Jaegermeister Posted August 9 Posted August 9 (edited) @Jade_Monkey There was nothing wrong with your mission logic, only your real world logic. You can't hear a radio message broadcast when your engine is shut off. The radio does not work. 🤔 Edited August 9 by Jaegermeister 1 Ryzen 7 7800X3D l 32GB DDR5-6000 l RX 7900 XTX 24GB - AMD Adrenalin V.26.6.4 l HP Reverb G2 I Windows 11 Home
Jade_Monkey Posted August 9 Posted August 9 1 minute ago, Jaegermeister said: @Jade_Monkey There was nothing wrong with your mission logic, only your real world logic. You can't hear a radio message broadcast when your engine is shut off. The radio does not work. 🤔 Oh god, the amount of time i wasted making tweaks in the editor and loading the game again to test them in order to make it work 😭 1 AMD Ryzen 5800X3D | Nvidia RTX 4090 | 32 GB DDR4 | nVME SSD | VR headset: Pimax Dream Air SLAM
Jaegermeister Posted August 9 Posted August 9 Been there done that, LOL. I spent 2 days trying to figure a problem out once, turned out the arrow from a trigger to the timer was linked the wrong way. 1 Ryzen 7 7800X3D l 32GB DDR5-6000 l RX 7900 XTX 24GB - AMD Adrenalin V.26.6.4 l HP Reverb G2 I Windows 11 Home
AEthelraedUnraed Posted August 10 Author Posted August 10 Does anyone know if there's a system to the voices used by AI aircraft? Meaning: is there a way to have the voice of scripted dialogue match up with automatic ones from a specific AI plane?
eszyman Posted August 10 Posted August 10 (edited) On 8/8/2026 at 9:50 PM, Jade_Monkey said: Oh god, the amount of time i wasted making tweaks in the editor and loading the game again to test them in order to make it work 😭 On this note, I was wondering if the radio needed to be set on the correct channel as well, for instance when talking to the radar controller. Edited August 10 by eszyman
Jaegermeister Posted August 10 Posted August 10 (edited) 6 hours ago, AEthelraedUnraed said: Does anyone know if there's a system to the voices used by AI aircraft? Meaning: is there a way to have the voice of scripted dialogue match up with automatic ones from a specific AI plane? There is no voice assignment dialogue I am aware of if that is what you were hoping for. It seems random, but I have not really tracked it to see if there is any pattern. I know the assigned voices change from one mission to another, but they seem to stay the same if you replay a mission. I think the only way to match the voice to a plane or a FAC is just by ear with trial and error. There are only 8 voices for each language so it’s not too hard to narrow it down. Edited August 10 by Jaegermeister Ryzen 7 7800X3D l 32GB DDR5-6000 l RX 7900 XTX 24GB - AMD Adrenalin V.26.6.4 l HP Reverb G2 I Windows 11 Home
LuftManu Posted August 10 Posted August 10 1 hour ago, eszyman said: Oh god, the amount of time i wasted making tweaks in the editor and loading the game again to test them in order to make it work 😭 On this note, I was wondering if the radio needed to be set on the correct channel as well, for instance when talking to the radar controller. For speeding things up you can fire first the game, and then the editor. You can have both at the same time and change things, load again the mission to check. 1 Rig: RTX 5090 ASUS TUF / Ryzen 9850 X3D /Gigabyte X870E Pro X3D Motherboard / 48 GB DDR5 Teamgroup 8000 MT/s / MSI 321 URX QD-OLED 32" 4K
eszyman Posted August 10 Posted August 10 3 minutes ago, LuftManu said: For speeding things up you can fire first the game, and then the editor. You can have both at the same time and change things, load again the mission to check. Yes! That is a game changer for sure!
Vendigo Posted Friday at 05:06 PM Posted Friday at 05:06 PM Hi guys, I think there is no way to mute the AI planes (enforce radio silence), or is there? I fancy a friendly fighter NOT calling out an enemy plane as he's commencing to dogfight it.. My single player campaigns: "Fortress Stalingrad" "Hunter in the snow" "Battlefield Kerch" "Ruspoli at the gates of Odesa"
AEthelraedUnraed Posted Friday at 08:08 PM Author Posted Friday at 08:08 PM 3 hours ago, Vendigo said: Hi guys, I think there is no way to mute the AI planes (enforce radio silence), or is there? I fancy a friendly fighter NOT calling out an enemy plane as he's commencing to dogfight it.. You could try to give it an invalid callsign, although I'm not sure what would happen.
Vendigo Posted Friday at 09:04 PM Posted Friday at 09:04 PM 54 minutes ago, AEthelraedUnraed said: You could try to give it an invalid callsign, although I'm not sure what would happen. Thanks but even if it worked, it wouldn't be exactly what I have in mind... But I hope the devs will add this possibility, as you have suggested! My single player campaigns: "Fortress Stalingrad" "Hunter in the snow" "Battlefield Kerch" "Ruspoli at the gates of Odesa"
AEthelraedUnraed Posted Saturday at 06:17 AM Author Posted Saturday at 06:17 AM (edited) 9 hours ago, Vendigo said: Thanks but even if it worked, it wouldn't be exactly what I have in mind... But I hope the devs will add this possibility, as you have suggested! There's another way that may or may not work. In GB, I used to do this by changing a plane's nationality to the WW1 nations, that I put in the WW2 coalitions (the WW1 nations don't have radio). You can change a plane's coalition runtime by using the Command:Behavior MCU. Of course, there's no radio-less nations in Korea, but you could use text editing to change an aircraft's country into a fictional number, that you also define in the coalition list. Either the game will crash, or you'll have the behaviour you want. EDIT: or use the "Neutral" country, and put it in your player's coalition. That's probably easier. Edited Saturday at 06:20 AM by AEthelraedUnraed 1
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