Hoss Posted February 19 Posted February 19 (edited) I've seen much about system requirements, VR, and other concerns from fellow IL2 simmers. I'm hoping that 1C has reached out to HOTAS manufactures and are collaborating on getting their products working as advertised in this Sim like they do in other Sims. My one overriding concern is FFB systems, Moza, WW, and other HOTAS companies who provide us with these fantastic products. I have made the leap into FFB with the Moza AB9, and it is a night and day difference between the AB9 and my now shelved AVA base with the new dampers, cams and heavy spring for extensions installed. My experience in IL2 GB is not as good as my experience in the "Other" sim, the P-47, Mustang, Mossie, Spitfire, F-86, and Mig-15 are alive with FFB. I know the new Beta testers being sorted out now may have some sort of FFB device in their Sim Cockpit. It's going to be interesting to see how it pans out over the closed beta period of testing, hopefully they can provide good feedback to 1C on how its seen, and delivering telemetry to FFB devices. And communication to FFB manufactures so they can put IL2 Korea in their software beta testing sections. But Moza Cockpit Software will not see IL2 Korea as an installed game with a path to the game. So getting correct telemetry from the game may be a problem. Good Luck and I hope the testing goes well and these HOTAS systems are not overlooked. Cheers Edited February 19 by Hoss 1 CPU: Intel Core i7 12700k...Mobo: GIGABYTE Z790 AORUS Elite X WIFI 7....RAM: TEAMGROUP T-Create Expert Overclocking 10L DDR5 64GB...GPU: GIGABYTE GEFORCE RTX 4070 Ti SUPER...SSD (OS) 1TB WD_BLACK NVMe m.2 SSD...SSD (Game) 4TB WD_BLACK NVMe m.2 SSD...PSU: MSI MPG A850G
Aapje Posted February 19 Posted February 19 Moza already has great trouble with supporting the already published games, where they seem to let their customers do the testing. So I don't see them adding support for Korea before it is released, even if they would get access to it. My expectation/hope is that DirectFFB will work at the start and that telemetry support will be added to Cockpit later on. Telemetry might be similar to the GB telemetry and not that much effort to support, or it may be changed a lot. 1CGS hasn't told us anything about it. Quote But Moza Cockpit Software will not see IL2 Korea as an installed game with a path to the game. So getting correct telemetry from the game may be a problem. You can make Moza work with IL-2 GB by just editing the config files of the game. Moza Cockpit can do the configuration for you (assuming you don't have other telemetry-based hardware, because then you need to manually edit anyway), but it is not needed. So if Cockpit doesn't support Korea yet, you can probably just get it to work by editing the config files. 1
Donik Posted February 21 Posted February 21 I also have the AB9. I'd be absolutely flabbergasted if Korea launched without direct input force feedback. You don't need dedicated game support from Moza for that. What you will need from Moza is telemetry support, and as Aapje indicated, we're probably going to be waiting a while for that. Moza takes 1 step forward and 2 steps back with every update they push out. And this hardware has been out nearly 2 years. Even if they did have telemetry support at launch, half of it wouldn't work as intended and the other half would break on their next update. I can't wait to see what FFB hardware comes out from Virpil or WinWing this year. I've only had the AB9 since December and I'm ready to move on simply due to their update incompetence.
Aapje Posted February 21 Posted February 21 Well, I've been enjoying the AB9 for 1.5 years now and Winwing/WINCTRL has delayed their base repeatedly, and it may not even work for my setup. Virpil has given no indication when they will release theirs and with them there is also questions about setup options and pricing. So I'm enjoying my bird in the hand for now. So far I've found an older firmware + setup that I'm happy with and sticking with that for now. 1
Donik Posted February 22 Posted February 22 Yeah for all the trash talk, I am enjoying my AB9. I too have found a software/firmware combo that works well for me.
MNTimBuktu Posted June 25 Posted June 25 Anyone have any advice for getting this working? Want to be ready for tomorrow.
brickcommander Posted June 25 Posted June 25 41 minutes ago, MNTimBuktu said: Anyone have any advice for getting this working? Want to be ready for tomorrow. It seems like you just set force feedback to on withingbthe game and you are good to go.
airsheep_VR Posted June 25 Posted June 25 AB6 here and it is working without issues. When chage aircraft like jets/ props, matching presets must be manually changed too to feel the weapons , trims, etc.
Chamot Posted June 25 Posted June 25 I got some pretty bad, constant stuttering with FFB enabled with my ancient MS FFB2, but I remembered I had that with some planes in DCS too and found a replacement directinput dll for that here (thanks to some members of that community), which apparently worked in IL-2: Great Battles too. It also seems to have solved the stuttering and overall performance issues in IL-2: Korea but unfortunately if I task switch during a mission the FFB dies until the next mission. 3
Banzai Posted June 25 Posted June 25 40 minutes ago, Chamot said: I got some pretty bad, constant stuttering with FFB enabled with my ancient MS FFB2, but I remembered I had that with some planes in DCS too and found a replacement directinput dll for that here (thanks to some members of that community), which apparently worked in IL-2: Great Battles too. It also seems to have solved the stuttering and overall performance issues in IL-2: Korea but unfortunately if I task switch during a mission the FFB dies until the next mission. Same issue here with Microsoft FFB2 joystick. Game is unplayable with FFB on. I am aware of the dinput file solution from DCS. I had a different issue there with joystick lagging with certain modules. Dinput works but my CPU works harder with it, I can see significant increase in temps. Now i just turn off force feedback in game and use SimFFB 'app' to simulate spring tension. I lose FFB effects but at least the game (Korea) is smooth. I don't have this issue in Great Battles. I hope we can get a fix for Korea so I can go back to using FFB. 1
Ensi.Ferrum Posted June 25 Posted June 25 Anyone was able to get the MOZA AB-9 to work properly in IL2 Korea? If yes, please provide a step by step guide, THX.
Donik Posted June 25 Posted June 25 Turn your base on Start the game and fly Done. Direct input FFB works with no setup.
MNTimBuktu Posted June 25 Posted June 25 I got the moza to work, but the effects are pretty limited.. unless I'm doing something wrong.
MNTimBuktu Posted June 26 Posted June 26 Is there a way to get telemetry data from IL2 Korea to the Moza AB9? Right now all I am getting is the direct input
Donik Posted June 26 Posted June 26 There might be a way to "hack" in telemetry but I don't know how to do that. DirectInput effects are limited, but they are not bad in my opinion. You get proper stick feel based on air speed, ground vibration, gun firing vibration, stall vibrations. I do miss gear and flap effects but those have always been telemetry based. But largely, the DirectInput effects have been fine in my opinion. Have you been running into the FFB cutout issue? Seems like once every 5 minutes or so the FFB drops for 1 second while I'm flying but then comes back. It makes the stick jerk quite a bit, and will really F you up when you're pulling g's!
MNTimBuktu Posted June 26 Posted June 26 Yeah, I have been getting the cutout issue. Not sure what's causing it. It's really sporadic and quick. 1
robbiec Posted June 26 Posted June 26 There are a couple of new states coming out in the telemetry, a reasonably confident slideslip and another to be defined. I have TelemFFB working well with a couple of patches and a bug report to Walmis. This is with a Rhino Monster & MFG that has been FFB'd.
minivan Posted June 30 Posted June 30 I've got no dropouts or issues with an OpenFFBoard based stick, not running any telemetry software yet.
1C Game Studios LukeFF Posted June 30 1C Game Studios Posted June 30 There will be some updates to FFB coming in the next update. 1
Rustam Posted June 30 Posted June 30 5 часов назад, LukeFF сказал: There will be some updates to FFB coming in the next update. Намекните хотя-бы, данное обновление планируете в июле месяце?
Uther Posted July 2 Posted July 2 Anyone thinking about or already preordered the new Virpil ffb base? I'm tempted but it's still quite a while to wait.
Donik Posted July 2 Posted July 2 On 6/30/2026 at 12:19 PM, LukeFF said: There will be some updates to FFB coming in the next update. Appreciate that. I'm noticing I still have the FFB dropout issue for about .5 seconds every 5 minutes or so. Are you guys aware of this issue? Is there any log I can provide that may be capturing this behavior so the team can review?
1C Game Studios Regingrave Posted July 3 1C Game Studios Posted July 3 14 часов назад, Donik сказал: Appreciate that. I'm noticing I still have the FFB dropout issue for about .5 seconds every 5 minutes or so. Are you guys aware of this issue? Is there any log I can provide that may be capturing this behavior so the team can review? Hi! What do you mean by dropout, it gets disabled for a few seconds and then gets enabled again? I'll check this issue. What FFB device do you use? If it's MOZA, what FFB method do you use, DirectInput, native or telemetry? 1
Donik Posted July 10 Posted July 10 Hi @Regingrave, my apologies. I seemed to have missed your reply! By dropout, I mean the FFB effects are disabled for about .5 second and then enabled again. Sometimes this happens back to back a few times. Then, it will be fine for 5+ minutes before doing it again. I am running a Moza AB9 in DirectInput mode. Cockpit version 1.1.4.21 and Firmware 1.1.5.2. Please let me know if you need anything else - I'm happy to provide it!
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