FPGT72 Posted August 27 Posted August 27 I am not sure where to put this so here seems as good as any; I have seen lots of talk about the air units AI but I just watched the ground unit AI do something down right stupid.....I mean flat stupid. I was flying along and what do I know but three commie vehicles putzing down the road. Well I have a full tank of nape so lets roast some reds. My bombing skills being what they are I land my napalm long.....DRAT. Then I see on screen where I am killing the trucks and armor cars....glad I recorded this lets see what happened. Anyone guess.....they drove right into the fire and killed themselves. I think this would be pretty easy to fix, program the ground AI vehicles if fire is ahead stop at worst, turn around at best. First time I have seen that. 1
BlitzPig_EL Posted August 27 Posted August 27 It's harder than you think. But still hilarious. I napalmed a train a couple week ago and the locomotive and tender emerged from the fire still running down the track, on fire. It eventually rolled to a stop and I got credit for the kill. That is plausible. Wish I hade taken a screenshot. 1
Mark_Krieger Posted September 8 Posted September 8 Yes. Ground AI vehicles tend to suffer massive accidents on craters, they jump from destroyed bridges or go to the water when the bridge is full of stopped or destroyed vehicles... I don't know if it's easy or difficult to fix, but without any doubt it should be a maximum priority because it breaks all immersion. CPU AMD Ryzen 7800 X3D, GPU AMD Radeon RX 7900 XTX, RAM: 64 Gb DDR5, VR Headset: Quest 3.
sandmarken Posted September 17 Posted September 17 There is an MCU in the editor to make the vehicles scatter to the side of the road; you can program them to do that, for example, if any of them take damage, or if enemies are at a set distance away, or even, I think, with a complex trigger upon the detection of a bomb inside a set area.
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