YoYo Posted Thursday at 06:17 AM Posted Thursday at 06:17 AM 7 hours ago, javelina said: I'm really digging VectorXR. Especially the new release. https://github.com/DienerTech/vectorxr No issues with my Varjo Aero. Pivot is working just like XRNeckSafer. I'm using the depth to tinker with the world size. My cockpit seems a little bigger. Haven't mucked with sharpening as of yet, (I'll do that with Quads in the other sims) I do have the grass turned off, plus the internal light thingy is off too. (can't remember the exact name). Landscape at 3x Does VectorXR offer a CAS/NiS image sharpness option or not yet still? I like that option in VR. I'm not talking about QV, but rather sharpening the entire image. Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only.
Husar Posted Thursday at 07:22 AM Posted Thursday at 07:22 AM (edited) 18 hours ago, YoYo said: I fly with Distant Landscape Detail x4, but that doesn't mean everything is sharp, the distance is fine, and everything would be fine if all texture types worked at that distance. Unfortunately, there are sometimes "patches/fileds" much closer that, for some reason, are still blurry, even though the ones further away are sharp. I can't explain it. If you turn on the zoom, they sharpen, but if you pull back, they're still blurry, so x4 also needs improvement, although here it looks quite okay. I didn't notice any significant difference in the performance of x2 and x4 in VR, so I'm using x4. I think LOD textures changing are linked to changing the FOV and it is to aggressive right now. You can have gauges textures clear or blurred just by changing FOV inside the cockpit. LoD should be changing by distance to the object not to the FOV especially not in that close distance - plane gauges. I understand distant terrain or objects- few km away but not in the cockpit. There is a difference in textures quality between 120 FOV vs 90 inside the cockpit... Edited Thursday at 10:45 AM by Husar
AndreiTomescu Posted Thursday at 10:23 AM Posted Thursday at 10:23 AM LoD= level of display, is linked to zoom, obviously: you use binoculars, you see more details at that distance FoV is more like how further you stick your head forward, and that makes only the dashboard more clear (you get closer to it), but it won't change range texture details. So, yes, changing fov and thus bringing your head closer to the needles shoud make them more clear. Same change for an object far, far away (star wars? 🙂 ) wouldn't matter. They seem linked, but imho, they are not: still, if you put on some binoculars your FoV will decrease alot, since your vision is focused on a much narrower area. It's like in sniper games, actually. 1
Husar Posted Thursday at 10:37 AM Posted Thursday at 10:37 AM (edited) 23 minutes ago, AndreiTomescu said: FoV is more like how further you stick your head forward, and that makes only the dashboard more clear (you get closer to it) Not exactly,FOV is a zoom in the game because you can move (independently of FOV) your virtual body closer or further to the dashboard in the plane seat as lean forward or backwards in Z axis to see better yours gauges or switches. Edited Thursday at 10:47 AM by Husar 1
Husar Posted Thursday at 10:52 AM Posted Thursday at 10:52 AM (edited) @AndreiTomescu hold numpad 5 and move your body by Insert/delete/home/end/pageup/pagedown - two of them are for lean forward, backward. This also can be done with trackIR with Z axis or in VR by moving head forward and backward. Edited Thursday at 10:52 AM by Husar
AndreiTomescu Posted Thursday at 11:57 AM Posted Thursday at 11:57 AM yes, indeed. myself using trackir, never done that since the age of 1946. but does this ...change in the seat superpose over changing FoV ? hmmm.... will try. Thank you!
Husar Posted Thursday at 12:18 PM Posted Thursday at 12:18 PM 17 minutes ago, AndreiTomescu said: yes, indeed. myself using trackir, never done that since the age of 1946. but does this ...change in the seat superpose over changing FoV ? hmmm.... will try. Thank you! Not over the fov just a way to move inside cockpit. It can get you close to gauges , changing - decreasing FOV is quicker and more easy.
DecabrisT Posted Friday at 04:43 AM Posted Friday at 04:43 AM (edited) When you're in the hangar with the plane, everything looks unrealistically huge. Is it like that for everyone? Is this fixable? Also, during loading, if you turn your head, the image doubles — but after loading into the cockpit, this issue is gone. Edited Friday at 04:49 AM by DecabrisT
YoYo Posted Friday at 05:34 AM Posted Friday at 05:34 AM 46 minutes ago, DecabrisT said: When you're in the hangar with the plane, everything looks unrealistically huge. Is it like that for everyone? Is this fixable? Also, during loading, if you turn your head, the image doubles — but after loading into the cockpit, this issue is gone. The model in the hangar, the pilot, and the weapons are quite large, and you're looking at it up close, as you described. However, in-game, everything is too small, creating the effect of Shrek's head in a small plane cockpit. Unfortunately, IPD plus and minus in OpenXR don't work on the IL-2 Korea, so you can't adjust them properly in-game (the menu isn't a problem for me; I care more about what I see in-game). You should use external tools that improve this. We're waiting for a patch. This has already been reported. 1 Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only.
Oigan Posted Friday at 05:03 PM Posted Friday at 05:03 PM 09.07.2026 в 01:58, javelina сказал: Мне очень нравится VectorXR. Особенно новая версия. https://github.com/DienerTech/vectorxr С моим Varjo Aero проблем нет. Функция Pivot работает точно так же, как XRNeckSafer. Я использую глубину для настройки размера мира. Моя кабина кажется немного больше. Пока не экспериментировал с резкостью (сделаю это с Quads в других симуляторах). У меня отключена подсветка газона, а также внутренняя подсветка (точное название не помню). Настройки ландшафта: 3x. Как в VectorXR менять масштаб мира? У меня установлена эта штука но как менять масштаб мира не смог разобраться.. подскажи пожалуйста где в VectorXR менять масштаб мира! Спасибо за ранее!!
YoYo Posted Friday at 05:23 PM Posted Friday at 05:23 PM (edited) 21 minutes ago, Oigan said: Как в VectorXR менять масштаб мира? У меня установлена эта штука но как менять масштаб мира не смог разобраться.. подскажи пожалуйста где в VectorXR менять масштаб мира! Спасибо за ранее!! You should try Stereo Depth and Convergence, but I'll admit, it's not the same as World Scale / IPD. You'll have to wait for a patch from #1CGS to fix it. You can read more about ths tool here: https://forum.dcs.world/topic/389658-introducing-vectorxr-open-beta-an-openxr-enhancement-suite/#findComment-5789322 Edited Friday at 05:25 PM by YoYo 1 Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only.
Dash,Polder Posted Friday at 06:41 PM Posted Friday at 06:41 PM The in built IPD + and - was never meant for world scaling in IL-2 either, it was a fix for the cross eyed horizontal effects certain headsets suffered in game back a few years ago making it unplayable on many popular headsets. The Hp G-2's and older Vives early on were notorious for suffering mismatch cross eye in the horizontal causing bad eyestrain, some of those sets were unable to get accurate horizontal alignment data direct from the game, so the developers put that tool in to allow the user to adjust it themselves. With time most of those headsets were patched and updated, so the tool sort of fell to the wayside. If your waiting for it to be fixed for any sort of scaling effect, don't hold your breath, because it never had that kind of a function.
YoYo Posted Friday at 07:45 PM Posted Friday at 07:45 PM 1 hour ago, Dash,Polder said: The in built IPD + and - was never meant for world scaling in IL-2 either, it was a fix for the cross eyed horizontal effects certain headsets suffered in game back a few years ago making it unplayable on many popular headsets. The Hp G-2's and older Vives early on were notorious for suffering mismatch cross eye in the horizontal causing bad eyestrain, some of those sets were unable to get accurate horizontal alignment data direct from the game, so the developers put that tool in to allow the user to adjust it themselves. With time most of those headsets were patched and updated, so the tool sort of fell to the wayside. If your waiting for it to be fixed for any sort of scaling effect, don't hold your breath, because it never had that kind of a function. That's right. We actually have a "real" World scale in MSFS only, but it's also worth noting that IPD in DCS and IL-2 BoX also produces this effect or at least that's the impression. 👍 Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only.
Dash,Polder Posted Friday at 07:51 PM Posted Friday at 07:51 PM IL2 BOX never produced that scaling effect for any of the four headset I've used in it. OpenXR toolkit was the fix, but it's obsolete in any other game.
YoYo Posted Friday at 08:05 PM Posted Friday at 08:05 PM (edited) 15 minutes ago, Dash,Polder said: IL2 BOX never produced that scaling effect for any of the four headset I've used in it. OpenXR toolkit was the fix, but it's obsolete in any other game. It works 100% because I use it in my Quests. It's strange that it didn't work for you, since many people write that this is what they used to scale the image: https://forum.il2sturmovik.com/topic/57065-ipd-adjustment-am-i-missing-something/ https://forum.il2sturmovik.com/topic/90668-il2-ingame-ipd-adjustment-finally-worked-out/ Edited Friday at 08:07 PM by YoYo Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only.
huligan Posted Saturday at 02:19 AM Posted Saturday at 02:19 AM (edited) 6 часов назад, YoYo сказал: It works 100% OpenXR in VDXR doesn't work(without syeamVR).Working with steamVR only Edited Saturday at 02:21 AM by huligan win10x64 21H2 | Ryzen 5600(4600Hz) | 32Гб DDR4 3200 | MSI RTX2080ti Ventus OC 11G | РУС VKB Gladiator Pro+РУД Gametrix ECS+Педаль BRD-MS1 | Pico4 VR
Panzerlang Posted Saturday at 04:32 AM Posted Saturday at 04:32 AM 8 hours ago, Dash,Polder said: IL2 BOX never produced that scaling effect for any of the four headset I've used in it. OpenXR toolkit was the fix, but it's obsolete in any other game. It worked for that in my BOX with both the Crystal and Super. 1 Gigabyte Aorus Elite Mobo. No mods. AMD 9800X3D CPU. No mods. RTX 5090 GPU. No mods. 64GB G-Skill RAM at 6000mhz. XMP on. Samsung SSD. Monitor at 3840x2160. Pimax Crystal Super.
YoYo Posted Saturday at 06:48 AM Posted Saturday at 06:48 AM It seems you didn't understand 🤔 or only read part of it, but since you're referring to the whole thing, read the whole thing. It works 100%; I use it myself with success. I use Open Composit there (OXR). 4 hours ago, huligan said: OpenXR in VDXR doesn't work(without syeamVR).Working with Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only.
Husar Posted Saturday at 08:13 AM Posted Saturday at 08:13 AM (edited) 5 hours ago, huligan said: OpenXR in VDXR doesn't work(without syeamVR).Working with steamVR only It's working fine without steam VR, I don't have installed streamVR or meta horizon software on my PC and can play Korea in VR - just Virtual Desktop and VDXR runtime selected in PC streamer app. Edited Saturday at 08:14 AM by Husar
TCW_Brzi_Joe Posted Saturday at 02:39 PM Posted Saturday at 02:39 PM (edited) Yesterday, I found an 'anomaly' with the Korea engine. If I switch the general graphics setting to 'VR optimised', I get more FPS in native resolution than with DLSS or FSR scaling. It's totally crazy and makes no sense. With this, I managed to get over 50-60 FPS at a VR resolution of 4400x5100 pixels per eye. I'm also using smart smoothing (90/45 FPS) and it doesn't look too bad. The image is generally too sharp, and to be clear, I'm still not satisfied with how unoptimized Korea VR is, but at least I can experiment like this. PS: hardware Nvidia 4090, i14600, 32 Ram, Pimax Crystal OG Edited Saturday at 02:40 PM by TCW_Brzi_Joe
brickcommander Posted Saturday at 08:52 PM Posted Saturday at 08:52 PM On 7/10/2026 at 10:51 PM, Dash,Polder said: IL2 BOX never produced that scaling effect for any of the four headset I've used in it. OpenXR toolkit was the fix, but it's obsolete in any other game. Never did for me either. Just made thibgs blurry or crosseyed!
FlightBud Posted Saturday at 08:55 PM Posted Saturday at 08:55 PM I’m considering upgrading from a 13900k to a 9800X3D and trying to get a sense for what performance improvement I may be able to expect to see if it’s worth it. The rest of my specs are 4090 / DDR 6000 / 990 pro SSD / Pimax Crystal Light. Any advice would be greatly appreciated. I know the game is still not optimized but I believe I will be limited no matter what, and there’s no way I’m paying to upgrade to a 5090.
MajorMagee Posted Saturday at 09:08 PM Posted Saturday at 09:08 PM Sorry, but I don't believe that you will realize any improvement in performance by the IL2Series with that change.
huligan Posted Saturday at 09:16 PM Posted Saturday at 09:16 PM (edited) 13 часов назад, Husar сказал: play Korea in VR - just Virtual Desktop and VDXR For me: When IPD changes(Shift+num+/Shift+num-), the numbers on the screen change, but the cabin itself does not change size 14 часов назад, YoYo сказал: I use Open Composit there me too Edited Saturday at 09:18 PM by huligan win10x64 21H2 | Ryzen 5600(4600Hz) | 32Гб DDR4 3200 | MSI RTX2080ti Ventus OC 11G | РУС VKB Gladiator Pro+РУД Gametrix ECS+Педаль BRD-MS1 | Pico4 VR
FlightBud Posted Saturday at 09:54 PM Posted Saturday at 09:54 PM 43 minutes ago, MajorMagee said: Sorry, but I don't believe that you will realize any improvement in performance by the IL2Series with that change. Thanks. I thought that since the game was CPU limited, and since AMD has better single thread performance than intel, I should experience some performance improvements. But if that’s not the case good to know. Also because most people seem to swear by AMD and most gaming PC builds favor AMD.
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