Patricks Posted August 14 Posted August 14 Title sums it up, I constantly use the draw function (especially online) to see distance, heading, etc in Korea Briefing Map. would love to see that carried over, is it possible? 1 ALL testing is done in VR - GIGABYTE X870E AORUS Elite WIFI7, Thermaltake 1200w PS \AMD Ryzen 7 9800X3D - Corsair iCue Titan Liquid CPU cooler \ 64GB G.Skill Z5 DDR5 \ SBlasterX G6 \ 4TB NvMe M.2 Boot Drive \ ZOTAC GAMING GeForce RTX 5090 SOLID OC 32GB GDDR7 - Nvidia 610.88drivers \ 3 Samsung LC32G53TQWUXEN 32" 7680x1440 at 144Hz Gsync \ Win11 Pro Ver. 25H2 - Build 26200.8973 \ TIR 5 \ Warthog HOTAS with VPC WarBRD joystick base \ MFG V3 Pedals \ TM MFDs on 2 8" Lilliputs \ Simgears ICP \ Pimax Dream Air VR running 72hz at Steam 100% 3872x3516 (per eye) OpenXR.
Avimimus Posted August 19 Posted August 19 Most likely it isn't. If I recall correctly Korea has a new graphics interface that is written in a completely different language, and this was done because the old software that was used for menus (and some parts of the user interface) in Great Battles is no longer supported and can't be easily updated. I could be wrong though.
Dash,Polder Posted Thursday at 06:27 PM Posted Thursday at 06:27 PM Not simply graphics engine updates but the UI software pack itself is long out dated, not much they can do with it in Great Battles since it isn't their own code and long ago ceased development by the owners. If you look at the game credits in each game you can see the different UI engines and their respective companies that own and license them. They are not the same, so highly unlikely to ever see this.
1C Game Studios LukeFF Posted Thursday at 07:36 PM 1C Game Studios Posted Thursday at 07:36 PM Yes, Scaleform, the software behind the GB UI, was deprecated almost a decade ago. It's a major reason why we moved to Noesis for Korea. 1 1
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