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Posted (edited)

Am, I right that using an item from the BLOCKS list puts a group of objects into preassigned locations on the terrain?

So for example I want to add lighting to the runway. Select ARF_LIGHTS...

So I assume I add one BLOCK to each side, the large box that gets drawn is for orientation?

And then I need - BEGIN - FORCE COMPLETE - and any timers I want to use...? This is how Jim's guide outlines it but my lights are not on yet..

Edited by Viking1

Ryzen 7800X3D, AMD 9070XT 16GB, 64GB DDR5@6000, 2x Samsung 990 Pro EVO, LG Ultragear 32 with HDR

AEthelraedUnraed
Posted

No Jim's guide is for searchlights. Runway lights use a unique system that didn't exist yet in GB.

Runway lights (and a few other objects) have embedded effects. Try making it a Linked Entity, then object-linking a Command:Effect MCU to it. The lights should turn on if you trigger the Command:Effect.

  • Thanks 1
Posted (edited)

Et voila!! thanks

 

Edited by Viking1

Ryzen 7800X3D, AMD 9070XT 16GB, 64GB DDR5@6000, 2x Samsung 990 Pro EVO, LG Ultragear 32 with HDR

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