Jump to content
IL-2 Series Forum

F-86A


Recommended Posts

[I.B.]-=ViRUS=-
Posted

F-86A-2.png.b470344eef381d369a12e804e0e3101f.png

Please post any issues connected to F-86A here.

Posted

I might be stupid but if i try to startup the Sabre it just goes to 10-15% RPM , idles for a bit and shuts down. Even though i moved the throttle out of cut-off. (I even see the increase in Fuel Flow and i  can move it through the whole range of its movement)

I know in the real one you have to do some more elaborated things to really start the engine but as far as i understood basically pressing E will be sufficient here.

 

As a little comparision i started the P80 and there it went through the whole startup without fail in mere seconds. 

 

So what am i missing? 

 

(during runway/airstart everything is working as intended)

Posted
6 hours ago, Pyro said:

I might be stupid but if i try to startup the Sabre it just goes to 10-15% RPM , idles for a bit and shuts down. Even though i moved the throttle out of cut-off. (I even see the increase in Fuel Flow and i  can move it through the whole range of its movement)

I know in the real one you have to do some more elaborated things to really start the engine but as far as i understood basically pressing E will be sufficient here.

 

As a little comparision i started the P80 and there it went through the whole startup without fail in mere seconds. 

 

So what am i missing? 

 

(during runway/airstart everything is working as intended)

Reported issue for F86 and F84 during beta. Something funny happening with the fuel shutoff valve is my guess but for now its runway starts for these two aircraft

  • Upvote 1

Intel Ultra9 285K, ROG Strix Z890-A, 32 GB RAM, RTX 5070 Ti 16GBVRAM and driver 591.86, Win11 Pro, Saitek Pro Flight Combat pedals, Warthog HOTAS, TM Cougar MFDs, Monitor resolution 2560x1440 at 164kHz using G-Sync. Graphics settings maximum.

  • [I.B.]-=ViRUS=- pinned this topic
Posted (edited)

Thank you for the clarification. So they are not available for the classical Multiplayer.

 

Let's hope for an Hotfix then.

Edited by Pyro
Posted

Please fix the Sabre’s randomly breaking wings. It is impossible to fly like this.

It does not compare at all to the handling of the MiG-15, F-80, or F-84, which forgive almost any stick input at almost any speed. Unlike them, the F-86 can fold its wings even from rudder input.

  • Like 1
  • Confused 1
  • Upvote 3
Posted

F80s can rip wings off simply by rolling too fast while at speeds above 425 indicated. 

Pico 4 Ultra VR - Virtual Desktop -MSI Mag X870 - Ryzen 7 9800X3D - RTX 4090 - 128GB DDR5

Posted (edited)

The Landinggearlever Animation works completely opposite to how it should.

 

  

On 6/26/2026 at 3:53 AM, Stonehouse said:

Reported issue for F86 and F84 during beta. Something funny happening with the fuel shutoff valve is my guess but for now its runway starts for these two aircraft

Addendum: If you leave the plane and re enter it (Ctrl E), the startup works 🙂

Edit2: Not 100% of the time 😞

Edited by Pyro
  • Thanks 1
Posted
4 часа назад, Stolz сказал:

Please fix the Sabre’s randomly breaking wings. It is impossible to fly like this.

It does not compare at all to the handling of the MiG-15, F-80, or F-84, which forgive almost any stick input at almost any speed. Unlike them, the F-86 can fold its wings even from rudder input.

I double that. Sabre is hardly flyable even against semi-competent opponent atm. All MiG needs to do to evade the attack is pull or push the stick slightly - Sabre will fold its wings trying to do the same or will be forced to continue go straight. I donno, it doesn't fit the picture of a better dogfighter at all.

  • Haha 1
  • Upvote 3
Posted

How does a broken cold start get past any level of testing?  This is so absurd, its actually hilarious to me.  

Looking at the F86A speed graphs, it looks like the dogfight sweetspot is ~400-450 mph.  Wings coming off at this speed is troubling.

  • Upvote 7
Posted

Yup. I concur.  Just tried the Tu2 intercept mission, and the F86 will lose it's wings with a gentle stick input, and I was just above 450mph.  You can throw the Mig around like a Pitts Special, but the F86 has all the maneuverability of the B29.

  • Upvote 2
Posted

Hmm... for what it is worth - I much prefer the F-86 due to its higher manoeuvrability at speed compared to the Mig-15Bis.

I do suspect there is an issue with it becoming too unstable in pitch at speed though (thus allowing relatively small mistakes in control input by the pilot to cause the wings to come off).

Posted
On 6/26/2026 at 1:20 PM, Stolz said:

Please fix the Sabre’s randomly breaking wings. It is impossible to fly like this.

It does not compare at all to the handling of the MiG-15, F-80, or F-84, which forgive almost any stick input at almost any speed. Unlike them, the F-86 can fold its wings even from rudder input.

 

Yeah, 100% this. I just did a test and was able to shear both wings off my Sabre by pulling 7Gs (basically full aft stick, but it was a gentle pull, not a jerk) at just over 500 knots. That should be well within the range of what the Sabre can tolerate. The in-game flight manual lists 12Gs as the limit at which you can expect airframe failure. 

 

spacer.png

spacer.png

  • Upvote 3
Posted

Okay, just tried the same experiment in the MiG-15, and I can't get the wings in that jet to shear off under any conditions. Got it up to about 1,000 kph (which is actually a little faster than I was going in the Sabre), full aft stick, and... nothing. I mean, eventually I blacked out, but no wing failure--the airframe didn't even creak. The MiG doesn't have a G-meter in the cockpit, as far as I can tell, but I was wearing the optional G-suit that is supposed to increase the pilot's G tolerance to 8+ Gs, and I passed out, so I'm guessing I was probably pulling more than 7 Gs. I tried going again and jerking the stick back instead of pulling gently, but again: nothing. So, something is definitely off with the Sabre, and I'd even go so far as to say that the MiG is probably the superior turn fighter at the moment, simply because it can turn without self-destructing. Hopefully this gets fixed. 

spacer.png

  • Thanks 1
  • Upvote 1
Posted

In next patch breaking G-load for Sabre will be increased (a bit) - to 11...11.5G.

And you can turn on ingame HUD, and check G-load at all aircraft.

  • Like 5

Lead engineer

Posted
On 6/27/2026 at 2:46 PM, Senor_Jefe said:

How does a broken cold start get past any level of testing?  This is so absurd, its actually hilarious to me.  

Looking at the F86A speed graphs, it looks like the dogfight sweetspot is ~400-450 mph.  Wings coming off at this speed is troubling.

It works for me now as a work around  - if you enable the pilot assit for engine rpm limiter and than press "E" it spools up. 

Took me frustrating 30 mins to find out.

 

But I'm happy to see, I was not alone with this problem - thougt I was too dump to hit "E"🙃

Posted
2 hours ago, Gavrick said:

In next patch breaking G-load for Sabre will be increased (a bit) - to 11...11.5G.

And you can turn on ingame HUD, and check G-load at all aircraft.

I'm curious Gavrick as to whether this is really a gee load issue. I have a strong suspicion that the aircraft is too unstable in pitch at high speeds... again, that is just my intuition - but it does seem to like porpoising and has a really high third derivative in pitch (if you understand what I'm saying) at higher speeds.

It could be that I'm bad at trim or something though... maybe it is the control system?

  • Upvote 1
Posted

Not sure if it is modelled but the F86 did experience aileron up-float which may contribute if it is modelled. Essentially it was a flight region that suddenly adds extra G loading. Note that the 6G limit doesn't imply that the aircraft falls apart at 6G just that loads over 6G might damage the aircraft and lead to it no longer being combat effective and require inspection and repair.  Catastrophic damage occurred more around the limits Gavrick mentioned. Also note that the limits get much lower when carrying underwing stores as noted below. No idea whether the Mig had similar issues or not.

image.png.b0707fd8b7e6c2e29ef5d95ecd36124e.png

image.png.2debd041f5dac944a9049331c9b30bef.png

Intel Ultra9 285K, ROG Strix Z890-A, 32 GB RAM, RTX 5070 Ti 16GBVRAM and driver 591.86, Win11 Pro, Saitek Pro Flight Combat pedals, Warthog HOTAS, TM Cougar MFDs, Monitor resolution 2560x1440 at 164kHz using G-Sync. Graphics settings maximum.

Posted

Remember the F-86A had elevators which prove not effective at higher jet speeds.  Those could be causing some control problems.  They changed the F-86E to the flying wing stabilizer, which modern jets use now.

Also, in the sim the F-86 manual uses mph, but the airspeed indicator is in knots.

Posted

I believe the F-86 had a "weight on wheels switch" that prevented collapsing the landing gear when on the ground if the control was actuated inadvertently. At present in game, this feature is missing. 

Hoping it can get sorted at some point down the line.

Thanks,

M.

  • Upvote 1
Posted
On 6/25/2026 at 8:53 PM, Stonehouse said:

Reported issue for F86 and F84 during beta. Something funny happening with the fuel shutoff valve is my guess but for now its runway starts for these two aircraft

Been testing this between the F86 and 84 and if I turn on the RPM limiter it starts up just fine every time. If it's off it won't start and gets hung up on 10-15%

Stonehouse
Posted (edited)
3 hours ago, SYN_Mugue said:

I believe the F-86 had a "weight on wheels switch" that prevented collapsing the landing gear when on the ground if the control was actuated inadvertently. At present in game, this feature is missing. 

Hoping it can get sorted at some point down the line.

Thanks,

M.

Only the mains wheels are covered by the weight on wheels from what I've gathered. The nose wheel had a manually placed safety lock which had to be removed prior to flight by ground crew or the pilot during their walkaround. I have reported this during the beta so like you I'm hoping it is something that can be fixed.

image.png.4cd8393ff83d1ef64ea586f989f4f196.png

Edited by Stonehouse

Intel Ultra9 285K, ROG Strix Z890-A, 32 GB RAM, RTX 5070 Ti 16GBVRAM and driver 591.86, Win11 Pro, Saitek Pro Flight Combat pedals, Warthog HOTAS, TM Cougar MFDs, Monitor resolution 2560x1440 at 164kHz using G-Sync. Graphics settings maximum.

Dash,Polder
Posted

Weight on wheels are never to be trusted once an aircraft begins taxi, depending on what type and how they're designed they can pop in and out even on taxi.  On some all it takes is a good bump.  But parked in the spot on start up in game it shouldn't happen to allow a player to match up his gear lever and such even with the engine running and everything pressurized.  On taxi if your cycling it or hit it early in the take off roll that's your problem, report to the wing commander.

Posted

il-2 Korea f-86, I cannot get it to do hard starts, when cold not running. I have been flying these sims for decades almost 4x weekly each. I can start al the ones I tried with the 'E" key,  cannot control the fuel, or anything else on F-86, but it has fuel, and rpms run up, after it goes through the starting procure, but then dies. The already running starts, it runs good. But cannot start it.

On 6/25/2026 at 6:53 PM, Stonehouse said:

Reported issue for F86 and F84 during beta. Something funny happening with the fuel shutoff valve is my guess but for now its runway starts for these two aircraft

I too cannot start the F-86.

Stonehouse
Posted (edited)
4 minutes ago, Ramstein said:

il-2 Korea f-86, I cannot get it to do hard starts, when cold not running. I have been flying these sims for decades almost 4x weekly each. I can start al the ones I tried with the 'E" key,  cannot control the fuel, or anything else on F-86, but it has fuel, and rpms run up, after it goes through the starting procure, but then dies. The already running starts, it runs good. But cannot start it.

I too cannot start the F-86.

Yeah bugged. Until fixed the workaround is to turn on the RPM limiter helper before pressing E and then turn the helper off again once the aircraft is started (assuming you don't want the assist from the helper) and then it should start ok. You might need to map the key for RPM limiter helper. 

Edited by Stonehouse

Intel Ultra9 285K, ROG Strix Z890-A, 32 GB RAM, RTX 5070 Ti 16GBVRAM and driver 591.86, Win11 Pro, Saitek Pro Flight Combat pedals, Warthog HOTAS, TM Cougar MFDs, Monitor resolution 2560x1440 at 164kHz using G-Sync. Graphics settings maximum.

Posted (edited)
2 hours ago, Stonehouse said:

Yeah bugged. Until fixed the workaround is to turn on the RPM limiter helper before pressing E and then turn the helper off again once the aircraft is started (assuming you don't want the assist from the helper) and then it should start ok. You might need to map the key for RPM limiter helper. 

thank you, now if they would fix the buggy mouse issues...

 

update: sorry, limiter does nothing does nothing. sorry to be a jerk, but I appreciate the help!

 

NOw I see what I can do, as I was on a server I made and I think I have the limiter disabled in the setup. so now I have to go into the files and change the server settings to allow the limiter. ** There is no server setting to allow for the RPM limiter! **I took a chance and allow Throttle limiter, and that worked!  But it's not a throttle limiter, but hey it made the rpm limiter work! What a mess. but hey it is Beta,, I mean Alpha!). I think that will fix it for now. IL-2 send my testing paychecks to: ******** LOLOL

Edited by Ramstein

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...