Dash,Polder Posted May 1 Posted May 1 I'm thinking the opposite may prove out with the new reborn game. My reasoning is they've already acknowledged the issues with low speed flight control absence of limits, and the flap magical lift bodies combined with said we may be looking at a whole new combat dynamic when it comes to energy fighting. When's the last time you saw a tutorial on springing an energy trap with any sort of tactical move that worked every time, doesn't exist in Great Battles. And the above is a big reason why. You can't trap someone when they almost never hit the limits and run out of nose authority to point and shoot at you. If that's fixed the ball game widens, not narrows. 1
klyr Posted May 27 Posted May 27 On 5/1/2026 at 6:17 AM, Avimimus said: That said, Korea should provide a pretty different experience of dogfights - not quite modern, not quite WWII... something different from both. This is the entire point of this series. I am interested in experiencing a high-fidelity shadow of what post-ww2-pre-modern dog fighting felt like.
AndreiTomescu Posted June 15 Posted June 15 On 5/1/2026 at 7:59 PM, Dash,Polder said: When's the last time you saw a tutorial on springing an energy trap with any sort of tactical move that worked every time, doesn't exist in Great Battles. And the above is a big reason why. You can't trap someone when they almost never hit the limits and run out of nose authority to point and shoot at you. If that's fixed the ball game widens, not narrows. could you ellaborate a bit? for SP dummies, like myself.
Aapje Posted June 15 Posted June 15 26 minutes ago, AndreiTomescu said: could you elaborate a bit? for SP dummies, like myself. I think that his point is that in the current game, you can't do energy traps at relatively close distance to the enemy, where the enemy has fairly low speed, because they can point their nose at you and snipe you. He thinks that in reality, the planes would stall out and/or lack the ability to aim with subtle movements earlier and thus make sniping harder. I don't know how the real planes fly and whether he is right or not. I do think that energy traps always require using them in the right situation and if you try to energy trap a fast plane at relatively short distance, it is perfectly viable for them to snipe you. 1
cunumdrum Posted June 20 Posted June 20 On 5/1/2026 at 11:56 PM, BlitzPig_EL said: Indeed so. "Tight" turns in a jet dogfight will have astronomical radius sizes compared to even late war prop fighters. They will require better planning and much more patience as well. It will be a very different experience. The prop vs. jet contest will be a true test of wills. Can the prop pilot drag the jet jock down low and slow? Will the jet driver be so fixated on the kill that he will take that bait? Interesting times ahead. No good getting into a turn fight with a jet and a prop aircraft. Best you can do in a jet is fight in the vertical.
McMurdo Posted June 23 Posted June 23 Hi i tried to buy the FE this morning twice both times blocked by my Bank any idea why? thanks for any help with this. yes i do have funds in my account :).
AndreiTomescu Posted June 23 Posted June 23 4 hours ago, McMurdo said: i i tried to buy the FE this morning twice both times blocked by my Bank any idea why I usually get this for the adress not being spelled as in the bank data. Very annoying indeed
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