1C Game Studios LukeFF Posted July 30 1C Game Studios Posted July 30 Greetings, pilots! Yesterday, we released an update with important fixes. After its release, we discovered rare, hard-to-reproduce situations that led to crashes. We quickly prepared a new small hotfix, and it’s already in the game. Thank you to everyone who sent us information. Your reports help us find such cases faster and improve the game! Read here: https://media.il2-korea.com/news/update_0004 3 4
Uther Posted July 30 Posted July 30 'Fixed a situation where in career missions with an air start, ammunition could become in'finite. Thank you! 9800X3D / Asus Radeon RX 7900 XT TUF OC / Corsair Vengeance EXPO 64GB / W11
YoYo Posted July 30 Posted July 30 Thanks! 👍 Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only.
Voidhunger Posted July 30 Posted July 30 1 minute ago, Valis said: Just updated and am seeing this same for me
Valis Posted July 30 Posted July 30 (edited) 1 minute ago, Voidhunger said: same for me By any chance did you upgrade to the Founder's Edition between the previous patch and today? That's the only thing that changed on my end. Edited July 30 by Valis
1C Game Studios Han Posted July 30 1C Game Studios Posted July 30 Guys, just update it again please. Sorry for bothering you. A little bit crunch made a bad joke to us. Sorry. 3 1
Vendigo Posted July 31 Posted July 31 Unable to play currently, can anyone tell me whether the Sabre's fragile wings have been fixed? My single player campaigns: "Fortress Stalingrad" "Hunter in the snow" "Battlefield Kerch" "Ruspoli at the gates of Odesa"
Jade_Monkey Posted July 31 Posted July 31 5 hours ago, Vendigo said: Unable to play currently, can anyone tell me whether the Sabre's fragile wings have been fixed? No 1 AMD Ryzen 5800X3D | Nvidia RTX 4090 | 32 GB DDR4 | nVME SSD | VR headset: Pimax Dream Air SLAM
Banzai Posted July 31 Posted July 31 Wings break at around 11.8 Gs. It is possible to avoid this with gentler maneuvers. I cannot say how historically accurate it is. From my testing, problems start when flying above 750 km/h. At that speed any sharp maneuvers will result is Gs higher than 11.5 and wings will snap. 1
Flyfish Posted July 31 Posted July 31 I noticed that since the update that my frame rates were negatively impacted. In the setup screens, frame rate appeared to be hard limited to 60 FPS, GPU load (RTX 5080) was minimal. After the patch frame rates are anywhere from about 175 to 200 with the GPU load 95-99%. Frame rate limiter is set to 144 in settings. In flight frame rates took a hit and GPU load is up ~15-20% 1 1
Viking1 Posted July 31 Posted July 31 (edited) Anyone else having trouble with salvo settings for the rockets? If I use it the first rockets will salvo, then I cant fire rockets again unless I cycle the settings but sometimes I cant get anotehr salvo at all. F51 but also seems faulty in F80. Anyone else? Edited July 31 by Viking1
YoYo Posted July 31 Posted July 31 (edited) 5 minutes ago, Viking1 said: Anyone else having trouble with salvo settings for the rockets? You need to hold button. Edited July 31 by YoYo Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only.
Viking1 Posted July 31 Posted July 31 6 minutes ago, YoYo said: You need to hold button. The MODE button or FIRE button I assume the latter?
YoYo Posted July 31 Posted July 31 Button for rockets for sure. Button for change the mode 1 short press is enough. Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only.
BlitzPig_EL Posted July 31 Posted July 31 Howdy Fly, I see you made it here. Go easy on Flyfish, he is one of my merry band. We have been flying coops this week. About rockets, I have experienced the same thing, sometimes no matter how long the fire button is held after an initial salvo, it won't fire the remaining rockets without resetting the mode switch.
Jade_Monkey Posted July 31 Posted July 31 1 hour ago, YoYo said: You need to hold button. It takes a LONG time to fire them AMD Ryzen 5800X3D | Nvidia RTX 4090 | 32 GB DDR4 | nVME SSD | VR headset: Pimax Dream Air SLAM
YoYo Posted July 31 Posted July 31 (edited) 50 minutes ago, Jade_Monkey said: It takes a LONG time to fire them It happened instantly. A whole series of shots is fired from all the pylons on the rails, with an interval of 0.1 seconds. Unless something changed recently after 004b; I haven't tested that. As for the button, to be precise, it's not the fire button 1-4, but a separate button for rockets. I think the "R" key on the keyboard is also there. Single mode - each press - one rocket, salvo - the whole series as long as we hold the Rockets button. Edited July 31 by YoYo Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only.
BlitzPig_EL Posted July 31 Posted July 31 (edited) I have rockets mapped to it's own button. As I said I can launch say, half of them as you describe, then I let off the button. I will reacquire a new target, line up, push the button, and ... nothing happens no matter long I push that button. to get them to fire again I have to cycle the firing mode button again. I wish I could just carry more bombs instead of the rockets, bombs are more effective and easier to get on target. I can't wait for a Skyraider. Edited July 31 by BlitzPig_EL
Jade_Monkey Posted July 31 Posted July 31 28 minutes ago, YoYo said: It happened instantly. A whole series of shots is fired from all the pylons on the rails, with an interval of 0.1 seconds. Unless something changed recently after 004b; I haven't tested that. As for the button, to be precise, it's not the fire button 1-4, but a separate button for rockets. I think the "R" key on the keyboard is also there. Single mode - each press - one rocket, salvo - the whole series as long as we hold the Rockets button. Single press does not work in salvo, I need to press for like 4-5 secs . It's very unpredictable. Using the F84 as the example l flew yesterday AMD Ryzen 5800X3D | Nvidia RTX 4090 | 32 GB DDR4 | nVME SSD | VR headset: Pimax Dream Air SLAM
AndreiTomescu Posted July 31 Posted July 31 3 hours ago, Flyfish said: I noticed that since the update that my frame rates were negatively impacted yes, indeed. i will report that. the load has increased, and the fps drops more frequently. obviously, all settings are the same. capping from 90 to 60 brought stable fps and dropped load, but....... 1
Viking1 Posted July 31 Posted July 31 (edited) 2 hours ago, BlitzPig_EL said: I have rockets mapped to it's own button. As I said I can launch say, half of them as you describe, then I let off the button. I will reacquire a new target, line up, push the button, and ... nothing happens no matter long I push that button. to get them to fire again I have to cycle the firing mode button again. Hmm this isn't right.. Reported as a bug. Edited July 31 by Viking1 1
AndreiTomescu Posted August 1 Posted August 1 I have the rocket launch switch mapped to a metal, vintage simple switch on the warthog throttle. Once I switch up, takes about 1 second to actually fire, and if I switch back before all rockets are fired, and let's say there's only one left, then indeed that single one left has to be fired from single mode. Otherwise, haven't seen problems with that. Except that the rockets are as accurate as a blind man driving a car.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now