jack333 Posted August 10 Posted August 10 Hi, is there any way to reduce the size of aircraft labels to a symbol with red for enemies and blue for friends? Thanks and regards. 2
Serdalf Posted August 10 Posted August 10 There used to be a mod in IL2 GB for changing the aircraft icons... but I can’t remember who made that mod... actually... you could choose which icons to use... it would be great if we could have that option... 1
Remontti Posted August 10 Posted August 10 You can't. I'd like to show icons on friendly planes only within 500m. But someone else would want something different. Customisable icons would be ideal. 3
Strangy Posted Saturday at 10:53 AM Posted Saturday at 10:53 AM On 8/10/2026 at 6:27 PM, Serdalf said: There used to be a mod in IL2 GB for changing the aircraft icons... but I can’t remember who made that mod... actually... you could choose which icons to use... it would be great if we could have that option... It was this mod https://forum.il2sturmovik.com/topic/38978-mod-icons/ I would also like something similar in Korea. 1 1
Vandal Posted Sunday at 04:01 AM Posted Sunday at 04:01 AM (edited) I extracted this from the Graphics1.gtp file and converted the comments to English. You have to put it in your "IL2series\data\graphics\ folder" This is a new cfg file for Korea that was not present in Great Battles. I'm using it myself and I can verify that it does work. You will have to edit what you want. To get rid of the name and range from the icons you will see a section for name and distance for the object icons. Change the scale to 0.0. hudicons.cfg Edited Sunday at 04:03 AM by Vandal 1 1
jack333 Posted Sunday at 09:45 AM Author Posted Sunday at 09:45 AM Hi Vandal, thank you so much for your work. I'd like you to explain how to remove the names of objects, planes, and the distance, leaving only a small marker on the object with the colors red for enemy and blue for friendly. The waypoints and ground waypoints should also be removed. I apologize, but I'm a bit clumsy. Thank you and best regards.
jack333 Posted Sunday at 11:47 AM Author Posted Sunday at 11:47 AM (edited) Hi, Vandal, ignore my previous post. I've tried the configuration you provided, and that's exactly what I wanted. Thanks in advance. Edited Sunday at 11:50 AM by jack333
Vandal Posted Sunday at 02:06 PM Posted Sunday at 02:06 PM I 2 hours ago, jack333 said: Hi, Vandal, ignore my previous post. I've tried the configuration you provided, and that's exactly what I wanted. Thanks in advance. Cool. Glad you got it figured out. That's what mine looks like too. I have attached a zip file with the DDS image files that the game uses to display all the object, navigation and helper markers. You can edit these in Photoshop or a free program I use called Paint.net. In Paint.net you can remove ones you don't want, make them smaller, bigger or whatever. When you go to save the new one the program automatically picks the right DDS format for output. The zip file has a folder structure that matches where these files are placed in your game folder after editing. The data folder should be copied into your main IL2Series folder. All the images are the game default. Icon Images.zip 1
jack333 Posted Sunday at 02:07 PM Author Posted Sunday at 02:07 PM Just now, Vandal said: I Genial. Me alegra que lo hayas resuelto. El mío también se ve así. He adjuntado un archivo zip con los archivos de imagen DDS que el juego usa para mostrar todos los marcadores de objetos, navegación y ayuda. Puedes editarlos en Photoshop o en un programa gratuito que uso llamado Paint.net. En Paint.net puedes eliminar los que no quieras, hacerlos más pequeños, más grandes o lo que sea. Cuando vayas a guardar el nuevo, el programa selecciona automáticamente el formato DDS correcto para la salida. El archivo zip tiene una estructura de carpetas que coincide con la ubicación de estos archivos en tu carpeta del juego después de editarlos. La carpeta de datos debe copiarse en tu carpeta principal de IL2Series. Todas las imágenes son las predeterminadas del juego. Imágenes de iconos.zip 58,56 kB · 0 descargas Thank´s
Vandal Posted Sunday at 03:45 PM Posted Sunday at 03:45 PM (edited) 43 minutes ago, Remontti said: Wow. Does this cause issues in MP? I'm not sure as I don't play multiplayer. This is no different than HUD mods for Great Battles, its the same process. So you might investigate if Great Battles HUD icon mods are OK in multiplayer. I would think so because it only changes the icons. If a MP server allows you to use icons there should be no problem. If it doesn't allow icons then they won't show up anyway. If anyone wants the full package with some instruction I have added a mod package in the modding section of the forum here. Edited Sunday at 03:48 PM by Vandal grammer 1
Husar Posted Sunday at 07:44 PM Posted Sunday at 07:44 PM 7 hours ago, jack333 said: Hi, Vandal, ignore my previous post. I've tried the configuration you provided, and that's exactly what I wanted. Thanks in advance. Hi. what exactly to change to have only that marker ?
Vandal Posted yesterday at 01:20 AM Posted yesterday at 01:20 AM (edited) 5 hours ago, Husar said: Hi. what exactly to change to have only that marker ? Download the hudicons.cfg file above. Place it in your “IL2Series\data\graphics\” folder. Open the file in notepad, edit it and save it. If you want to completely remove the name and distance of objects on the HUD, find the sections named “// TEXT USED TO DISPLAY THE OBJECT NAME” and “// TEXT USED TO DISPLAY OBJECT DISTANCE”. Inside these sections you will find a parameter name “Scale”. Set this to 0.0 and the icon texts will be gone. EXAMPLE: // TEXT USED TO DISPLAY THE OBJECT NAME [Name=0] // font used when rendering // bitmap font (see data\graphics\Fonts) // if empty or omitted, default: "graphics\\Fonts\\font32l.txt" Font = "graphics\\Fonts\\Font32korM.txt" // scaling (size) to make it smaller or larger // default: 0.015 Scale = 0.015 //<<Set this to 0.0 to hide object name text // Normalized RGBA; specify normalized color values in this order: red, green, blue, alpha // if not used (section or field omitted), the color will be taken from the Coalition section // Color = 1.0,0.0,1.0,1.0 [end] // TEXT USED TO DISPLAY OBJECT DISTANCE [Distance=0] // font used when rendering // bitmap font (see data\graphics\Fonts) // if empty or omitted, default: "graphics\\Fonts\\font32l.txt" Font = "graphics\\Fonts\\Font32korM.txt" // width,height // pixels BackgroundSize = 14.0,9.0 // distance between the name and distance text (with a background they can overlap and need to be separated) // pixels OffsetBetweenNameAndDistance = 0.0 // 12.0 OffsetBetweenNameAndDistanceNAV = -5.0 // -15.0 // scaling (size) to make it smaller or larger // default: 0.0125 Scale = 0.0125 //<<<<Set this to 0.0 to hide distance text // Normalized RGBA; specify normalized color values in this order: red, green, blue, alpha // if not used (section or field omitted), the color will be taken from the Coalition section //Color = 0.0,1.0,0.0,1.0 [end] Edited yesterday at 01:27 AM by Vandal 1 1
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