Mark_Krieger Posted July 21 Posted July 21 11 minutes ago, LukeFF said: You have to taxi out quite a ways to get the planes behind you to taxi. There is a white square waypoint marker that will show this. I follow the squares, but they do not move from the parking until I take off. And they have accidents taxiing and orbiting 😅 1 CPU AMD Ryzen 7800 X3D, GPU AMD Radeon RX 7900 XTX, RAM: 64 Gb DDR5, VR Headset: Quest 3.
1C Game Studios LukeFF Posted July 21 Author 1C Game Studios Posted July 21 3 minutes ago, Mark_Krieger said: I follow the squares, but they do not move from the parking until I take off. And they have accidents taxiing and orbiting 😅 Okay, best then to post the mission file here.
von_Tom Posted July 21 Posted July 21 Also posted this in the VR sub-forum... Auto climb does not work for me, but only when I am in VR. In 2D auto climb/descend works fine. I have a Dream Air SLAM version and have tried: Open VR Open VR * Pimax EVO Open port on with Sboys3 driver OpenXR Can anyone suggest an answer? von Tom
lefuneste Posted July 21 Posted July 21 42 minutes ago, von_Tom said: Also posted this in the VR sub-forum... Auto climb does not work for me, but only when I am in VR. In 2D auto climb/descend works fine. I have a Dream Air SLAM version and have tried: Open VR Open VR * Pimax EVO Open port on with Sboys3 driver OpenXR Can anyone suggest an answer? von Tom Same issue, openXR, FFB rhino, Varjo Aero. I did not try in 2D.
Valis Posted July 24 Posted July 24 On 7/13/2026 at 9:43 PM, LukeFF said: Need a track file, please. 🙂 This is from an online session - the constant AAA is roughly halfway through the flight. https://limewire.com/d/ycyo2#cUAeryjTC7 1
Ludl0w Posted July 24 Posted July 24 (edited) Ground attack AI seems to be pretty bugged. In career mode, even with ground attack missions, the A.I pilots in my flight rarely attack ground targets even at the objective. Ordering them specifically to attack ground targets doesn't fix it either. They usually fly around the ground attack objective area in circles, and never attack any of the numerous ground targets. Sometimes they even jettison their ordinance instead of dropping it on any of the many enemy ground targets that they are circling around and refuse to engage. I'm attaching a _gen.Mission file from a career ground attack mission I just flew where all of the aforementioned behaviour happened. I also have a track file for this mission, but I can't submit it because its over the 5 MB limit, even when compressed. V 003 Missions.zip Edited July 24 by Ludl0w Forgot version number. 1 3
Valis Posted July 24 Posted July 24 Fighter Transfer mission in the Task Editor When they reach the new airfield and are given the order to land separately the AI jettison their fuel tanks and just follow the player around; no attempt to land. https://limewire.com/d/Kk3kN#xOaLbMQjGh 1
FuriousMeow Posted July 25 Posted July 25 Just watched an AI F51 land damaged leaking oil blow out their left tire and then proceed to retract the landing gear.
Ludl0w Posted July 30 Posted July 30 (edited) On 7/23/2026 at 10:56 PM, Ludl0w said: Ground attack AI seems to be pretty bugged. In career mode, even with ground attack missions, the A.I pilots in my flight rarely attack ground targets even at the objective. Ordering them specifically to attack ground targets doesn't fix it either. They usually fly around the ground attack objective area in circles, and never attack any of the numerous ground targets. Sometimes they even jettison their ordinance instead of dropping it on any of the many enemy ground targets that they are circling around and refuse to engage. I'm attaching a _gen.Mission file from a career ground attack mission I just flew where all of the aforementioned behaviour happened. I also have a track file for this mission, but I can't submit it because its over the 5 MB limit, even when compressed. V 003 Missions.zip 1.4 MB · 0 downloads This is a follow-up to my previous bug report that is quoted. I just had a mission where the A.I pilots in my flight actually did attack ground targets for a close air support mission in career, but only the targets that the A.I forward air controller in the F-51 ordered to be attacked. After those targets were destroyed, and mission objective completed, the A.I pilots in my flight did what I mentioned in my previous quoted post. Two details I forgot to mention in my previous post that happened in that mission and also in this one were the following: First, ordering my flight to attack any ground targets by sight resulted in A.I pilots in my flight to respond "I can't see anything" while circling above at least 10 ground targets, some of which were flak guns actively shooting at them. Second, ordering my A.I flight to attack any ground targets by current patrol resulted in them calling out targets that they were going to engage, but they continued to fly the same circle above the same ground targets. The _gen.Mission file for this mission is attached to this post, and this was on the most recent patch V 0.004b mission.zip Edited August 2 by Ludl0w Clarification. 1
1C Game Studios LukeFF Posted July 31 Author 1C Game Studios Posted July 31 On 7/29/2026 at 7:55 PM, Ludl0w said: This is a follow-up to my previous bug report that is quoted. I just had a mission where the A.I pilots in my flight actually did attack ground targets for a close air support mission in career, but only the targets that the A.I forward air controller in the F-51 ordered to be attacked. After those targets were destroyed, and mission objective completed, the A.I pilots in my flight did what I mentioned in my previous quoted post. Two details I forgot to mention in my previous post that happened in that mission and also in this one were the following: First, ordering my flight to attack any ground targets by sight resulted in A.I pilots in my flight to respond "I can't see anything" while circling above at least 10 ground targets, some of which were flak guns actively shooting at them. Second, ordering my A.I flight to attack any ground targets by current patrol resulted in them calling out targets that they were going to engage, but they continued to fly the same circle above the same ground targets. The _gen.Mission file for this mission is attached to this post, and this was on the most recent patch V 0.004 mission.zip 1.49 MB · 0 downloads This should be fixed in the latest update. Is it still occurring?
Banzai Posted August 1 Posted August 1 A.I. pilots colliding when command to land at the airfield is given by airfield controller. Career, airfield relocation mission. 2 pilots collided as soon as the flight peeled off to prepare the landing pattern. This appears to be happening a lot in my career. Majority of the losses are from A.I. colliding before landing. _gen.zip
Redeye Posted August 1 Posted August 1 Had four pilots have a midair collision in this mission. _gen.zip
Ludl0w Posted August 1 Posted August 1 On 7/31/2026 at 9:27 AM, LukeFF said: This should be fixed in the latest update. Is it still occurring? Haven't had the time to play and check yet on patch V 0.004b. But the bug was present on V 0.004. Will post when I have time to play and check to see if the issue is still present.
Ludl0w Posted August 2 Posted August 2 On 7/31/2026 at 9:27 AM, LukeFF said: This should be fixed in the latest update. Is it still occurring? I can confirm that this bug is still present on the current update V 0.004b. I actually just realized that my previous bug post was actually on this update, I had just forgotten. I had actually played that day right after the 0.004b patch had released, and made the bug report right after playing a few missions on it. So everything stated in that post, and the _gen.mission file I uploaded with it, were on this update and are relevant to this current update. I also played 4 campaign missions early today, and all the issues I mentioned occurred on all 4 of the missions I played today. 1
FuriousMeow Posted August 3 Posted August 3 (edited) Vehicle AI has a pathfinding problem with bridges. Once they go off road to avoid an attack/herringbone - if they are near the bridge ramp, they do not back up or do anything to get back to the road prior to the ramp. They just drive into the ramp piece until too damaged to continue, or go into the water/otherwise stuck. In these screens the bridge is damaged, first time I've actually done that, but it happens with any bridge/water crossing. Edited August 3 by FuriousMeow
Grizli60rus Posted August 3 Posted August 3 (edited) Только что сделал вылет карьеры МиГ-15. Штурмовка аэродрома. Взлетел, не стал дожидаться ботов, быстрым перемещением перешёл к цели. Уже там, по Shift+F2 я нашёл только одного МиГ-а своей эскадрильи, он сел на вынужденную посадку с выпущенными шасси. По завершении мисии все 11 пилотов считаются погибшими. Не раз замечал, возможно, если сделать быстрое перемещение до взлёта всей группы, то часть группы или вся - оказывается в воздухе с выпущеными шасси и начинает похоже, садиться где попало случайным образом. Edited August 3 by Grizli60rus
Remontti Posted August 3 Posted August 3 Two of my four wingmen collided with each other during gentle turn in bomber escort mission. No enemies were present so we were just flying in formation (wedge?)
1C Game Studios LukeFF Posted August 4 Author 1C Game Studios Posted August 4 On 8/2/2026 at 5:40 PM, FuriousMeow said: Vehicle AI has a pathfinding problem with bridges. Once they go off road to avoid an attack/herringbone - if they are near the bridge ramp, they do not back up or do anything to get back to the road prior to the ramp. They just drive into the ramp piece until too damaged to continue, or go into the water/otherwise stuck. In these screens the bridge is damaged, first time I've actually done that, but it happens with any bridge/water crossing. Avoiding broken bridges is planned but for later. 1
F86jkrM15 Posted August 5 Posted August 5 I had a 4-Ship flight of IL-10's taking off from parking at the 19 Haeju Airport. 2 out of the 3 AI aircraft got stuck on objects or embankments and never took off.
1C Game Studios LukeFF Posted August 5 Author 1C Game Studios Posted August 5 14 hours ago, F86jkrM15 said: I had a 4-Ship flight of IL-10's taking off from parking at the 19 Haeju Airport. 2 out of the 3 AI aircraft got stuck on objects or embankments and never took off. Do you happen to have the mission file for this? It's usually the _gen.mission file.
Valis Posted August 5 Posted August 5 (edited) When ordering flight to return to base, my wingman always declares 'Low on fuel'. Here's a quick compilation... Attached is the .gen for the F-80 Wingman 'Low Fuel call' Gen File.rar Edited August 5 by Valis 1
Redeye Posted August 5 Posted August 5 I noticed two issues with AI. The first is in relation to the escort fighters that are assigned to you when on a ground attack mission. They stay far to close to me and I think they should stay higher and out of the Flak area (opinion). And also when you come in to land. In one of my missions I got hit by Flak and had to bug out. I noticed two problems related to the command ‘I’m out and RTB, flight continue with the attack’ (not exact wording ofc). The escort fighters stay with me and I think they should stay with the rest of the ground attack group. Second problem is with the rest of group of ground attackers. They keep circling around the target area (was CAS mission) but no longer attack. I had not received the mission complete message. 1
Mark_Krieger Posted August 6 Posted August 6 (edited) Important issue with wrong positions in wedge formation in flights. First of all, we should talk about left and right hand formation (or finger four formation). In the game wedge flight formation, it corresponds to a left hand formation but wrong, because number 2 and number 3 have switched positions. This isn't a minor detail and has very important tactical consequences (3 and 4 should stay always together). In the first mission of the campaign you can see it, when in the briefing it says that you have to form as number 3, but you have to form in the position of number 2 because number 2 takes your position in the formation, left to the leader. I think it is very important to solve this error soon (already communicated in GB forum years ago), before people designs too many campaigns with the error. We really do need correct left and right hand flight formations for historical accuracy. It was the most usual formation. Thank you. In the image I post you can see a right hand formation. When it is left hand, like in the only option we have now in the game, number 3 and 4 should go to the left of the leader and number to to the right of the leader. CPU AMD Ryzen 7800 X3D GPU AMD Radeon 7900 XTX 26.7.1 driver RAM 64 Gb DDR5 Windows 11 3440x1440 screen Edited August 6 by Mark_Krieger 1 CPU AMD Ryzen 7800 X3D, GPU AMD Radeon RX 7900 XTX, RAM: 64 Gb DDR5, VR Headset: Quest 3.
[I.B.]-=ViRUS=- Posted August 6 Posted August 6 Нужно починить логику ботов на реактивах и настройках миссий, когда вылет совершается на большие расстояния. В задании была указана высота 3500 при маршруте >800 км в обе стороны, я после взлета собрал эскадрилью и повел ее на высоте 8км напрямик, дошел до точки выполнения задания и дал команду патрулировать на этой высоте. После завершения отражения атаки группы F-84 с прикрышкой F-80 на обратном курсе домой набрал высоту 9-10 км и повел группу обратно. По дороге у самолётов группы начало кончаться топливо, и они начали снижаться, что привело к большему расходу топлива и в итоге до базы добрался лишь я один с 400 литрами топлива, остальные попрыгали с небоевыми потерями.
Olen Posted August 7 Posted August 7 After getting airborne in career mode i keep finding that my AI squadmates will keep crashing into eachother and dying and they will not fly in a formation what so ever.
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