YoYo Posted Tuesday at 07:47 PM Posted Tuesday at 07:47 PM (edited) Guys. Excuse me, but what is this? This is clearly a problem and poor lighting modeling (sorry). Instead of the sun, we have a nuclear explosion. This has already been reported as a bug, yet the image is repeated in the your new preview. Not only does it not look realistic in 2D on a monitor, but it also looks terrible in VR, taking up all the space and making 2/3 of the sky invisible. Request to improve this, because such a sun could have been in Skyrim in 2011, but not the simulator :)! The screen above probably shows the sun heading towards evening, it is some early evening. I give a few examples, it is clearly visible that the Sun and the effect in IL-2 Korea are overscaled. Pleas fix this issue. Btw. The sun in MSFS2024, early evening as well. Edited Tuesday at 07:57 PM by YoYo 1 Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only.
belphegor Posted Tuesday at 08:11 PM Posted Tuesday at 08:11 PM I think the sun is fine, and if anything, not quite bright and blinding enough. It's really hard to look in the direction of the sun and see anything but glare, and that's modeled much better in Il-2 than it is in some other sims I've played. 2
Xtremist Posted Tuesday at 08:18 PM Posted Tuesday at 08:18 PM 3 minutes ago, belphegor said: I think the sun is fine, and if anything, not quite bright and blinding enough. It's really hard to look in the direction of the sun and see anything but glare, and that's modeled much better in Il-2 than it is in some other sims I've played. I have never seen the sun flooding the entire horizon with blinding white light, but maybe we have a different sun here in central europe. The first screenshot is really laughable, but there is a general problem with HDR in the game, and maybe this is one aspect of it.
eszyman Posted Tuesday at 08:19 PM Posted Tuesday at 08:19 PM I think the sun is fine, but the gun site disappearing against the clouds is a bit of an issue. But on the topic of atmospherics. Is there any chance that a rain effect could eventually be added to outside of the aircraft? I mean, the rain both looks and sound so good now beating against the canopy, but the wing still looks as if it's dry outside... Something to grow towards perhaps? 1
YoYo Posted Tuesday at 08:26 PM Author Posted Tuesday at 08:26 PM 2 minutes ago, eszyman said: I think the sun is fine, but the gun site disappearing against the clouds is a bit of an issue. But on the topic of atmospherics. Is there any chance that a rain effect could eventually be added to outside of the aircraft? I mean, the rain both looks and sound so good now beating against the canopy, but the wing still looks as if it's dry outside... Something to grow towards perhaps? The sun is completely out of place at any time of day. However, in the morning and evening, it's completely exaggerated (too much bloom, saturation, rays creating a huge halo). While it's difficult to look directly at the sun, it doesn't work, so the halo is so large that it covers two-thirds of the screen. Furthermore, in the morning and evening, it's much easier to look at the sun, which is low and doesn't blind you as it currently is in IL-2 Korea. Not only does it look bad in 2D, but it's completely awful in VR, where you see the actual sun and the effect. If you don't use VR, I'll tell you this: if you saw something like that in the sky around 5 PM in the evening, you'd run to the nearest shelter. Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only.
belphegor Posted Tuesday at 09:00 PM Posted Tuesday at 09:00 PM 32 minutes ago, YoYo said: The sun is completely out of place at any time of day. However, in the morning and evening, it's completely exaggerated (too much bloom, saturation, rays creating a huge halo). While it's difficult to look directly at the sun, it doesn't work, so the halo is so large that it covers two-thirds of the screen. Furthermore, in the morning and evening, it's much easier to look at the sun, which is low and doesn't blind you as it currently is in IL-2 Korea. Not only does it look bad in 2D, but it's completely awful in VR, where you see the actual sun and the effect. If you don't use VR, I'll tell you this: if you saw something like that in the sky around 5 PM in the evening, you'd run to the nearest shelter. I play exclusively in VR, but have somehow never mistaken the thermonuclear furnace in the sky with an impeding nuclear attack.
YoYo Posted Tuesday at 09:05 PM Author Posted Tuesday at 09:05 PM (edited) 7 minutes ago, belphegor said: I play exclusively in VR, but have somehow never mistaken the thermonuclear furnace in the sky with an impeding nuclear attack. No? Direct from VR: Edited Tuesday at 09:07 PM by YoYo Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only.
YoYo Posted Tuesday at 09:36 PM Author Posted Tuesday at 09:36 PM In my opinion, it looks OK during the day when the sun is quite high, but the problem begins in the morning and at sunset and during the transit, when the sun is still quite low, up to 1/3 of the way above the horizon. 1 Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only.
belphegor Posted Tuesday at 10:04 PM Posted Tuesday at 10:04 PM 57 minutes ago, YoYo said: No? Direct from VR: Yeah, that sun is still plenty high to have a lot of glare. Looks basically OK to me.
Whittle Posted Wednesday at 03:13 AM Posted Wednesday at 03:13 AM I just walked outside to look at the sun(!) It's a clear day, with the sun low in the sky, and my vision looked nothing like YoYo's IL-2 screenshots - I could still see blue sky fairly close to it without wearing sunglasses. Secondly objects below the sun were not washed out by glare. Another consideration is that sane individuals block the sun with their hand when needed. It's probably not worth simulating that action, but one compromise is to make the sun glare effect less dramatic than it currently is. I would prefer to see the peak glare effect remain as it is, but taper off more sharply at angles further from the sun. 1 1
Zakson85 Posted Wednesday at 07:35 AM Posted Wednesday at 07:35 AM I hold a completely different view. In my opinion, what is currently presented in *Korea* is one of the best simulations of the sun's effect—and blinding glare in general. The gold standard remains the ancient *Cliffs of Dover*; in that game, looking at the sun simulated the eye's temporary inability to see into shadows. The current simulator handles this brilliantly, too. I certainly don't want the kind of sun seen in those HDR photos—the ones shown as examples of "realism" that had actually been butchered by smartphone HDR algorithms. 1
YoYo Posted Wednesday at 07:47 AM Author Posted Wednesday at 07:47 AM 6 minutes ago, Zakson85 said: I hold a completely different view. In my opinion, what is currently presented in *Korea* is one of the best simulations of the sun's effect—and blinding glare in general. The gold standard remains the ancient *Cliffs of Dover*; in that game, looking at the sun simulated the eye's temporary inability to see into shadows. The current simulator handles this brilliantly, too. I certainly don't want the kind of sun seen in those HDR photos—the ones shown as examples of "realism" that had actually been butchered by smartphone HDR algorithms. You know, the glare effect is okay if you're looking at the sun around 12:00 and straight up at the sky, but it doesn't look that way in the evening and morning. Glare doesn't occur in such a large or large quantity that it takes up a third of the sky. That's the problem. There are so many natural photos out there; just search for them on Google. Besides, all you have to do is go outside. It's morning here for me, around 9:45 (Europe), the sky is blue, no clouds, I can look directly at the sun without any problem, and it's basically the size of a coin with a small halo. Korea is closer to the equator, so the effect should not look like this. Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only.
Zakson85 Posted Wednesday at 08:13 AM Posted Wednesday at 08:13 AM At an elevation of 20' , the sun blinds me personally. Looking toward the bright light isn't comfortable for me without sunglasses. So, as I wrote earlier, in MY opinion, the way it is now is fine. ;)
Husar Posted Wednesday at 08:36 AM Posted Wednesday at 08:36 AM For me personally the sun changing all screen is not the best solution, partial brightness in direct line of sun would be better.
MajorMagee Posted Wednesday at 10:40 AM Posted Wednesday at 10:40 AM The current problem is that too much of the sky is being obscured when the sun is low in the sky. Real Photo In game 1 1
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