CyeToJIog Posted June 30 Posted June 30 2 часа назад, Patricks сказал: Мини-карта не работает, пока что вам нужно использовать полную карту брифинга... на ней левая сторона будет покрыта сообщениями чата, но они исчезнут примерно через 15 секунд. Просто убедитесь, что вы летите горизонтально или немного набираете высоту, когда открываете её. Minimap does not work, you need to use the full briefing map for now.. which will have the left side covered with Chat messages but they fade after ~15 seconds. Just be sure you are flying level or climbing slightly when you bring it up.. 🙃 Спасибо друг 1
Patricks Posted June 30 Posted June 30 3 hours ago, CyeToJIog said: Спасибо друг Следует добавить (особенно в VR), что если вы назначили кнопку для карты брифинга, а другую кнопку — на клавишу «Esc», то карта закроется без необходимости нажимать кнопку «Вернуться в игру» в многопользовательском режиме. I should add (especially if in VR) that if you have the Briefing Map assigned to a button, bind another to the "Esc" key, it closes the Map without using the mouse to click "Back to game" in MP.. 1 ALL testing is done in VR - GIGABYTE X870E AORUS Elite WIFI7, Thermaltake 1200w PS \AMD Ryzen 7 9800X3D - Corsair iCue Titan Liquid CPU cooler \ 64GB G.Skill Z5 DDR5 \ SBlasterX G6 \ 4TB NvMe M.2 Boot Drive \ ZOTAC GAMING GeForce RTX 5090 SOLID OC 32GB GDDR7 - Nvidia 616.64 drivers \ 3 Samsung LC32G53TQWUXEN 32" 7680x1440 at 144Hz Gsync \ Win11 Pro Ver. 25H2 - Build 26200.9168 \ TIR 5 \ Warthog HOTAS with VPC WarBRD joystick base \ MFG V3 Pedals \ TM MFDs on 2 8" Lilliputs \ Simgears ICP \ Pimax Dream Air VR running 90hz at Steam 100% 3872x3516 (per eye) OpenXR.
CyeToJIog Posted June 30 Posted June 30 3 часа назад, Patricks сказал: Следует добавить (особенно в VR), что если вы назначили кнопку для карты брифинга, а другую кнопку — на клавишу «Esc», то карта закроется без необходимости нажимать кнопку «Вернуться в игру» в многопользовательском режиме. I should add (especially if in VR) that if you have the Briefing Map assigned to a button, bind another to the "Esc" key, it closes the Map without using the mouse to click "Back to game" in MP.. Да получилось, но ориентироваться все равно сложно. Нет точки самолетика, не говоря уже о направление, это тоже интересно, но пока сложно для меня.
Rigbuilder Posted July 1 Posted July 1 8 часов назад, CyeToJIog сказал: Да получилось, но ориентироваться все равно сложно. Нет точки самолетика, не говоря уже о направление, это тоже интересно, но пока сложно для меня. Для меня как раз всё наоборот, интересно без подсказок на карте и маркеров. Тем более, ты вчера под конец и сам неплохо ориентировался. Так что, через месяц-два тренировок, выучим карту и это станет не проблемой, а фишкой. 1 1
Patricks Posted July 1 Posted July 1 11 hours ago, CyeToJIog said: Да получилось, но ориентироваться все равно сложно. Нет точки самолетика, не говоря уже о направление, это тоже интересно, но пока сложно для меня. Это особенность «Полного реализма». Через некоторое время вы научитесь узнавать, где вы находитесь, по городам\рекам\заливам\островам и местности. Я считаю, что в любом сеттинге, кроме «Полного реализма» (или, может быть, «Сложного»?), будет движущаяся мини-карта и возможность использования значков. Вы можете попрактиковаться, покинув известное место (вашу базу) и полетев вверх/вниз по побережью, возвращаясь к карте, чтобы находить ориентиры по ходу дела... It's a feature of "Full Realism". You learn to recognize where you are by cities\rivers\inlets\islands and terrain after a while. I believe any setting other than Full Realism (or maybe Hard?) will have the moving mini-map and possibility of Icons. You can practice by leaving a known spot (your base) and flying up/down the coast, going back to the map to identify landmarks as you go... ALL testing is done in VR - GIGABYTE X870E AORUS Elite WIFI7, Thermaltake 1200w PS \AMD Ryzen 7 9800X3D - Corsair iCue Titan Liquid CPU cooler \ 64GB G.Skill Z5 DDR5 \ SBlasterX G6 \ 4TB NvMe M.2 Boot Drive \ ZOTAC GAMING GeForce RTX 5090 SOLID OC 32GB GDDR7 - Nvidia 616.64 drivers \ 3 Samsung LC32G53TQWUXEN 32" 7680x1440 at 144Hz Gsync \ Win11 Pro Ver. 25H2 - Build 26200.9168 \ TIR 5 \ Warthog HOTAS with VPC WarBRD joystick base \ MFG V3 Pedals \ TM MFDs on 2 8" Lilliputs \ Simgears ICP \ Pimax Dream Air VR running 90hz at Steam 100% 3872x3516 (per eye) OpenXR.
Kemnilov Posted July 2 Posted July 2 In B-29 interception mission (Pa38_operation_pressure_3) shot down B-29 sometimes doesn't count as kill. Is it some bug, or it's because B-29 is AI plane? The mission itself is great, especially if you attack that huge B-29 formation in Yak-9P or La-11.
Kemnilov Posted July 3 Posted July 3 Mission Red_Menace_5, target description at Kimpo airfield says "Destroy airfield facilities", but destroyed airfield buildings don't count. Is it intended (so players have to just bomb any airfield buildings), or there is some particular buildings, that counts as targets?
CyeToJIog Posted July 3 Posted July 3 В миссии на севере карты мы стартуем на дороге, это нормально?))
Rigbuilder Posted July 3 Posted July 3 (edited) 1 час назад, CyeToJIog сказал: В миссии на севере карты мы стартуем на дороге, это нормально?)) Название аэродрома звучит как "Импровизированный аэродром". Значит нормально. The airfield is called “Improvised Airfield,” so it's acceptable. Edited July 3 by Rigbuilder
LuftManu Posted July 3 Author Posted July 3 Hello! Thanks for joining my server 🙂 @Kemnilov Yes, that's true. The AI B-29s won't show in kills. Also @CyeToJIog A new version with a new placement will be coming soon. Hello, beautiful people! The server will be undergoing maintenance until 13:00 UTC. During this time, you'll still be able to see the server, but you won't be able to join until the maintenance has been completed. What's coming? I'm introducing the Weather Randomizer I told you about, along with something I'm particularly excited about. Until now, we've always played the same mission preset: identical weather, objectives, and aircraft deployments. I'm currently developing a Target Randomizer system (similar to the concept I am working with the PvE missions). This will be a testing. How does it work? Every time the mission starts, the system will randomly generate key mission elements, including: Target locations. Aircraft availability and numbers at different airbases (within realistic presets). Combined with the Weather Randomizer, every mission will feel unique This feature will initially be available in a single mission, which I'll reveal as soon as it's ready. Once again, thank you all for your feedback, suggestions, and continued support. Your input has been invaluable in helping improve the server. Oh—and I'm also working on several VRAM optimization improvements by removing and optimizing unused parts of the map. Every little bit helps, especially for VR users! Changelog for the rest of the missions: Operation Pressure Fixed AI gunners skill of the B-29s. People complained they were too good. Added one target for A/G for red side (Attack the UN Entreched positions) Added Il-10 for red side Road to Manchuria Fixed road base. Now it is placed in a better place Fixed some AAA being vulnerable Ship target added for red side too and increased number Red Menace Reintroduction of the mission Fixed bridges destroyed message Corrected F-80 logic Added more UN AAA Convoy 557 Fixed a few unit placements Increased number of artillery Added Red assault boats heading to the Convoy at the second half of the mission Added new system to randomize weather Added performance improvements for all missions Activated metrics to share with other servers. This will be useful to help them developing scenarios I'm now actively working to shift the server to PvE as it ws promised. It will take a few weeks, but I am just covering the gap till PvP servers appear. I want to remind everybody that Parallel 38 is a PvE server and community and will shift back to it as soon as possible. Thank you very much 🙂 6 Rig: RTX 5090 ASUS TUF / Ryzen 9850 X3D /Gigabyte X870E Pro X3D Motherboard / 48 GB DDR5 Teamgroup 8000 MT/s / MSI 321 URX QD-OLED 32" 4K
Kemnilov Posted July 3 Posted July 3 (edited) 9 часов назад, Kemnilov сказал: Mission Red_Menace_5, target description at Kimpo airfield says "Destroy airfield facilities", but destroyed airfield buildings don't count. Is it intended (so players have to just bomb any airfield buildings), or there is some particular buildings, that counts as targets? LuftManu, thanks for the answer about B-29, but what about this? Do the Red side players have to bomb any buildings on Blue side airfields to complete objective "Destroy airfield facilities", or do they have to bomb some particular buildings at these airfields? Edited July 3 by Kemnilov
LuftManu Posted July 3 Author Posted July 3 15 minutes ago, Kemnilov said: LuftManu, thanks for the answer about B-29, but what about this? Do the Red side players have to bomb any buildings on Blue side airfields to complete objective "Destroy airfield facilities", or do they have to bomb some particular buildings at these airfields? Thanks for your question! I didn't finish the mission logic yet, but anything that is destroyed from the airfield (Planes, buildings) etc will count to a number and give the objective completed 🙂 I think it will be like 30 to 40. This way it's more fun to plan different attacks with different planes. Rig: RTX 5090 ASUS TUF / Ryzen 9850 X3D /Gigabyte X870E Pro X3D Motherboard / 48 GB DDR5 Teamgroup 8000 MT/s / MSI 321 URX QD-OLED 32" 4K
Parkerc341 Posted July 6 Posted July 6 Luftmanu- as a longtime IL2 Player who was on the fence on Korea EA because I stink at PVP- this server just cemented that I must buy this! 3
LuftManu Posted July 6 Author Posted July 6 3 hours ago, Parkerc341 said: Luftmanu- as a longtime IL2 Player who was on the fence on Korea EA because I stink at PVP- this server just cemented that I must buy this! Glad to hear! 🙂 We already shifed the PVP scene for others and now I'm working on the PVE scenarios. 1 1 Rig: RTX 5090 ASUS TUF / Ryzen 9850 X3D /Gigabyte X870E Pro X3D Motherboard / 48 GB DDR5 Teamgroup 8000 MT/s / MSI 321 URX QD-OLED 32" 4K
Patricks Posted July 6 Posted July 6 55 minutes ago, LuftManu said: Glad to hear! 🙂 We already shifted the PVP scene for others and now I'm working on the PVE scenarios. Looking forward to it! Now if they (Devs) can eliminate showing all those data error messages that sometimes fill the left 3rd of the VR screen! Users do not need to see them, VERY annoying.. 2 ALL testing is done in VR - GIGABYTE X870E AORUS Elite WIFI7, Thermaltake 1200w PS \AMD Ryzen 7 9800X3D - Corsair iCue Titan Liquid CPU cooler \ 64GB G.Skill Z5 DDR5 \ SBlasterX G6 \ 4TB NvMe M.2 Boot Drive \ ZOTAC GAMING GeForce RTX 5090 SOLID OC 32GB GDDR7 - Nvidia 616.64 drivers \ 3 Samsung LC32G53TQWUXEN 32" 7680x1440 at 144Hz Gsync \ Win11 Pro Ver. 25H2 - Build 26200.9168 \ TIR 5 \ Warthog HOTAS with VPC WarBRD joystick base \ MFG V3 Pedals \ TM MFDs on 2 8" Lilliputs \ Simgears ICP \ Pimax Dream Air VR running 90hz at Steam 100% 3872x3516 (per eye) OpenXR.
LuftManu Posted July 13 Author Posted July 13 4 hours ago, CyeToJIog said: Доброго времени суток, а сервер работает, не нашел в списке? Привет! Спасибо за вопрос. Сервер пока OFFLINE и будет запущен, когда мы начнём добавлять PvE-миссии. Планируем сделать это в конце июля. 3 Rig: RTX 5090 ASUS TUF / Ryzen 9850 X3D /Gigabyte X870E Pro X3D Motherboard / 48 GB DDR5 Teamgroup 8000 MT/s / MSI 321 URX QD-OLED 32" 4K
MJones Posted July 13 Posted July 13 Can't seem to find it in the MP menu. I'm in North America if that makes a difference.
LuftManu Posted July 14 Author Posted July 14 9 hours ago, MJones said: Can't seem to find it in the MP menu. I'm in North America if that makes a difference. Server is and will remain offline until I finish the first PVE mission. I hope to have it finished by the end of this month 🙂 1 2 Rig: RTX 5090 ASUS TUF / Ryzen 9850 X3D /Gigabyte X870E Pro X3D Motherboard / 48 GB DDR5 Teamgroup 8000 MT/s / MSI 321 URX QD-OLED 32" 4K
MJones Posted July 15 Posted July 15 17 hours ago, LuftManu said: Server is and will remain offline until I finish the first PVE mission. I hope to have it finished by the end of this month 🙂 That explains everything! I'll be keeping an eye out for your announcement.
LuftManu Posted August 4 Author Posted August 4 PARALLEL 38 – ASSAULT ON PYONGYANG To celebrate the release of IL-2 Series: Korea, Parallel 38 begins its campaign with one of the most decisive battles of the Korean War. This is the "Stage 2" of a 3 Stage campaign set in October 1950. We will start with the "hot point" of the assault of the city. During the next days we will complete Stage 1 (Approach to the city) and Stage 3 (The last pockets of resistance) The server will run this mission and rotate it every 48h until we have the rest of stages. Plan your flight and attack by day or by night! Reduce the enemy resistance hour by hour. Context: October 1950. UN forces have reached the outskirts of Pyongyang. The North Korean capital is surrounded, but the enemy is determined to hold the city for as long as possible. Heavy defenses protect every road leading into the capital, while reinforcements continue to move toward the front. Your mission is to make sure they never arrive. A Living Battlefield This is far more than a simple CAS mission. You are part of the offensive, and your actions directly shape the battlefield. Friendly mechanized columns are waiting for your signal before pushing forward. Fly over them and fire a flare to order their advance, then cover them as they fight through enemy resistance toward the city. We only have two mechanized companies! Cover them or wait until you are sure to make them advance. Fly close to the ground to drop the flare over them! Need heavier firepower? Call Papa Bear, a battery of six 155 mm artillery guns, by marking enemy positions with a flare. Watch as a devastating barrage clears the way for advancing UN troops. These artillery guns have range up until the city so use it to weaken enemy hard defenced positions before our tanks reach the city. The guns will shoot for 5 mins on every fire mission requested. Need something even bigger? Request one of only three available B-29 strategic bombing missions. Head to the support request point, fire a flare, and a formation of nine B-29 Superfortresses will blanket the southern defenses of Pyongyang with high explosives. Of course, North Koreans will try to intercept them! Every support request matters. Use them at the right moment, and they may decide the outcome of the battle. And be part of the battle. Expect Heavy Resistance The North Koreans know what is at stake. Expect heavily defended positions, armored vehicles, artillery batteries, supply convoys, and dense anti-aircraft fire protecting every approach to the city. They will also bring in reinforcements. Enemy fighters may also attempt to intercept friendly aircraft before they reach the battlefield, forcing escort fighters to keep the skies clear while attack aircraft support the ground offensive. Beyond the Front Line Victory doesn't depend solely on capturing the city. You can weaken the enemy before the final assault by: Destroying the two designated airfields. Demolishing strategic bridges to slow enemy reinforcements. Hunting supply convoys moving toward Pyongyang. Every bridge destroyed, every convoy eliminated and every airfield put out of action will reduce the enemy's ability to defend the capital and for reinforcements to reach the city. Fly for the United Nations Take to the skies in the F-51 Mustang or the F-80 Shooting Star, coordinate with other pilots, and help lead the assault on Pyongyang. This is the first mission of the Parallel 38 campaign, launching alongside IL-2 Series: Korea. The road to Pyongyang is open... now it's up to you to take the city. And beware! We also have limited supplies! Planes will be renewed but losing them all the time will make us unable to support our advance. Server will be online for the Launch! 4 1 Rig: RTX 5090 ASUS TUF / Ryzen 9850 X3D /Gigabyte X870E Pro X3D Motherboard / 48 GB DDR5 Teamgroup 8000 MT/s / MSI 321 URX QD-OLED 32" 4K
LuftManu Posted August 11 Author Posted August 11 A TRAINING MISSION IS LIVE NOW! Since we are developing more missions to have a full "Weekend campaign", I decided to put something else between! Did you really think 38th Parallel would be gone for that long? Ha! To support and boost our community and back new projects like The Hub—a server run in part by Plev, who has been uploading those incredible Korea tutorial videos—we've developed this dedicated training map to help them get off the ground and give everyone a place to practice, hone their skills, and enjoy their time in the sky! Since we don't have an official campaign mission scheduled until Friday, I've decided to host this training range on our end in the meantime while they finalize setting up their server. That way, you guys can jump in, practice, and enjoy it right away! Once they are ready, it will become their official training map. Here are the key briefing highlights: WHAT YOU'LL FIND ON THE MAP Static & Live A/G Ranges: Target practice against both static ground units and active air-to-ground targets. Air-to-Air Prop Range: Practice aerial combat against 3 propeller aircraft (Spawning at 3,000 m / 10,000 ft). Air-to-Air Jet Range: Test your dogfighting against 3 jet aircraft (Spawning at 6,000 m / 20,000 ft). Radio Beacons: Navigation aids positioned across the map to help you locate each specific training area easily. DYNAMIC RANGE SYSTEM Never run out of targets! Each range uses a dynamic trigger system: targets activate when you enter and regenerate when you leave, keeping the range fresh for the next pilot. PVP AREA & HOUSE RULES Dedicated PVP Zone: PVP combat is strictly prohibited outside the designated PVP area. Engagement must always be consensual between participants. If you enter the area you agree with being shot down! No Vulching: Airfields have no AAA defenses. Attacking aircraft on the ground, during takeoff, or while landing is strictly forbidden. Jump in, practice your maneuvers, show some love to the new project, and have a great flight! Fly safe, train hard, and have fun! Server is UP NOW 2 3 2 Rig: RTX 5090 ASUS TUF / Ryzen 9850 X3D /Gigabyte X870E Pro X3D Motherboard / 48 GB DDR5 Teamgroup 8000 MT/s / MSI 321 URX QD-OLED 32" 4K
BoeingVertol Posted August 18 Posted August 18 Is the 38th pve coming back? Hopefully just getting tweaked? 🤞
LuftManu Posted August 18 Author Posted August 18 1 hour ago, BoeingVertol said: Is the 38th pve coming back? Hopefully just getting tweaked? 🤞 Hi! Weekend event just finished. Will tweak a few things and also taking some days off to enjoy the Summer sun! 🙂 3 1 Rig: RTX 5090 ASUS TUF / Ryzen 9850 X3D /Gigabyte X870E Pro X3D Motherboard / 48 GB DDR5 Teamgroup 8000 MT/s / MSI 321 URX QD-OLED 32" 4K
BoeingVertol Posted August 18 Posted August 18 2 minutes ago, LuftManu said: Hi! Weekend event just finished. Will tweak a few things and also taking some days off to enjoy the Summer sun! 🙂 Enjoy!! Thanks for the work, it was my favorite! 1
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