust plume - atmosphere interaction noise? Maybe they were at a relatively low cruise power setting or its just not coming through the video stream audio very well?

AEthelraedUnraed
Posted
10 hours ago, BraveSirRobin said:

I’d love to hear more details about how a new AI system could make an extremely difficult problem significantly easier.

Easy: spaghetti code, technical debt, feature creep and a mismatch between the initial design choice and the desires of the customers. Not saying that all of these are necessarily the case here (except for the last one, which was confirmed by the devs in one of their blogs), but all of these are easily solved by starting from scratch.

For my part, I'd love to hear from you why a believable spotting/situational AI is an extremely difficult problem, beyond your personal opinions and your earlier non-sequitur.

LuftManu
Posted

 

 

In this latest Early Access video, I take a look at one of the most important additions: the radio, a key tool for coordinating with our teammates that, until now, was almost nonexistent. We also explore how we can interact with the AI and how this both improves the experience and shows the new foundation. If they improve into this by the own AI deciding a few things... it will be great and a huge improvement.

 

 

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Rig: RTX 5090 ASUS TUF / Ryzen 9850 X3D /Gigabyte X870E Pro X3D Motherboard / 48 GB DDR5 Teamgroup 8000 MT/s / MSI 321 URX QD-OLED 32" 4K

Picchio
Posted

May I politely observe that "rotating propeller disc" effects haven't really improved from the late-2022 update?

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