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LuftManu
Posted

Hey everyone!

Seems like DLSS 5 is coming soon for Nvidia GPUs. 

For those who don't know, DLSS 5 is another Nvidia step up in the game of AI + image

https://www.nvidia.com/en-gb/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/

 

Nvidia CEO tries to explain why DLSS 5 isn't just “AI slop” - Ars Technica

This DLSS changes up the "whole quality" and of course, an important debate has been ongoing since then. Artistic direction, AI interpretation?

The latest drivers had a few files...

https://videocardz.com/newz/breaking-modders-unlock-experimental-nvidia-dlss-5-hours-after-dll-discovery

 

So I tried to make it work in Il-2 Korea... and it works!

967f9aabbd0d09c2f0115e9a44348b4c.jpg

64e8c616a040ebc4e8fb23183d6f8d75.jpg

 

Does it improves quality? IT CERTAINLY DOES! Specially cockpits and details

034ff54fdd9c4566c6a3bc0087b85e66.jpg

3bc9e7bf93dc191c7bdd9b15788a7cc7.jpg

 

7277902050cdb88e6d93686c42287930.jpg

3be30800019f170f8332fb21ca245479.jpg

ea70f1de582c7e330c094c2daf732cd5.jpg

335456aedb6c6e081e9055134fa7bc66.jpg

fe568e3edc56741399a5149bec9e3640.jpg

5c6c38236dfa18f3bdc77480d751e7b4.jpg

1ac0ad8e123ff84bb93d7811117fbfce.jpg

 

This is not an official implementation. It taxes a lot. Youll need a 5090 in 2D but... Oh boy!

With reshade, you can mod it but Ill wait for the modders to release the files and I hope the team also makes it compatible! It looks stunning!

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Rig: RTX 5090 ASUS TUF / Ryzen 9850 X3D /Gigabyte X870E Pro X3D Motherboard / 48 GB DDR5 Teamgroup 8000 MT/s / MSI 321 URX QD-OLED 32" 4K

Hetstaine
Posted

All nvidia settings please, i know i haven't the hardware, but i wanna tinker!

            I7 12700k-5070TI-32GB-49"Odyssey

VKBGunfighter/Stecs/TMpeds/BoeingPit/Delanpro

MajorMagee
Posted

I currently turn off Indirect Lighting because of the 25% FPS hit. There's no way I'm going to cut it in half just to see more realistic faces and shinier cockpits.

Now if you told me it could fix the MIE scattering factor, currently producing such an oversized PBR atmospheric bloom, that would be interesting. Since the Neural Rendering pass comes at the end of the rendering pipeline, like an AI version of Reshade, it most likely won't have any effect. The data has already been blown out by the PBR before it would have a chance to render anything in this area.

image.jpeg.f6f558970bff4c5f13dbbbfb53caa515.jpeg

Service To The Line,

On The Line,

On Time!

9800X3D, 64 GB DDR5, RTX 5070-Ti 1024 GB/s @ 2700 MHz 0.85V, Calibrated 10 bit QD-OLED 3440x1440 @ 240Hz

Posted
10 hours ago, LuftManu said:

Does it improves quality? IT CERTAINLY DOES! Specially cockpits and details

Does it really, or does it increase the brightness, so you can just see things better? That can easily be confused for better quality.

And what is the performance impact? Only potentially seems worth it if has little impact on FPS.

LuftManu
Posted
8 minutes ago, Aapje said:

Does it really, or does it increase the brightness, so you can just see things better? That can easily be confused for better quality.

And what is the performance impact? Only potentially seems worth it if has little impact on FPS.

Hello!

It does. In real time 4K OLED with no compression there is a BIG difference in texture quality and how it interacts with the lightning. 
It just looks better, like if all the textures have been upscaled.

Zooming in on a image won't give you either the best view. You will be seeing this at full quality on your screen, but take this as an example. 

 

image.png.73f3df91633fece11ccf562bf1bf341f.png

image.png.6e9408fece60349b8a50408cdd8bcde8.png

Is there any difference here? 🙂

 

 

33 minutes ago, MajorMagee said:

Message

 

Ill check it out soon. DLSS works different than a "reshade" tho. 

As for performance impact and answering @Aapje it does have a hit! almost 50% performance. 

But if you have performance to spare, why not a better image? This is doable with a 90 RTX card. That's what they are for.

2 hours ago, Hetstaine said:

All nvidia settings please, i know i haven't the hardware, but i wanna tinker!

Ill prepare a tutorial soon but you won't be able to play MP as this is injected.

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AndreiTomescu
Posted

Honestly now, this does look incredible, but it's a bit useless in a flight sim. Unless you have star trek hardware. In a game like GTA, or RDR, or such, yes. If you have appropriate hardware. For us here.....i dunno

Oreoreeeoyeero! 

Posted
1 hour ago, LuftManu said:

Is there any difference here?

It's very obvious to me that the second image is brighter. I find it very hard to distinguish between the effects of the brightness increase vs actual improvement in quality.

Any increase in brightness will make it easier to see detail, also in real life. I see more detail in my room when a bright sun is illuminating it, versus an overcast day or artificial lighting. That doesn't mean that my room actually has more detail on a sunny day. 

Quote

But if you have performance to spare, why not a better image? This is doable with a 90 RTX card.

I would think that most simmers who bought a 5090 for IL-2 fly in VR and they then have no performance to spare.

One of your screenshots shows 56 FPS, which is also not exactly great. I guess that Korea being CPU-limited for people with strong GPUs does mean that you may not be able to max out the GPU and it you might be able to run this with relatively little impact, but hopefully they will improve the optimization of Korea.

LuftManu
Posted

Did an small video. 

From my perspective: Long distance textures seems to be "tuned" by dlss and they appear higher res.

Maybe some "shadow" ghosting with some planes with snow

No noticeable artifacts 



Gameplay starts at min 03:10

Compression is noticeable but can't render the thing more.


 

RenoDX on it's Discord has the info now @Hetstaine

 

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LuftManu
Posted

@Aapje

Another comparision with La-11 cockpit

image.png.1498aa3170f0c23a5103b39e23561e0c.png

image.png.cae745d05d748350b358b63ecbbc8874.png

image.png.9fdda7dc9fa1fb70cc0a838337e79420.png

image.png.a33a94344b18c446f76f1750a8abe5bc.png

image.png.2cf5930ccd763055088dcd43bc824e6b.png

image.png.6b8327b7590247bf30dc2cc51377b828.png

image.png.5afc944fa05f5c1c2df1b48e6df87e04.png

image.png.23be23b5633eae541a96abbb04c8de98.png

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AEthelraedUnraed
Posted
3 hours ago, Aapje said:

Does it really, or does it increase the brightness, so you can just see things better? That can easily be confused for better quality.

It's part of it, but definitely not all. Just increasing brightness is a shallow interpretation of what can be seen. At the very least, brightness increase is local, similar to what you might see with an HDR effect. You can also clearly see an increased fresnel effect near the edges of the gunsight.

  • Upvote 1
LuftManu
Posted

image.png.8bf000b6bb0f50f665941746576e4cd5.png

image.png.8ad57ec646dc8bf4b7e4c82da8186224.png

Rig: RTX 5090 ASUS TUF / Ryzen 9850 X3D /Gigabyte X870E Pro X3D Motherboard / 48 GB DDR5 Teamgroup 8000 MT/s / MSI 321 URX QD-OLED 32" 4K

Patricks
Posted
9 hours ago, Valis said:

dlss.jpg.018b7e3e99c50f80c5e872ab6a58494d.jpg

That looks like a comparison of Mig Alley and IL-2 Korea, I get the image on the right (in VR) using DLSS 4.5 with the latest 3.10.7.129 file..

ALL testing is done in VR - GIGABYTE X870E AORUS Elite WIFI7, Thermaltake 1200w PS \AMD Ryzen 7 9800X3D - Corsair iCue Titan Liquid CPU cooler \ 64GB G.Skill Z5 DDR5 \ SBlasterX G6 \ 4TB NvMe M.2 Boot Drive \ ZOTAC GAMING GeForce RTX 5090 SOLID OC 32GB GDDR7 - Nvidia 617.42 drivers \ 3 Samsung LC32G53TQWUXEN 32" 7680x1440 at 144Hz Gsync \ Win11 Pro Ver. 26H2 - Build 26300.9457 \ TIR 5 \ Warthog HOTAS  with VPC WarBRD joystick base \ MFG V3 Pedals \ TM MFDs  on 2 8" Lilliputs \ Simgears ICP \ Pimax Dream Air VR running 72hz at Steam 100% 3872x3516 (per eye) OpenXR. 

MajorMagee
Posted
41 minutes ago, Patricks said:

That looks like a comparison of Mig Alley and IL-2 Korea, I get the image on the right (in VR) using DLSS 4.5 with the latest 3.10.7.129 file..

It was supposed to be seen as an excellent Joke...

So far the before/after example pictures look like the specular reflectivity has simply been boosted.

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Service To The Line,

On The Line,

On Time!

9800X3D, 64 GB DDR5, RTX 5070-Ti 1024 GB/s @ 2700 MHz 0.85V, Calibrated 10 bit QD-OLED 3440x1440 @ 240Hz

Posted

It looks good, and the differences are very positive BUT I've heard that enabling DLSS 5 takes almost ... half the frame rate (!), so that's absurd, at least for now, especially in IL-2 Korea, which generally has significant performance issues (especially noticeable in Career mode). Something that looks good in a picture or short video may not always provide the same pleasure during gameplay. In VR I think it wouldn't be possible to use it at all for performance reasons.

11 hours ago, Patricks said:

That looks like a comparison of Mig Alley and IL-2 Korea, I get the image on the right (in VR) using DLSS 4.5 with the latest 3.10.7.129 file..

This meme is sarcasm. Haven't you noticed? 🤪

Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only (Meta Quest Pro).

Yoyosimsbanner-(1).gif

LuftManu
Posted
12 hours ago, MajorMagee said:

It was supposed to be seen as an excellent Joke...

So far the before/after example pictures look like the specular reflectivity has simply been boosted.

I wouldn't say it just affects reflectivity. I am no dev but there are more changes to it.

 

image.png.51dd0a439d64ddfdb7f352a1c9a2402d.png

image.png.4a1a5bc3cfe25d09b428db254fc658c9.png

After playing a few hours yesterday, full flight - no testing:

- Contacts can be seen better, seems like the dots are bigger and the game has more contrast when a plane is infront a cloud.

image.png.84d89d432e1f07b94453aa456049b3b9.png

image.png.a2b4729d91e00edb7310ed7dca2f24db.png

- Surfaces that are reflective, as you say, are more powerful

- Cockpits are more lively with local brightening and darkening depending on the spot.

- Textures are improved and details come to live, for example banding is much reduced

- Glass and sun reflections seem to be more pronounced depending on the angle or cover more of the 3D model.

- Objects blend better in the ground

- As textures are improved, they are too in long distances: thus low resolution at long distances seems to be somewhat worked by this


This is a zoomed up image from above.Image

Image

 

I have modified a few values in the program and I suspect devs could tune how DLSS 5 interacts with their games. 
In this case I tried to minimize every effect and see how it looks. This is the less intrusive addition I could manage to make:
 

 

image.png.fd842a6c082fca06a13dfd6d4b9a28cd.pngimage.png.08cfb9999e27a11129b4720561793cbe.png

 

image.png.42818f54728abec020f9ed19f6a33b28.pngimage.png.60832c2250c39c3be9ac84ef0f90228e.png

image.png.e551a25342f6f043d70a2494b3331b3f.pngimage.png.e8092454bee0009451d3ff6047188474.png

image.png.e536daaa03432089a9f328594675aa55.pngimage.png.9d8f5baa784ab804bae278f32907a3d0.png

image.png.9b3aec31c91a2823d5c945edc81d3fad.pngimage.png.798b7b9f6757b913093f4ed6d6829809.png


Again, all of this is just an experiment 😄

And it might or not might be up to your personal liking. I personally do like how it looks 🙂

 

@YoYo sadly it takes a lot of performance. For those who are, like me, on a 2D with a 5090 or 4090  is a good way to fully utilize the GPU.

This is what it looks like on another game: 

 

  

 

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Hetstaine
Posted

 Terrain and clouds really pop a lot bette detail wise. Pity it can't be used in mp for groundpounding. Thanks for posting Luft, interesting stuff for sure.

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            I7 12700k-5070TI-32GB-49"Odyssey

VKBGunfighter/Stecs/TMpeds/BoeingPit/Delanpro

Posted

How to install it, but actually, half the FPS disappears, lol.

 

Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only (Meta Quest Pro).

Yoyosimsbanner-(1).gif

MGMSwordsman
Posted

I have downloaded the latest NVIDIA GeForce drivers.  I use DLSS in my graphics settings within IL2 Korea.  With the new drivers, is DLSS 5 automatically in use?   I don't see a reference to DLSS 5 in the graphics settings.  Can someone please tell me how to turn on DLSS 5 in the sim or ensure that it is being used?

Thank you.

  • Confused 1
Dash,Polder
Posted

No, it isn't automatic, nor is there any official support, the files to do it were leaked out and it's a file replacement.  Wouldn't recommend it if your using VR or don't have a top notch system.  

 

Hetstaine
Posted

Had a bit of a look, started at 1.00 with the three toggles, and set down to .8 and it definitely looked nicer. Terrain, near and far, clouds, plane details looked really good. Fps started at low 30s then as i was toggling on and off it all slowly dumped to 1fps and stayed there, had to bail out of game.

 

Generally getting above 70fps and up to 90ish all maxed so thought i might be able to muck around for a bit at 30ish but no joy. 

 

Early days though but not much good for me as i'm multiplayer only besides using SP to learn new planes/practice systems/weapons. Pity, once it's advanced a lot more it would be great for the terrain enhancement alone.

Once it does release could it be implemented and not need the reshade file thus not be a mp spotting 'hack'?

            I7 12700k-5070TI-32GB-49"Odyssey

VKBGunfighter/Stecs/TMpeds/BoeingPit/Delanpro

LuftManu
Posted

Hello guys! I've got good news.

For those who have RTX 50 (and above in the future)... this leaked version does not even use NVFP4, which those cards have.

Meaning when it's released, the impact might cost 10% of performance.

22 minutes ago, Hetstaine said:

Had a bit of a look, started at 1.00 with the three toggles, and set down to .8 and it definitely looked nicer. Terrain, near and far, clouds, plane details looked really good. Fps started at low 30s then as i was toggling on and off it all slowly dumped to 1fps and stayed there, had to bail out of game.

 

Generally getting above 70fps and up to 90ish all maxed so thought i might be able to muck around for a bit at 30ish but no joy. 

 

Early days though but not much good for me as i'm multiplayer only besides using SP to learn new planes/practice systems/weapons. Pity, once it's advanced a lot more it would be great for the terrain enhancement alone.

Once it does release could it be implemented and not need the reshade file thus not be a mp spotting 'hack'?

If you toggle on/off you might create a memory leak. Thing is really early! 

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Rig: RTX 5090 ASUS TUF / Ryzen 9850 X3D /Gigabyte X870E Pro X3D Motherboard / 48 GB DDR5 Teamgroup 8000 MT/s / MSI 321 URX QD-OLED 32" 4K

MGMSwordsman
Posted

Got it working.  Amazing graphics.

Hetstaine
Posted
35 minutes ago, LuftManu said:

Hello guys! I've got good news.

For those who have RTX 50 (and above in the future)... this leaked version does not even use NVFP4, which those cards have.

Meaning when it's released, the impact might cost 10% of performance.

If you toggle on/off you might create a memory leak. Thing is really early! 

Yeah i guess that was the issue! I toggled on and off a heap mucking with the sliders and down she went.

            I7 12700k-5070TI-32GB-49"Odyssey

VKBGunfighter/Stecs/TMpeds/BoeingPit/Delanpro

MajorMagee
Posted

Since this is being done through Reshade it got me thinking about what Conventional Reshade Shaders could do without the big FPS hit.

Original

image.jpeg.ad04b2f091452ccb53dd7c73cd11dbf2.jpeg

 

With Shaders Enabled

image.jpeg.775f764cd859291734c799073d5bb853.jpeg

Reshade - Anomalous Pixel Blending, Clarity 2, High Pass Sharpen, and Magic HDR

[AnomalousPixelBlending.fx]
_BlendingStrength=1.000000
_Help=0
_HighlightPreservationStrength=0.800000
_IsolatedPixelremoval=0.550000
_LowerThreshold=0.200000
_LumaAdaptationRange=0.850000
_SkipBackground=0
_TransverseBlendingWeight=0.250000
_UpperThreshold=0.450000

[Clarity2.fx]
BlendIfRange=0.200000
ClarityBlendIfDarkTwo=50
ClarityBlendIfLightTwo=205
ClarityBlendModeTwo=2
ClarityDarkIntensityTwo=0.400000
ClarityLightIntensityTwo=0.000000
ClarityOffsetTwo=8.000000
ClarityRadiusTwo=3
ClarityStrengthTwo=0.400000
DitherStrength=1.000000
MaskContrast=0.000000
PreprocessorDefinitions=0

[HighPassSharpen.fx]
HighPassBlendIfDark=0
HighPassBlendIfLight=255
HighPassBlendMode=6
HighPassDarkIntensity=0.050000
HighPassLightIntensity=0.050000
HighPassSharpOffset=1.000000
HighPassSharpRadius=3
HighPassSharpStrength=2.000000
HighPassViewBlendIfMask=0
HighPassViewSharpMask=0

[MagicHDR.fx]
BlendingAmount=0.500000
BlendingBase=0.800000
BloomAmount=0.000000
BloomBrightness=3.000000
BloomSaturation=1.000000
BlurSize=0.500000
Exposure=0.425000
InputExposure=-0.425000
InvTonemap=3
ShowBloom=0
Tonemap=5
_Credits=0
_Help=0
_WipWarn=0

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Service To The Line,

On The Line,

On Time!

9800X3D, 64 GB DDR5, RTX 5070-Ti 1024 GB/s @ 2700 MHz 0.85V, Calibrated 10 bit QD-OLED 3440x1440 @ 240Hz

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