[I.B.]-=ViRUS=- Posted June 25 Posted June 25 Даная тема предназначена для сбора ошибок, связанных с F-80C.
76.IAP-Black Posted June 25 Posted June 25 While testing the game for the first time, i have noticed the wheel rolling radius is set to small in diameter. The wheels are spinning faster than the plane is moving, can you pls check it. Will check the other planes too
Voxman Posted June 29 Posted June 29 (edited) Just checking in on this plane and wanted to post somewhere on how twitchy this plane is. Anybody relate? Any tips on curve settings? Trim seems like a constant thing. I'm currently using a CH Combatstick 568, I've now bought a Virpil stick but haven't tried out the F80 with it yet. Edited August 4 by Voxman 1 Computer: AMD 7800x3D, Nvidia 5070Ti, 64Gb DDR5-6000. Input devices: Virpil Aeromax Flightstick; Virpil VMAX Throttle, Charlie Rudder. Varjo Aero.
iflyflightsims Posted June 30 Posted June 30 There is an intermittent sound bug with the F-80C. I am not sure if other aircraft experience this bug. After a ramp start, the engine idle sound continues to play on a loop instead of changing with the throttle setting. You can see in the track that the aircraft is clearly moving, but the engine sound continues in idle. Track file and video: https://drive.google.com/file/d/1fF98sy7F-KIv2yPG39ycy2xEIccvg0vs/view?usp=sharing AMD Ryzen 7 9850X3D Processor, ARCTIC MX-7 Thermal Paste, Lian Li Hydroshift II LCD-S 360 TL Liquid CPU Cooler, ASUS ROG STRIX X870E-E GAMING WIFI 7 NEO Motherboard, G.SKILL Trident Z5 RGB Series DDR5 6400MT/s RAM, MSI GeForce RTX™ 5080 16G INSPIRE 3X OC G5080-16I3C GPU, SteelSeries Arctis Nova Pro Gaming Headset, SK hynix Gold P31 2TB PCIe Gen3 M.2 2280 NVMe SSD, Samsung 850EVO 1TB SSD, Western Digital 4TB WD Black Performance Internal Hard Drive HDD - 7200 RPM WD4005FZBX, EVGA Supernova 1000 T2, 80+ Titanium 1000W PSU, Corsair 750D, Acer Predator XB271HU WQHD IPS Monitor, Logitech G510S Keyboard, Logitech G502 X Wired Gaming Mouse, HOTAS Warthog, Thrustmaster TFRP Pedals, Track IR 5, Windows 11 Professional https://www.youtube.com/c/iflyflightsims
WarmWombat Posted June 30 Posted June 30 I tried bombing in free flight with two dumb bombs and two fuel bags on the wingtips. On the first run I dropped a single bomb, which worked fine. On the second run I thought I pressed the bomb release but it didn't come off. On the third run I pressed the release button twice to make sure the second and last bomb dropped which worked, but I also found my aircraft was suddenly unbalanced and rolled to the side. I then noticed that on the second bomb release press, one of the fuel bags on the wingtips jettisoned. This should definitely not be a thing - we already have buttons to jettison fuel tanks, and bomb release button should not be doing this (dropping fuel tanks). 1
Gavrick Posted June 30 Posted June 30 44 минуты назад, WarmWombat сказал: bomb release button should not be doing this (dropping fuel tanks). But in real life, the button worked exactly like that. From the perspective of the F‑80's weapon control system (and some other aircraft as well), there is no difference between a drop tank and a bomb. Whichever station is selected by the selector switches — that is the one whose shackles will release when the button is pressed. On some aircraft, however — the MiG‑15, for example — the bomb release button circuit was cut when drop tanks were installed. So the implementation depends on the aircraft. The same goes for the jettison of external stores — it drops whatever was dropped when that button was pressed on the actual aircraft. The only exception is the "jettison drop tanks" command, which always releases only the drop tanks, regardless of the real aircraft's configuration. 1 1 2 Lead engineer
1C Game Studios LukeFF Posted June 30 1C Game Studios Posted June 30 Just to add to what Gavrick wrote: the F-80 had three stores jettison mechanisms. One was for jettisoning either bombs or drop tanks; one was for jettisoning the rocket boosters; and the last was for jettisoning all stores. They're all described in the hanbook. 1
CatteMoto Posted July 2 Posted July 2 On 6/29/2026 at 10:58 AM, Voxman said: Just checking in on this plane and wanted to post somewhere on how twitchy this plane is. Anybody relate? Any tips on curve settings? Trim seems like a constant thing. I'm currently using a CH Combatstick 568, I agree it does seem like a sensitive bird. Especially on low fuel. I was returning from a sortie on fumes and landed with about 20 gallons remaining. Setting up for approach took a large amount of correction as small inputs resulted in rapid movements. The plane also seemed ravenous and desiring to eat dirt most of all when the stick wasn't pulled back in counter. Final approach is not a great time to adjust trim settings Maybe this aligns with real life experience. But it does seem different than the other planes in the simulation 1
1C Game Studios LukeFF Posted July 2 1C Game Studios Posted July 2 This is the real-world approach procedure you should be using: 2 1
BlitzPig_EL Posted July 3 Posted July 3 And after the latest patch I no longer have a gunsight on the F-80. Just like it was when the game first released. And before anyone posts, I have tried the "Master Arm" switch, brightness adjustment, and tilt adjustments till I'm blue in the face. Tried respawning, tried switching to another aircraft, then back to the Shooting Star, etc... NOPE NOPE NOPE. Nothing works. I have almost zero seat time in the F-80 because it seems to be the unwanted red headed step child of the sim so far. I hope this all gets sorted out soon.
Mark_Krieger Posted July 3 Posted July 3 I only have the manual of the F-80A but I suspect that the landing gear animation is inverted. When the lever is up the gear is down and when the lever is down the gear retracts. I think it should be the other way, probably. 1 CPU AMD Ryzen 7800 X3D, GPU AMD Radeon RX 7900 XTX, RAM: 64 Gb DDR5, VR Headset: Quest 3.
1C Game Studios LukeFF Posted July 3 1C Game Studios Posted July 3 7 hours ago, BlitzPig_EL said: And after the latest patch I no longer have a gunsight on the F-80. Just like it was when the game first released. And before anyone posts, I have tried the "Master Arm" switch, brightness adjustment, and tilt adjustments till I'm blue in the face. Tried respawning, tried switching to another aircraft, then back to the Shooting Star, etc... NOPE NOPE NOPE. Nothing works. I have almost zero seat time in the F-80 because it seems to be the unwanted red headed step child of the sim so far. I hope this all gets sorted out soon. Starting cold and dark or from the runway? I see no issue here.
Czech693 Posted July 3 Posted July 3 Have you tried moving your cockpit view. If it's too high the reticle is above the glass. I moved mine up so that I could just see the runway in front of me and that puts the reticle almost off the top side of the glass. If I move my view so that the reticle is centered on the glass, I can't see over the top of the gunsight.
1C Game Studios LukeFF Posted July 4 1C Game Studios Posted July 4 The only other thing I can suggest at this point is the old "do you have any double keybinds" question. 🙂 If that's not it then I'd suggest filing a ticket with support.
Mark_Krieger Posted July 5 Posted July 5 (edited) A couple of times that I ejected with the F-80C the pilot got stuck in the seat. Edited July 5 by Mark_Krieger CPU AMD Ryzen 7800 X3D, GPU AMD Radeon RX 7900 XTX, RAM: 64 Gb DDR5, VR Headset: Quest 3.
Dash,Polder Posted July 11 Posted July 11 Payload #54 chronically gets jammed up and drop of all bombs won't work, release is inconsistent, sometimes one or two will drop, than no more. Sometimes it take five hits on the button to get a release. Selection between the bomb types is missing, the frags can't be selected at all. Even in unlimited weapons it's broken.
toby23 Posted July 13 Posted July 13 (edited) Every time I land in the F-80C, I get 'stuck' on the runway after coming to a stop. Nothing I do will move me. Any ideas? Would love to taxi to parking 🙂 Edited July 13 by toby23
gord Posted July 13 Posted July 13 Hi all. Really enjoying the F-80C. Having good times with rockets and napalm but I can't seem to hit anything with bombs. Any tips on getting more accuracy with this aircraft? Where to release on gunsight, altitude, speed, etc? Thanks very much! 1
Jaegermeister Posted July 13 Posted July 13 4 hours ago, gord said: Hi all. Really enjoying the F-80C. Having good times with rockets and napalm but I can't seem to hit anything with bombs. Any tips on getting more accuracy with this aircraft? Where to release on gunsight, altitude, speed, etc? Thanks very much! Initiate a 30 degree dive to target, speed will be 80 to 90 % thrust. I rarely use speed brakes because I want to keep the speed up to get away from AAA. When you get about 800 feet altitude, drop the bomb or bombs as the target passes under your nose and out of sight. Think of it as flying the bomb to the target and pull out of the dive high enough to not blow your self up. You will be going back up while the bomb is heading down. Depending on the bombs, they have a slightly curved trajectory due to drag, hence dropping when the target is just under your nose. The steeper the dive, the straighter the trajectory, but the higher you have to release so you can pull out of the dive in time. It's not an exact science by any means. In real life the shrapnel radius from a 1000 lb bomb was about 1,000 feet, so you don't want to be closer than that when it goes off. Once you start hitting targets, you will get a feel for the combined dive angle and drop altitude that works. The lower you release the bomb, the easier it is to get a hit. 1 Ryzen 7 7800X3D l 32GB DDR5-6000 l RX 7900 XTX 24GB - AMD Adrenalin V.26.6.4 l HP Reverb G2 I Windows 11 Home
gord Posted July 13 Posted July 13 5 minutes ago, Jaegermeister said: Initiate a 30 degree dive to target, speed will be 80 to 90 % thrust. I rarely use speed brakes because I want to keep the speed up to get away from AAA. When you get about 800 feet altitude, drop the bomb or bombs as the target passes under your nose and out of sight. Think of it as flying the bomb to the target and pull out of the dive high enough to not blow your self up. You will be going back up while the bomb is heading down. Depending on the bombs, they have a slightly curved trajectory due to drag, hence dropping when the target is just under your nose. The steeper the dive, the straighter the trajectory, but the higher you have to release so you can pull out of the dive in time. It's not an exact science by any means. In real life the shrapnel radius from a 1000 lb bomb was about 1,000 feet, so you don't want to be closer than that when it goes off. Once you start hitting targets, you will get a feel for the combined dive angle and drop altitude that works. The lower you release the bomb, the easier it is to get a hit. Thanks. Very good info!
Dash,Polder Posted July 14 Posted July 14 High angle approach for bombs, shallow is OK for rockets and even more flat for napalm for the spreading effects. If you don't use a high enough angle the bomb will slide or bounce instead of planting itself into the dirt and your way off target. The physics on that is modeled really well. Once you get them detonating exactly where you drop them, than you can start working on your accuracy and sight picture.
Stuntie Posted July 14 Posted July 14 Tried and failed the F-80 nav mission. Its a bit odd... Firstly you have to fly at 100% speed to even get to the end of the course in time. Which is unrealistic. It's a Navigation test not a speed test! Then you need to go for a straight in landing at breakneck speed else you run out of time and fail! What's that all about? No time for a proper landing pattern or time to slow to a decent by the book landing speed. Second time, I landed at a very high speed - but yes I got down and slowed down enough to taxi off the runway. But it still said I'd failed.:( 1
AEthelraedUnraed Posted July 14 Posted July 14 3 hours ago, Stuntie said: Tried and failed the F-80 nav mission. Its a bit odd... Firstly you have to fly at 100% speed to even get to the end of the course in time. Which is unrealistic. It's a Navigation test not a speed test! Then you need to go for a straight in landing at breakneck speed else you run out of time and fail! What's that all about? No time for a proper landing pattern or time to slow to a decent by the book landing speed. Second time, I landed at a very high speed - but yes I got down and slowed down enough to taxi off the runway. But it still said I'd failed.:( They're not meant as realistic missions. The idea is just to get to the finish line as fast as possible; in fact it is a speed test and not a navigation test 😉 Regarding your second attempt; after landing brake to a full stop as soon as you hit the runway. The mission completes as soon as you've stopped, there's no need to taxi to a parking spot (and in fact it only takes up valuable time).
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