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The 5th Tactical Intelligence Group, Korea


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Posted (edited)

I'm story boarding a new campaign. Here's the background -- what do you all think? I have some unusual missions in mind so building it will depend in part on what triggers are possible to meet the need --

And no, there never was a 5th TI - as far as history records! Will that be a problem Lieutenant?

 

 

 

5th-screen1.jpg

5th-screen1-b.jpg

Edited by Viking1
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  • Upvote 1

Ryzen 7800X3D, AMD 9070XT 16GB, 64GB DDR5@6000, 2x Samsung 990 Pro EVO, LG Ultragear 32 with HDR

AndreiTomescu
Posted

OMG! this is awesome and weird, really.......

ask @sandmarken!! I asked him what he would think about a campaign, semi-historical, semi-fictional, called : "Special air ops in the Korean war"

Count me in for any help (research, ideas, texts, texts 🙂 , testing) except editor programming.

I have a bunch of ideas and scenarios regarding this spec ops missions.

Do you know the "Allmost" campaign from GB ?

  • Like 1

Oreoreeeoyeero! 

Posted (edited)

ha! I figured someone else might be thinking along these lines. Sure, would be fun to work together.

I'll send you my thoughts on the mission outline -- I have about 14 so far, so this was a start but some are better not revealed in public 😉

No missions built yet.. Nope, I never flew the campaign you mention.

 

 

 

camp-gui-3.jpg.7d45b7e8e3817815083c885bae1769c9.jpg

5th-intro.jpg

Edited by Viking1
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Ryzen 7800X3D, AMD 9070XT 16GB, 64GB DDR5@6000, 2x Samsung 990 Pro EVO, LG Ultragear 32 with HDR

Posted (edited)

First mission complete. Storyboard done i think. Creating a video briefing for mission2.

mission list tmp.jpg

Edited by Viking1
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Ryzen 7800X3D, AMD 9070XT 16GB, 64GB DDR5@6000, 2x Samsung 990 Pro EVO, LG Ultragear 32 with HDR

AEthelraedUnraed
Posted
On 9/13/2026 at 2:39 AM, Viking1 said:

Creating a video briefing for mission2.

Did you get the video briefings to work? I tried the old IL2:GB method of renaming a .webm to .bik and playing it with a Media MCU, but the game crashes as soon as I trigger the MCU.

Posted (edited)

It took hours of fiddling around but I seem to have it stable. Message me privately ill share the mission files so you can check it yourself.. 

Meanwhile - This might help.. Note you can also set FADE IN and FADE OUT for media which is helpful for the transition back to the game. You will need the MUTE translator you see at right because the game plays in the background. Less important if you dont have someone's engine running as the game begins. If you dont get this all right, then you can't PAUSE or accel the time in the game. When it all works its pretty neat. I have a detailed tactical briefing, and a tactical mission map coming up. all while Truman delivers his speech in 1950.

timers-media.jpg

Edited by Viking1

Ryzen 7800X3D, AMD 9070XT 16GB, 64GB DDR5@6000, 2x Samsung 990 Pro EVO, LG Ultragear 32 with HDR

AndreiTomescu
Posted

heavyrain.jpg.83094b323742be7d0d8ac81f6936b6bc.jpg

heavy rain, early dawn. but there is no rest for the wicked, nor for those covert ops !

  • Like 2

Oreoreeeoyeero! 

  • 3 weeks later...
Posted

This looks and sounds really good, do you have any update from your last post as to where you are upto?

This looks a real good campaign toplay. 

Posted

it's not good. It's awesome. I say this, not the author (=Viking1), 'cause Viking is quite modest.

So: he's working hard, really. But it takes time to build each mission, since these are .....strange missions, not just go and shoot.

it's the closest thing to the best campaigns i experienced in GB: War in the Channel and Allmost ones.

Flying, orientation and landing skills are required. Good ones.

Also the custom messages, the dinamic intros, the music, are superb.

to answer your question, about 1/3 completed.

Wonderfull work it is.

The overall level of difficulty, i find it quite high. But also rewarding. 

oh, and the patience skill is required. Some missions you have to fly loong, and focused. And when/if you get where you are supposed to get (all those damn rivers and mountains and islands are sooo similar!!!) then the challenge starts, while you are already tired.

Just like in real life.

  • Like 1

Oreoreeeoyeero! 

Posted

Just to keep the interest fresh....

A particular "easy" mission......

These are examples from my 9th attempt.......

in which i finally managed to put the bird down unbroken. For the first time.

island2.jpg.7b7978d7f87d9d05f5e63d3cab2ec653.jpg

Checking the possible take-off path....

island3.jpg.f2e1c662eb22859d250e9d83c40579ea.jpg

after getting the job done, ready for take-off.....

island4.jpg.f0e32236493274e64bfcfad3bdf23319.jpg

all set, ready to go! Brakes on until getting the rpm up, for a swift sprint !

island5.jpg.17a90c791e3083e0df139d1f7430d62a.jpg

And stranded again on the God-forsaken island.

God, I do miss the russian biplane, or the easiness of handling a plane on take off from GB.....

island1.jpg.78a66f575c4965e508e6d4eb97f5ace2.jpg 

Or maybe not. This is closer to the real deal.

10th attempt, here i come! (Tomorrow. Now i'm going to get some sleep. )

Oreoreeeoyeero! 

Posted

Amazing,thank you for your update, it looks awsome as you say!!! Looking forward to your next update in the not to distant future. Happy flying!!

  • Thanks 1
AndreiTomescu
Posted
Tonight i will try this:
🚜 The Bumpy/Soft-Field Technique
  • Keep the Nose Wheel/Tail Light Immediately: The moment you release the brakes and feed in power, hold the control stick firmly back (aft of neutral). Your primary goal is to use aerodynamic elevator authority to lift the heavy nose weight off the suspension as early as possible. This prevents the propeller from striking the ground when hitting a dip and reduces the stress on your landing gear.
     
     
  • Stay in a Three-Point Attitude: Unlike a clean runway where you let the tail rise, on a heavily cratered or bumpy strip, keep the tail low for the entire roll. Letting the tail rise pushes the nose down, meaning the next major bump you hit will likely snap your landing gear or flip the aircraft.
  • Let the Airfield "Launch" You: With 20° of flaps and a tail-low attitude, the Mustang will naturally want to fly at a very low airspeed. When you hit a significant bump at around 85–90 mph, the upward momentum combined with the high lift from your flaps will likely toss you into the air.
  • Ground Effect is Your Best Friend: Once the bumps launch you into the air, do not pull up into a steep climb immediately. The aircraft will be flying dangerously slow and close to a stall. Instead, immediately relax the back pressure on the stick to level out just feet above the ground. Fly horizontally within the "ground effect" to safely accelerate to your obstacle clearance speed (120–130 mph) before initiating your steep climb over the trees.

 

Any advice? 

  • Thanks 2

Oreoreeeoyeero! 

AndreiTomescu
Posted

I really,  really,  really feel stupid, since this will be my 10th attempt!

To get THERE takes about 40 min, so.....you can imagine i really wanna get it done! 

No autopilot or timeskip is possible,  and time compression at 70-100 meters above ground is perilous

Oreoreeeoyeero! 

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