jack333 Posted August 26 Posted August 26 Hi, when I plan a mission in career mode I can change the weapon loadout of my aircraft, but can I also change the weapon loadout of the other aircraft in my group? How do I do that, if it's even possible? Thanks. 1
actionhank Posted August 26 Posted August 26 (edited) 1 hour ago, jack333 said: Hi, when I plan a mission in career mode I can change the weapon loadout of my aircraft, but can I also change the weapon loadout of the other aircraft in my group? How do I do that, if it's even possible? Thanks. There should be a little gear icon when you select the planes for the mission when you're still on the map view. You'll click on that to select the weapons for the flight assigned to that mission, which will also apply to your plane if you're in the mission. Edited August 26 by actionhank 2
Viking1 Posted August 27 Posted August 27 It works perfectly too. I give myself and my wingman custom paint <for my wingie, via the pilot roster> then I let the rest of the flight with standard paint and I often arm the group differently than the ordnance I carry myself. Love this ability. Ryzen 7800X3D, AMD 9070XT 16GB, 64GB DDR5@6000, 2x Samsung 990 Pro EVO, LG Ultragear 32 with HDR
Valis Posted August 27 Posted August 27 12 hours ago, jack333 said: Hi, when I plan a mission in career mode I can change the weapon loadout of my aircraft, but can I also change the weapon loadout of the other aircraft in my group? How do I do that, if it's even possible? Thanks. You have to do it (as Actionhank demonstrated) in the planning room. When you reach the last screen before you jump into the cockpit you can only edit your own aircraft (which is a bit annoying)
migmadmarine Posted August 27 Posted August 27 If you're conducting a mission with two flights of 4, is it possible to have each of those flights armed differently?
AndreiTomescu Posted August 27 Posted August 27 Nope. Everyone has the same kit, only you can change for yourself compared to what you've set for the group, being the boss and such. Oreoreeeoyeero!
BlitzPig_EL Posted August 27 Posted August 27 I gave my flight napalm last night on a mission. Big mistake. The AI are clueless about how to properly deploy napalm against ground targets, they ended up burning up a lot of innocent vegetation, and not much else.
1C Game Studios LukeFF Posted August 27 1C Game Studios Posted August 27 3 hours ago, BlitzPig_EL said: I gave my flight napalm last night on a mission. Big mistake. The AI are clueless about how to properly deploy napalm against ground targets, they ended up burning up a lot of innocent vegetation, and not much else. Yes, this is on the to-do list of things the AI needs to do better. 4
migmadmarine Posted August 28 Posted August 28 18 hours ago, AndreiTomescu said: Nope. Everyone has the same kit, only you can change for yourself compared to what you've set for the group, being the boss and such. Shame, would be nice to be able to do things like assign one group cluster munitions and rockets then task them with AAA suppression or something during the course of the mission, while the rest of the groups handle the main targets.
AndreiTomescu Posted August 28 Posted August 28 Well, the night is young. This new sim is just blossoming. Slowly. So such a feature might be added in the future, but only after the complex radio commands are fully implemented and working fine. You know , in @Jaegermeister scripted campaign, the 14th mission i think, after we went wild with bombs (not so efficient, actually) another formation, Mustangs this time, came in hot, with nalpam, and really did the job done. And it worked fine. You might wanna try that. Also, if/when persistent damage will finally be implemented, you could make a first run to suppress AAA, and then make a second run to bomb whatever is there. This might be easyer to implement. I really would appreciate this persistent damage feature...... 2 Oreoreeeoyeero!
FPGT72 Posted August 30 Posted August 30 On 8/27/2026 at 12:26 PM, LukeFF said: Yes, this is on the to-do list of things the AI needs to do better. I have had good luck with it, where I do have problems is with the air to air collisions. I have been run into on short final, and again on route to the mission. One of my escorts just flew straight into me. 1
Viking1 Posted August 30 Posted August 30 On 8/27/2026 at 10:04 PM, AndreiTomescu said: Also, if/when persistent damage will finally be implemented, you could make a first run to suppress AAA, and then make a second run to bomb whatever is there.. Meanwhile its a natural tactical move to make a SEAD run first with yiur flight, then come back around after other high value targets. Would be helpful to have such a command to give.. suppress air defenses.. Ryzen 7800X3D, AMD 9070XT 16GB, 64GB DDR5@6000, 2x Samsung 990 Pro EVO, LG Ultragear 32 with HDR
AndreiTomescu Posted August 30 Posted August 30 2 hours ago, Viking1 said: Would be helpful to have such a command to give.. suppress air defenses.. Flight/entire group.....attack....ground targets.....AAA targets. Ain't saying it works flawlessly, but it's there.... 1 1 Oreoreeeoyeero!
Viking1 Posted August 31 Posted August 31 (edited) Actually after two tries with this command it really does not work. You have to use ATTACK GROUND -- ANY GROUND -- otherwise they circle above the target until they get picked off by AAA. And even then, you may have to order them to attack a second time. Mind you I'm fighting the AUTO commands here. When I hear myself give the order to engage, I then reorder them to join formation so they dont suddenly wander off. Then when I have set up the attack I'm issuing the attack command. But as we know the command structure and AI is all in revision to allow us the OPTION to have these automatic orders issue. so everything may change and hopefully improve. Edited August 31 by Viking1 Ryzen 7800X3D, AMD 9070XT 16GB, 64GB DDR5@6000, 2x Samsung 990 Pro EVO, LG Ultragear 32 with HDR
FPGT72 Posted September 3 Posted September 3 On 8/31/2026 at 11:01 AM, Viking1 said: Actually after two tries with this command it really does not work. You have to use ATTACK GROUND -- ANY GROUND -- otherwise they circle above the target until they get picked off by AAA. And even then, you may have to order them to attack a second time. Mind you I'm fighting the AUTO commands here. When I hear myself give the order to engage, I then reorder them to join formation so they dont suddenly wander off. Then when I have set up the attack I'm issuing the attack command. But as we know the command structure and AI is all in revision to allow us the OPTION to have these automatic orders issue. so everything may change and hopefully improve. I have had bad luck with any ground or any air. I see my people coming back to base loaded just like they took off. Where I do have better luck is when I am specific, attack arty, attack AAA, then they do that. I will bounce around with this and have had better luck. I would love to know just what the little circle does when I start to issue commands. I would think I could pick a target but that does not seem to work.
Viking1 Posted September 3 Posted September 3 (edited) Until the broken stuff is fixed its a beautiful single player game.. will be great when our orders are followed what's the point in all this brass if the lower ranks dont do what they're told 😉 Edited September 3 by Viking1 Ryzen 7800X3D, AMD 9070XT 16GB, 64GB DDR5@6000, 2x Samsung 990 Pro EVO, LG Ultragear 32 with HDR
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