Jaegermeister Posted August 8 Posted August 8 (edited) I have put together a blank Scripted Campaign format for the community to use as a template for making scripted campaigns. Everything you need to include is in the file. You will need to change the Campaign name, and edit all the text files with your specific information where indicated. The process is almost identical to what it was in Great Battles with the addition of a couple of .json files which duplicate campaign naming and location for the program to identify. If anyone has any specific questions about how to do this, feel free to post here and I or another content creator will probably give you an answer relatively quickly. You can place this folder in the IL2Series\Game\data\campaigns folder to see how it works and looks in the game interface. I hope to see more content on it's way, but I thought this would help quicken the process for those who are unfamiliar with the details. ~S~ https://drive.google.com/file/d/15QFbNp-NRZuQPok8UZsEcqZ9Kgv1niH9/view?usp=sharing Edited August 8 by Jaegermeister 2 2 3 Ryzen 7 7800X3D l 32GB DDR5-6000 l RX 7900 XTX 24GB - AMD Adrenalin V.26.6.4 l HP Reverb G2 I Windows 11 Home
sandmarken Posted August 9 Posted August 9 Thank you! I had a look at the editor yesterday. I had a lot of what seemed like graphic bugs; the map was weirdly colored, the unit preview pictures did not show. It seems pretty close to the IL2GB editor, so it should be easy enough to learn when I get around to it. I played your campaign's first two missions, and it was really impressive. The F-51s were so aggressive against the trains in mission two, going directly for the targets after the command was given instead of circling the targets for 10 minutes!
Jaegermeister Posted August 9 Author Posted August 9 (edited) On 8/9/2026 at 1:29 AM, sandmarken said: Thank you! I had a look at the editor yesterday. I had a lot of what seemed like graphic bugs; the map was weirdly colored, the unit preview pictures did not show. It seems pretty close to the IL2GB editor, so it should be easy enough to learn when I get around to it. I played your campaign's first two missions, and it was really impressive. The F-51s were so aggressive against the trains in mission two, going directly for the targets after the command was given instead of circling the targets for 10 minutes! You are welcome. Turn off HDR in windows system settings and it will fix the problem with the map view in the editor. That has still not been resolved with the ME. Many vehicle and object images are not in the ME previewer yet, maybe they will be added later. It would also be nice to have a skin previewer again for selecting skins in a mission. Shutting down the Mission Editor, opening the game and writing them down or trying to remember them and then opening the mission again to edit the skins is a problem for sure. If there was a small thumbnail skin previewer linked in the advanced properties of the plane settings it would be awesome. The editor is almost the same with some minor changes and additions. You have to have a mission file open to do anything at all. Undo command works for most things other than deleting MCUs (CTL+Z). You can also copy and paste with CTL+C and CTL+V. It is more stable, you can open a new mission with sub-groups open and it does not crash every time. I have had a few crashes, but not many. There are now .json files included with certain features to specify file locations and instructions in the game directory. There are some new MCUs and functionality which have been discussed in other threads. New vehicles are under different directories and headings. Vehicles have more options like different cargo, trailers, etc. More formation options, and road types. The time skip feature can be modified to your preferences, but that is an entire subject on its own. I read they just added a new priority target MCU, but I have not played with it. The AI attack behavior is still a work in progress. It has been improved recently, and I am sure it will continue to be refined. The ground attack commands can be manipulated to create an immediate attack by a fighter bomber flight and then a circling attack after by starting with an attack ground command, then triggering an attack ground targets command with "on dropped bombs" or damage to the target object. I am sure this is not done in career missions, but single player missions have more control over AI behavior by switching various attack types and targets. The Airborne Forward Air Controller situation still needs some work, and we don't really have an appropriate plane for that. Hopefully we will see something new with that down the road, since FACs were such a big part of UN air support. The priority target MCU may help with this issue by activating one, and when it is destroyed it would activate the next, then we would know what target a ground controller was going to designate in advance. Right now it is very random. Edited August 16 by Jaegermeister 1 1 Ryzen 7 7800X3D l 32GB DDR5-6000 l RX 7900 XTX 24GB - AMD Adrenalin V.26.6.4 l HP Reverb G2 I Windows 11 Home
Juri_JS Posted August 16 Posted August 16 I've adapted the campaign files for my Yak-9P campaign. As far as I can tell the info text files included in the upload are no longer working in Il-2 Korea. Only the json files are needed, right? 1
LuftManu Posted August 16 Posted August 16 On 8/8/2026 at 6:06 PM, Jaegermeister said: I have put together a blank Scripted Campaign format for the community to use as a template for making scripted campaigns. Everything you need to include is in the file. You will need to change the Campaign name, and edit all the text files with your specific information where indicated. The process is almost identical to what it was in Great Battles with the addition of a couple of .json files which duplicate campaign naming and location for the program to identify. If anyone has any specific questions about how to do this, feel free to post here and I or another content creator will probably give you an answer relatively quickly. You can place this folder in the IL2Series\Game\data\campaigns folder to see how it works and looks in the game interface. I hope to see more content on it's way, but I thought this would help quicken the process for those who are unfamiliar with the details. ~S~ https://drive.google.com/file/d/15QFbNp-NRZuQPok8UZsEcqZ9Kgv1niH9/view?usp=sharing Thank you very much!!!! Rig: RTX 5090 ASUS TUF / Ryzen 9850 X3D /Gigabyte X870E Pro X3D Motherboard / 48 GB DDR5 Teamgroup 8000 MT/s / MSI 321 URX QD-OLED 32" 4K
Jaegermeister Posted August 16 Author Posted August 16 (edited) 8 hours ago, Juri_JS said: I've adapted the campaign files for my Yak-9P campaign. As far as I can tell the info text files included in the upload are no longer working in Il-2 Korea. Only the json files are needed, right? I do not know if that is correct or not. It is entirely possible. I submitted my campaign text files in the previous format from GB and this is what I was given in return with no explanation. You can try deleting them from your campaign folder and see if it still functions correctly. They may be needed for localization, or that may all be handled by the .json files as well, since there are various language .json files. Since you are assembling a new scripted campaign, maybe you can test it and let us know. Less files is better. 7 hours ago, LuftManu said: Thank you very much!!!! You are very welcome! Edited August 16 by Jaegermeister Ryzen 7 7800X3D l 32GB DDR5-6000 l RX 7900 XTX 24GB - AMD Adrenalin V.26.6.4 l HP Reverb G2 I Windows 11 Home
Juri_JS Posted August 16 Posted August 16 6 minutes ago, Jaegermeister said: Since you are assembling a new scripted campaign, maybe you can test it and let us know. Less files is better. I've done it. My campaign works without the old info text files. 1
Jaegermeister Posted August 16 Author Posted August 16 31 minutes ago, Juri_JS said: I've done it. My campaign works without the old info text files. Good to know, I will modify the original post. I noticed they were duplicate files but it did not occur to me to delete them. Ryzen 7 7800X3D l 32GB DDR5-6000 l RX 7900 XTX 24GB - AMD Adrenalin V.26.6.4 l HP Reverb G2 I Windows 11 Home
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