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Posted

I'm a little non-plussed that the blues are getting five more planes, reds none. I know the reds didn't have much but there IS the Tu. Couldn't the blues have been planned for a couple less and the reds get the Tu?

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Posted
2 minutes ago, Panzerlang said:

I'm a little non-plussed that the blues are getting five more planes, reds none. I know the reds didn't have much but there IS the Tu. Couldn't the blues have been planned for a couple less and the reds get the Tu?

We need to go three way, Navy vs Air Force vs Com Block, now that would be fun.

  • Like 1
Posted

I believe that for multiplayer, we need more Red aircraft that are historically time-appropriate, even if they weren’t necessarily used during the Korean War.

 

Posted
7 hours ago, Husar said:

I believe that for multiplayer, we need more Red aircraft that are historically time-appropriate, even if they weren’t necessarily used during the Korean War.

 

I completely agree with this.  If we stick purely to historical accuracy the Red force will be left in the dust with nothing to fly.  The Allies had a lot of cool planes but we need to dangle a carrot for the other side or they won't fly.  This is making me want to learn the MiG-15 so I can start putting up a fight on the other side.

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Posted

I dabbled a bit in multiplayer but have simply put it aside for now. This is due to VR optimization issues and the fact that I have to lower my graphics settings significantly to get reasonably smooth gameplay (even though multiplayer is actually less demanding than the single-player career). While in IL-2 GB I feel on par with 2D players in terms of graphics and fluidity, in IL-2 Korea, the need to lower graphics settings makes a VR player an easy target for someone playing on a 2D screen. The playing field isn't level between 2D and VR in this regard, so I’ve given up on multiplayer—at least for the time being. I’ll gladly return once VR performance improves by 1CGS Team. I imagine many others likely share this view and are waiting for a "better future" for the title.

Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only (Meta Quest Pro).

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Posted

YoYo a VR player will always be at a disadvantage as far as spotting goes, it's evidentin all sims, use it at your advantage and team up with a 2d wingman. Despite latest 1.004b damage to VR user, the MP for Korea is small but great, just find the right wingman there's no reason to give up. I'm sure 1C will take appropriate actions to improve things.

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Posted
17 hours ago, Fabry_ASW19 said:

YoYo a VR player will always be at a disadvantage as far as spotting goes, it's evidentin all sims, use it at your advantage and team up with a 2d wingman. Despite latest 1.004b damage to VR user, the MP for Korea is small but great, just find the right wingman there's no reason to give up. I'm sure 1C will take appropriate actions to improve things.

I’m not talking about "spotting dots," but rather the simulator's overall performance, which simply discourages smooth gameplay. During air-to-ground attacks on Combat Box, I also notice some stuttering that really detracts from the enjoyment. As for spotting enemies, that part is fine, and I don't entirely agree that VR is at a disadvantage. For instance, I can spot an enemy much faster in VR than a friend of mine using a 4K 2D monitor, both in IL-2 GB and DCS. My pixel is simply bigger :). So, there is room for debate on this subject...

Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only (Meta Quest Pro).

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Posted
20 hours ago, Fabry_ASW19 said:

YoYo a VR player will always be at a disadvantage as far as spotting goes, it's evidentin all sims, use it at your advantage and team up with a 2d wingman. Despite latest 1.004b damage to VR user, the MP for Korea is small but great, just find the right wingman there's no reason to give up. I'm sure 1C will take appropriate actions to improve things.

This was the case with GB, but wasn't my experience with Korea prior to 1.004. I use a monitor and fly with VR users.

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