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Posted (edited)

Bit of a breakthrough in VR performance for me tonight: For some reason till today I'd never thought to play with the field of view. However a minor tweak to this - reducing it to 90% in Virtual Desktop - has yielded an impressive boost in performance without any perceptible change to the visible area in game (the graphics still fill the VR lenses with no letterboxing or similar reduction in scope). This has in turn allowed me to disable FSR, which has made everything much clearer! Pretty chuffed 😁

6800xt, 5900x, 32gb ddr4, pico-4, godlike res, most setting mid or low

 

Edited by robzerg
Jade_Monkey
Posted
3 hours ago, robzerg said:

But of a breakthrough in VR performance for me tonight: For some reason till today I'd never thought to play with the field of view. However a minor tweak to this - reducing it to 90% in Virtual Desktop - has yielded an impressive boost in performance without any perceptible change to the visible area in game (the graphics still fill the VR lenses with no letterboxing or similar reduction in scope). This has in turn allowed me to disable FSR, which has made everything much clearer! Pretty chuffed 😁

6800xt, 5900x, 32gb ddr4, pico-4, godlike res, most setting mid or low

 

Great news!

Can you be more specific on which FOV setting you changed? Not familiar with virtual desktop. Do you know if that appliees to Pimax users?

AMD Ryzen 5800X3D  |  Nvidia RTX 4090  |  32 GB DDR4  |  nVME SSD  |  VR headset: Pimax Dream Air SLAM

Posted
3 hours ago, Jade_Monkey said:

Great news!

Can you be more specific on which FOV setting you changed? Not familiar with virtual desktop. Do you know if that appliees to Pimax users?

It's this menu - accessed by double clicking the small icon in the system tray/notification area (bottom right on the desktop). I've borrowed the screenshot from elsewhere as I don't use a monitor with my IL2 PC (VR headset only) Screenshot2025-12-30095430.png.0b62b87914d795a59f8e6cec1972a84f.png.6e69881ef229bee0e7730e84c627da9a.png

 

Interestingly, Google suggests a reduction to 90% reduces the pixels rendered by nearly 20% without (for me) any noticeable clipping - I imagine this might be even more beneficial for Pimax users given their very high headset resolutions! 

Screenshot_20260818_065636_com_brave_browser_ChromeTabbedActivity.jpg.df126def8a8d978291b3f718ae568d37.jpg

  • Thanks 1
Posted

I've found after a bit of experimentation that the minimum field of view I can achieve without seeing any obvious letterboxing is 85% horizontal, 70% vertical.  This equates to a 40% reduction in the number of pixels rendered without affecting the visual quality, which gives quite a bit more headroom to the GPU (though I still get occasional stuttering during very heavy combat missions or dense targets).

 

Posted
7 hours ago, robzerg said:

I've found after a bit of experimentation that the minimum field of view I can achieve without seeing any obvious letterboxing is 85% horizontal, 70% vertical.  This equates to a 40% reduction in the number of pixels rendered without affecting the visual quality, which gives quite a bit more headroom to the GPU (though I still get occasional stuttering during very heavy combat missions or dense targets).

 

What is your headset if I may ask?

Posted

I found that reducing FOV in VirtuaDesktop to be the single most effective change to improve VR.85/85 is as far as I go,and I dont notice it in my Quest 3.In fact,VirtualDesktop has been a big improvement overall.80 fps mostly.Looks like my 4070ti will have to last for quite awhile since the gpu prices are just too expensive.🫤

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VirtualDesktop  Quest 3  TrackIR

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Posted

I'm using VD 1.34.21 beta that supports USB cable connection. I cannot see the mouse cursor in the main screen. Does this work for you? Could it be a beta thing?"

Posted
5 hours ago, Redeye said:

What is your headset if I may ask?

Pico 4 - I'm sure mileage will vary with other headsets, but in any instance it's worth a shot as even a very modest reduction in fov saves quite a lot of pixels

  • Upvote 1
Posted
19.08.2026 в 22:28, splash сказал:

I'm using VD 1.34.21 beta that supports USB cable connection. I cannot see the mouse cursor in the main screen. Does this work for you? Could it be a beta thing?"

Very strange.....I'm use VD Beta USB and no cursors problem in main menu or another game parts...

Posted (edited)

Latest version of Vector XR has greatly improved his "Turbo" function. Previous version I was getting 1% Increase (negligible) in Korea, this was last nights (online) test of the new version..

 

 

Turbo 8-21-26.jpg

Edited by Patricks
  • Like 1
  • Thanks 1

ALL testing is done in VR - GIGABYTE X870E AORUS Elite WIFI7, Thermaltake 1200w PS \AMD Ryzen 7 9800X3D - Corsair iCue Titan Liquid CPU cooler \ 64GB G.Skill Z5 DDR5 \ SBlasterX G6 \ 4TB NvMe M.2 Boot Drive \ ZOTAC GAMING GeForce RTX 5090 SOLID OC 32GB GDDR7 - Nvidia 610.88drivers \ 3 Samsung LC32G53TQWUXEN 32" 7680x1440 at 144Hz Gsync \ Win11 Pro Ver. 25H2 - Build 26200.8973 \ TIR 5 \ Warthog HOTAS  with VPC WarBRD joystick base \ MFG V3 Pedals \ TM MFDs  on 2 8" Lilliputs \ Simgears ICP \ Pimax Dream Air VR running 72hz at Steam 100% 3872x3516 (per eye) OpenXR. 

Posted (edited)

Since this is the VE-Experience-Thread i´ll just post mine.

For me, the Game still renders 2 different Pictures for every eye
instead of the same picture, from different perspectives (lights, trees, shadows)
How are you guys enjoing this?

This Thread proofs Performance is abysmal, even guys with 5090/x3d´s are tinkering with VectorXR and ingame-Settings, and are still under 60 fps

IPD is all over the Place
the Menue is too close
openXR is still not running for everybody
Headmovement is too restricted
Instruments are super-crisp, unless you move 1 inch back, then they are a blurry mess

I´ll would want to wait this out, but then il-2GB was the only Game i ever had IPD-issues with, and i only ever solved that 98% ish
I´m really out of tinkering-energy, it would be nice to just work for once

For now, i stopped playing, eye-strain is a thing here.

Edited by wuVR
  • Upvote 2
Posted
1 hour ago, wuVR said:

Headmovement is too restricted

Yes, this is a major and uncomfortable issue. When I move my head down or toward the gunsight, it feels like an invisible force is pushing my head back.

Posted
12 hours ago, RogwaR said:

Very strange.....I'm use VD Beta USB and no cursors problem in main menu or another game parts...

Could you share your VD settings? Anyway I'll try again this evening.

Posted

I have the Samsung Galaxy XR and all was fine until this weekend. Il-2 GB is perfectly fine audio wise; however, there is hardly any sound in Korea.

I booted it up again and there was sound.

And then silenzio. 

Any ideas? 

Posted
23 hours ago, splash said:

Could you share your VD settings? Anyway I'll try again this evening.

Yesterday I tested again and worked flawlessly.

Posted

I'm also thinking about trying VD, but I'll wait until Link leaves Beta and officially appears in VD. Then it's worth considering; for now, being a guinea pig is enough for me ;). Maybe I'll also find a VD sale in the Meta store so I'm not in any urgent hurry.

14 hours ago, Bulldog said:

I have the Samsung Galaxy XR and all was fine until this weekend. Il-2 GB is perfectly fine audio wise; however, there is hardly any sound in Korea.

I booted it up again and there was sound.

And then silenzio. 

Any ideas? 

I don't have any experience with these headsets, but check your Windows settings. Maybe it didn't switch automatically? Like here - Playback (find your goggles here):

21018334698130

Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb.Webmaster of yoyosims.pl. VR flying only.

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Posted
2 hours ago, splash said:

Yesterday I tested again and worked flawlessly.

Here you go! Only Korea is quiet. Il-2 GB seems to be fine. 

1.jpeg

2.jpeg

Posted

Have no idea as to what is happening. Korea worked fine for one game, booted IL-2 GB and that was fine.

Booted up Korea again and nothing.

Tried last night and it is barely making a sound.

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