Dash,Polder Posted May 1 Posted May 1 I'm thinking the opposite may prove out with the new reborn game. My reasoning is they've already acknowledged the issues with low speed flight control absence of limits, and the flap magical lift bodies combined with said we may be looking at a whole new combat dynamic when it comes to energy fighting. When's the last time you saw a tutorial on springing an energy trap with any sort of tactical move that worked every time, doesn't exist in Great Battles. And the above is a big reason why. You can't trap someone when they almost never hit the limits and run out of nose authority to point and shoot at you. If that's fixed the ball game widens, not narrows. 1
klyr Posted yesterday at 06:40 PM Posted yesterday at 06:40 PM On 5/1/2026 at 6:17 AM, Avimimus said: That said, Korea should provide a pretty different experience of dogfights - not quite modern, not quite WWII... something different from both. This is the entire point of this series. I am interested in experiencing a high-fidelity shadow of what post-ww2-pre-modern dog fighting felt like.
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