Whittle Posted August 19 Posted August 19 I use vjoy devices and my own software to make some useful functions, such as controlling axes with buttons or encoders, using the throttle's mini sick for brake axes, and of course using a modifier button to double the number of functions I can bind. When attempting to bind inputs from a vjoy device, IL2 will always detect the input from the hardware device first, hence preventing the vjoy device from being bound. This makes sense, but is annoying for anyone who triggers vjoy outputs from their hardware. As a work-around I made my program cycle a selected vjoy button or axis, or replay button sequences, to enable them to be bound without pressing the physical controls. This was the only way I could make IL2 GB and Korea bind vjoy inputs. DCS avoids this issue by allowing the user to specify the device that the program should listen to when binding controls - it would be nice if IL2 had the same option.
YoYo Posted August 19 Posted August 19 Wouldn't Hidhide possibly help with this problem? I use it in my IL-2 GB because it doesn't detect more than 8 controllers. You could create a dedicated profile for Korea (what should the simulator see and what should it not see?). Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only.
Whittle Posted Wednesday at 11:15 PM Author Posted Wednesday at 11:15 PM Probably, but I think this should be a feature of the game, so that users don't need to install third party tools to work around this long-standing limitation of the IL-2 series. Obviously there are much higher priorities currently, however, from experience, this is quite an easy feature to add.
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