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Cockpit view FOV Angle Adjustment


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BRSQD.Pendiuk78
Posted

Gentlemen, I have a question... why is it that even after setting the pilot's position in the cockpit, closing the canopy causes my pilot to shift forward—much like adjusting the seat closer to the instrument panel—which, in my opinion, significantly reduces the FOV? This effect didn't happen in *IL-2: Great Battles*. Is there a specific setting in *Korea* to fix this? 

Best!

BlitzPig_EL
Posted

Did you adjust the pilot's head position initially with the canopy open or closed?

Is the Vr or a monitor?

I use TrackIR with a monitor and have never experienced this.

BRSQD.Pendiuk78
Posted

It’s definitely really strange... If I set my pilot position with the canopy open, I got push forward when I close it... And with the canopy closed, I can't move as far back as I can when it's open... I use TrackIR with a 43" UHD monitor.

BlitzPig_EL
Posted

Set it up with the canopy closed, in flight, with the aircraft set to auto level.  See if that fixes it.

Posted
2 hours ago, BRSQD_Pendiuk78 said:

Gentlemen, I have a question... why is it that even after setting the pilot's position in the cockpit, closing the canopy causes my pilot to shift forward—much like adjusting the seat closer to the instrument panel—which, in my opinion, significantly reduces the FOV? This effect didn't happen in *IL-2: Great Battles*. Is there a specific setting in *Korea* to fix this? 

Sounds like the head movement restriction is part of the canopy, and your desired head position is too far back than is allowed. So if you close the cockpit, your head gets pushed forward to be in the allowed space.

  • Upvote 1
Dash,Polder
Posted

Think they restricted it tighter because the pilots body is now part of the scenery, and if you drift to far off the mark the decapitated neck begins to show.  

  • Upvote 1
Posted (edited)

In GB  when canopy is open you can't move forward, but when it's closed you can move forward significantly more. 

Edited by Husar
BRSQD.Pendiuk78
Posted

+

4 hours ago, BlitzPig_EL said:

Set it up with the canopy closed, in flight, with the aircraft set to auto level.  See if that fixes it.

...It doesn't work, man... I tried exactly what you said... unfortunately..

BRSQD.Pendiuk78
Posted
1 hour ago, Dash,Polder said:

Think they restricted it tighter because the pilots body is now part of the scenery, and if you drift to far off the mark the decapitated neck begins to show.  

Reading ur point Dash..... make some sense.. however, when I perform the test after setting the pilot's position in the cockpit with the canopy open.. I turn my gaze to 6 o'clock, execute the command to close the canopy, and my pilot isn’t projected forward.. only when I turn to 12 o'clock does the aircraft panel come much closer to the panel.. It´s makes me think that there might be some possible bug?
 

  • 2 weeks later...
BRSQD.Pendiuk78
Posted

The question is.. its can be fixed like CLOD.. BOS.. DCS.. Everyone I,ve spoken about has complained the same thing.. 

FuriousMeow
Posted (edited)

I don't know what you're doing, but I can't replicate it.

I've tried two things.

1) Just opening and closing my cockpit, no impact on my view.

2) Cockpit open, moving as high as I can in my seat using TrackIr to go as high as possible view point, remaining there and closing the cockpit. When the cockpit closes, my viewpoint gets moved down a bit but that's to be expected as I went a bit higher with the cockpit open than possible with it closed. That's with the Il10, but same thing happens with the La11. My viewpoint doesn't get forced closer to the instrument panel just further down into the seat.

If you are setting viewpoint with the canopy open, and expecting it to stay there when the canopy closes it won't because it are outside the canopy boundaries.

Edited by FuriousMeow
TCW_Brzi_Joe
Posted (edited)

There is difference between cockpits in korea, some are more restrictive, or better to say strange. Mostly propeller planes have smaller cockpits / virtual head boxes. You were probably talking about different planes.

I play vr, and I figured that my hmd position is restricted, and not my head. That means if I look up (my head is in same position, but my vr goggles will go up, out of "head box"), then my game shifts my position. It is same if I look down.

That feels strange, and should be also corrected.

Edited by TCW_Brzi_Joe
  • Upvote 1
Posted

D:\IL2Series\game\data\LuaScripts\snapviews

In the snapviews folder find the *.svc file that corresponds to the aircraft of choice.

The settings to the first cvc = line correspond to:

`+tilt up         `-rotate left              `+ forward    `+upwards       `-left         `-1 = 150 FOV
`-tilt down    `+rotate right            `- back         `-downwards    +right        `1 = 30 FOV

The values here define the center point of the pilot position. Make incremental changes to these values, make the file read-only and then check what happens in the aircraft when you are at a relaxed and neutral position in your seat after pressing the center-view key (numpad 5).

If you move your head forward and press the center-view key, the cockpit will have shifted forward once you move your head back to the neutral position.

The cockpit view is oriented relative to where your head is when you press the center-view key.

This works in IL-2 Great Battles. I have not experimented with this in IL-2 Korea yet.

Create a spreadsheet in Excel or Google Sheets to keep a record of changes and results, until you find the setting that is suitable.

Once the file is marked read-only this center-point setting will remain. If you want to shift the cockpit view slightly for a particular day move your head towards the position where you want the view to move to and then press the center view key. When you move your head to the neutral position the view will adjust.

I don't use the snapviews and don't make any adjustments to these values.

Of course, you can use the ins/del home/end keys to alter your position in cockpit and the save-position key to get starting values saved into the *.svc file.


 

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BRSQD.Pendiuk78
Posted

I think I'm not making myself clear, friends... what I can already do is set the pilot's centered position with a FOV angle that I believe is the most suitable... just like what I usually set in IL2 GB.. the point here is that when I activate the cockpit closure, this position that I had configured until then is not respected, and the pilot is projected forward with a FOV smaller than what I had already set.. Detail: even with an open cockpit takeoff, when starting the plane's roll on the runway, this effect repeats, where the pilot is also projected forward... 

It's certainly a bug, which I believe shouldn't happen.

  • Like 1
Dash,Polder
Posted

No, it's the price we pay for having a pilots body these days, they've more than likely made a decision to keep you pinned far tighter to match the neck so it doesn't look goofy and generate complaints when the pilots body is on.  Otherwise you'll end up looking down your own pilots hollow neck way too easy, you can see it if you turn the pilot body on and turn the cockpit restrictions off.  

Just turn it off where you can, wish they would separate the functions of external views locked out from restricted cockpit movement, that would solve a lot of issues. 

FuriousMeow
Posted

That's not a bug, it sounds like you are trying to set a viewpoint that is "out of bounds." 

I don't experience this, if it's a bug with viewpoint setting everyone would be impacted. 

You said you set the view with the cockpit open, that can put your head in a position that isn't allowed with the cockpit closed. When you start moving forward, your viewpoint again gets moved in due to the air flow around the canopy preventing the head from being in the slipstream.

Sounds to me like you got used to putting your viewpoint somewhere it really shouldn't have been with GB, otherwise you wouldn't be trying to setup a viewpoint with the canopy open. 

  • Upvote 1
BRSQD.Pendiuk78
Posted

No no Furious Meon.. ... there's a YouTube video of Krupinski where he gets 10 kills in a single sortie. Right at the start, while he's starting up the P-51's engines, the angle at which he's viewing the cockpit is identical to mine. However, when he closes the canopy, his pilot doesn't get pushed forward—unlike in my case, where that is happening… and he while flying this FOV works well..

I’m still looking for fixed it

best!

  • Like 1
FuriousMeow
Posted (edited)

You really should get a video of this then, or a track, and upload it so it can be reviewed. Also find out what the commonality is between you and the others you've reached out to that also have this. 

That someone else has the same viewpoint and isn't experiencing this is a pretty good indicator it isn't a bug but something else going on. 

Edited by FuriousMeow
Posted
On 9/4/2026 at 2:09 PM, FuriousMeow said:

You really should get a video of this then, or a track, and upload it so it can be reviewed. Also find out what the commonality is between you and the others you've reached out to that also have this. 

That someone else has the same viewpoint and isn't experiencing this is a pretty good indicator it isn't a bug but something else going on. 

Is this the video?

 

FuriousMeow
Posted
1 hour ago, 2Late said:

Is this the video?

 

I think so, that's the one I wasted last watched. 

FuriousMeow
Posted (edited)
On 9/11/2026 at 6:09 PM, BRSQD.Pendiuk78 said:

Yep, you went too far back. That's normal. Otherwise your viewpoint would be in your brain stem with the cockpit closed.

Also not limiting your FOV, that's still 120 degrees.

I can replicate that, and it absolutely makes sense that behavior.

 

Edited by FuriousMeow
BRSQD.Pendiuk78
Posted

Sorry FMeow... my FOV still 105 degrees...not 120!  My face It´s too much close the panel..
Large diference flying GB or any kind of aircraft in DCS for exemple... 

A lot of guys of my squad is very disapointed with this issue...

 

  • 1C Game Studios
Posted

There is no issue here, as @FuriousMeow has noted. If you set a camera position that's outside the camera boundaries when the canopy closes, your head position will automatically be forced inside those limits. Been there, done that, experienced it myself. If you want a wider field of view with the canopy closed, use the camera zoom function.

FuriousMeow
Posted (edited)

Then you need to change your FOV with the camera zoom. Moving your head doesn't adjust FOV, just head position. I can have 120 FOV but my head position saved so my view would just be the gunsight. You don't have the display in the upper right showing FOV so I assumed you were fully zoomed out.

The view is not too close by any means at FOV 120 and within the boundaries. The viewpoint you are trying to set would have the eyeballs looking from the head rest. 

It's not an issue. 

Edited by FuriousMeow
  • Upvote 1

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