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Posted

I am not sure where to put this so here seems as good as any;

I have seen lots of talk about the air units AI but I just watched the ground unit AI do something down right stupid.....I mean flat stupid.

I was flying along and what do I know but three commie vehicles putzing down the road.  Well I have a full tank of nape so lets roast some reds.  My bombing skills being what they are I land my napalm long.....DRAT.  Then I see on screen where I am killing the trucks and armor cars....glad I recorded this lets see what happened.

 

Anyone guess.....they drove right into the fire and killed themselves.  I think this would be pretty easy to fix, program the ground AI vehicles if fire is ahead stop at worst, turn around at best.

First time I have seen that.

  • Upvote 1
BlitzPig_EL
Posted

It's harder than you think.  But still hilarious.

I napalmed a train a couple week ago and the locomotive and tender emerged from the fire still running down the track, on fire.   It eventually rolled to a stop and I got credit for the kill.   That is plausible.  Wish I hade taken a screenshot. 

  • Like 1
  • 2 weeks later...
Mark_Krieger
Posted

Yes. Ground AI vehicles tend to suffer massive accidents on craters, they jump from destroyed bridges or go to the water when the bridge is full of stopped or destroyed vehicles... I don't know if it's easy or difficult to fix, but without any doubt it should be a maximum priority because it breaks all immersion.

CPU AMD Ryzen 7800 X3D, GPU AMD Radeon RX 7900 XTX, RAM: 64 Gb DDR5, VR Headset: Quest 3.

  • 2 weeks later...
sandmarken
Posted

There is an MCU in the editor to make the vehicles scatter to the side of the road; you can program them to do that, for example, if any of them take damage, or if enemies are at a set distance away, or even, I think, with a complex trigger upon the detection of a bomb inside a set area.

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