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VR experiences IL-2 Korea


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Posted

If the game is CPU bound. Then it's up to the developers to fix it. If the simulation calculations use so much CPU power that the most powerful modern CPUs can't handle it. Then the developers will have to fix it. DCS did this. A few years ago a busy mission would grind to a halt as calculations for ground units moving and firing started. Or calculations as thousands of rounds from bombers and fighters went at each other. Now you can have almost limitless amount of grap going on in dcs without much slow down. The one exception is still B17 for formations dropping thousands of bombs going off on the ground.

brickcommander
Posted
2 minutes ago, Gunfreak said:

If the game is CPU bound. Then it's up to the developers to fix it. If the simulation calculations use so much CPU power that the most powerful modern CPUs can't handle it. Then the developers will have to fix it. DCS did this. A few years ago a busy mission would grind to a halt as calculations for ground units moving and firing started. Or calculations as thousands of rounds from bombers and fighters went at each other. Now you can have almost limitless amount of grap going on in dcs without much slow down. The one exception is still B17 for formations dropping thousands of bombs going off on the ground.

Absolutely they have to fix it! And I have confidence they are already working on it. They didnt delay the release for no reason. And they have been very clear about even leaving a watermark so nobody mistakes this as a finished product. 

 

I will be as upset as anyone if there are not improvements, but I have no reason to not believe there will be. 

 

 

  • Like 2
Posted
24 minutes ago, brickcommander said:

Absolutely they have to fix it! And I have confidence they are already working on it. They didnt delay the release for no reason. And they have been very clear about even leaving a watermark so nobody mistakes this as a finished product. 

 

I will be as upset as anyone if there are not improvements, but I have no reason to not believe there will be. 

 

 

I'm however skeptical, as this has been an issue with IL2GB for a decade, and never really been fixed. And honestly I'm not sure it can be fixed while they use the engine they do. 

  • Like 1
Jade_Monkey
Posted
33 minutes ago, brickcommander said:

Absolutely they have to fix it! And I have confidence they are already working on it. They didnt delay the release for no reason. 

They made it seem like the main reason is because Career wasn't ready, but hopefully they spend some good time with VR improvements and optimizations

  • Like 2
Posted (edited)

Yes, yes and yes. Its heavy CPU bound. 

No matter what graphics settings I use on the 2 completed missions under Single missions I'm down to 20-35 fps. Missions I create myself I have a constant 72 fps. But if I fly over a city at low altitude, 32 fps

Quest 3

5080

5800x3d 

64Gb

Edited by OAE
Posted

Btw, I noticed that I get way better fps with reasonable visual clarity if instead in-game upscaling I use FSR upscaling in Pimax Play. Currently have it at 1.5x + some 0.5 sharpness . Small 4 vs 4 skirmish at altitude yields stable 90fps, goes slightly down lower over cities. startup.cfg shows 3816x3840 as resolution.
I did expect a lot more from DLSS though as so far FSR has been a lot better for me.

Pimax Crystal Super
5090
9950x3d (game pinned to cache cores)
64Gb

Posted

via DLSS Swapper, installed 310.7 and it fired up just fine.  Also installed the latest FSR....   I'm having fun flying, (even before the DLSS/FSR update).  Just merely sharing, they installed fine.  (RTX4090/13900K/64GB/NVME  Varjo Aero HMD).  Agreed, VR still needs work, lots!

Posted

Just did the Black Friday single mission in VR; got about a 30 fps slideshow going through the formation (7950X, 64GB DDR5, 4090). It made me hook my TrackIR back up. Out of curiosity, has anyone used a Tobi Eye Tracker? Curious how (and if) it works with IL2.

Posted
7 hours ago, Av8orDave said:

Tobi Eye Tracker? Curious how (and if) it works with IL2.

Not supported yet. From FAQ:

Quote
Will the Tobii Eye Tracker be supported?

Not at the moment, there are still many things to develop which are required by wery wide part of the community. Eye tracker still is a very rare thing. Maybe later.

 

Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb.Webmaster of yoyosims.pl. VR flying only.

Yoyosimsbanner-(1).gif

AEthelraedUnraed
Posted
11 hours ago, OAE said:

Yes, yes and yes. Its heavy CPU bound. 

No matter what graphics settings I use on the 2 completed missions under Single missions I'm down to 20-35 fps. Missions I create myself I have a constant 72 fps. But if I fly over a city at low altitude, 32 fps

Yes the game is CPU bound, but it shouldn't have that much of influence on framerate.

Good thing is that they added a CPU load indicator along with the FPS indicator (default RCtrl-backspace). As long as it stays below 100%, you're good.

brickcommander
Posted
1 minute ago, AEthelraedUnraed said:

Yes the game is CPU bound, but it shouldn't have that much of influence on framerate.

Good thing is that they added a CPU load indicator along with the FPS indicator (default RCtrl-backspace). As long as it stays below 100%, you're good.

It has a major influence on frame rate!! In great battles as well. And until recently in DCS. It is the reason that frame rate crashes over cities and with AI units in the air but is smooth as butter in the sky in a duel or small skirmish.

 

On my 5700x3d 5070ti system, I never have my GPU above 95 percent use, but the cpu load indicator in game shows 130 percent plus in heavy scenarios.

 

After tweaking heavy cpu settings, I was able to get about 45-55 frames going through the bomber formation.

 

Main culprits- overall preset (try balanced)

Terrain draw distance- dropped to 70

Object detail- dropped to 3x

distant buildings off

Shadows- i switched to low

 

I can basically crank any other settings with no effect on performance.

  • Thanks 1
  • Upvote 1
Posted
27 minutes ago, AEthelraedUnraed said:

Yes the game is CPU bound, but it shouldn't have that much of influence on framerate.

Good thing is that they added a CPU load indicator along with the FPS indicator (default RCtrl-backspace). As long as it stays below 100%, you're good.

Yes, it has a lot to do with fps when the CPU is throttling.

Posted

Just as a heads up, using DLSStweaker violates the games anti-cheat so it's a non-starter for many MP servers.

Will have to use alternatives to change DLSS subsets etc.

  • Upvote 1
=ILS=_Abu_27
Posted
30 minutes ago, AEthelraedUnraed said:

是的,游戏对CPU有限制,但对帧率影响不大。

好在他们除了FPS指示器(默认的RCtrl退格)外,还增加了CPU负载指示。只要保持在100%以下就没问题。

那个load的意思cpu负载吗? 我看帧数越稳定load数值越低也就是5%以下,我很想知道他是在表示什么的。

=ILS=_Abu_27
Posted
1 hour ago, YoYo said:

Po co znowu piszesz nie po angielsku? Sądziłem, że zrozumiałeś. To nie jest takie trudne użyć tłumacza i wstawić tutaj treść po angielsku. 🙇

Najpierw przyjrzyj się odpowiedzi administratora, później naucz się nowoczesnych technologii, a na koniec skup się na samej treści, celem komunikacji jest komunikacja, a nie szukanie kłopotów, nowoczesna technologia pomaga Ci komunikować się bez barier, nie wstydź się.

Posted
2 hours ago, AEthelraedUnraed said:

Yes the game is CPU bound, but it shouldn't have that much of influence on framerate.

Good thing is that they added a CPU load indicator along with the FPS indicator (default RCtrl-backspace). As long as it stays below 100%, you're good.

My load is never more than about 20. In most cases it hovers about 12.

Posted
16 hours ago, YoYo said:

That's right. DLSS in flight simulators isn't a solution, even for computers and graphics cards released in 2020 and before. Since then, we've had two generations of cards. DLSS causes some blurring and ghosting, even with the latest M and Quality presets. Personally, I only use DLSS in MSFS, where there's a smooth flight experience for views and procedures. In IL-2 Korea, the image must be razor-sharp; it's dynamic flight and combat, where every detail counts, which can be easily missed with DLSS or FSR (for example, a wriggle formation on the horizon). For me, flying with DLSS is absolutely not a solution in a combat simulator. The game needs optimization, which the developers should devote their time to now, and that's all there is to it, so that you can use MSAAx2 over cities and during air combat without a FPS drop.

You are absolutely right — old MSAA is still the best. However, a deferred rendering engine does not allow MSAA to properly work with lighting, shaders, textures, and post-processing effects. For that, we would need a forward renderer or something completely new.

I can live with some  flickering edges in the world because, for me, what matters most is spotting, as well as aircraft aspect and identification — these need to be sharp and clear. This is only really achievable without zoom with MSAA.

I was dueling in Berloga using DLSS Quality and preset M, and I had to constantly use zoom to track mid-range targets, which is not ideal in a competitive environment.

  • Thanks 1
Posted
15 hours ago, Gunfreak said:

If the game is CPU bound. Then it's up to the developers to fix it. If the simulation calculations use so much CPU power that the most powerful modern CPUs can't handle it. Then the developers will have to fix it. DCS did this. A few years ago a busy mission would grind to a halt as calculations for ground units moving and firing started. Or calculations as thousands of rounds from bombers and fighters went at each other. Now you can have almost limitless amount of grap going on in dcs without much slow down. The one exception is still B17 for formations dropping thousands of bombs going off on the ground.

What I’ve noticed is that the game is only CPU-bound (around 60% load on my system) when I run the large attack/bomber mission in single player. The same mission runs smoothly when you join a server hosting a similar bomber raid, because the entire simulation is handled on a dedicated server.

Unfortunately, most customers are single-player users, so there needs to be better optimization if they want to run these kinds of raids locall

Posted

How exactly does one enable FSR in the game - it's not clear in the graphics options?

brickcommander
Posted
1 minute ago, robzerg said:

How exactly does one enable FSR in the game - it's not clear in the graphics options?

In tge graphics options there is a setting for upscaling. You can choose dlss or fsr at varying quality levels or none.

Posted

I've moved all of the off-topic discussion of forum languages here:

Cease posting about this topic in this thread. It has nothing to do with VR.

Posted
2 hours ago, Husar said:

What I’ve noticed is that the game is only CPU-bound (around 60% load on my system) when I run the large attack/bomber mission in single player. The same mission runs smoothly when you join a server hosting a similar bomber raid, because the entire simulation is handled on a dedicated server.

Unfortunately, most customers are single-player users, so there needs to be better optimization if they want to run these kinds of raids locall

I've made my own missions in DCS, one was a 1943 inspired mission. 96 B17s in big beautiful formation no fighter escort. And 40 German fighters. Ran great. 72fps stable in vr.

I've also done 36 bomber over Paris. With a total of 200 aircraft in the air at the same time. Ran fine. 

If DCS can do it, so should IL2 Korea.

  • Upvote 2
brickcommander
Posted
50 minutes ago, Gunfreak said:

I've made my own missions in DCS, one was a 1943 inspired mission. 96 B17s in big beautiful formation no fighter escort. And 40 German fighters. Ran great. 72fps stable in vr.

I've also done 36 bomber over Paris. With a total of 200 aircraft in the air at the same time. Ran fine. 

If DCS can do it, so should IL2 Korea.

Dcs doesn't calculate real physics on ai aircraft. They all are ufos (or uap in the new parlance). 

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