Hauggy Posted Sunday at 12:54 AM Posted Sunday at 12:54 AM Keep in mind I have a 5060Ti and a 1920x1080 (Flat Screen) STEP 1: IN-GAME GRAPHICS SETTINGS Landscape Filter: Set to "Normal" (Avoid "Sharpen" as it causes ground crawl). Antialiasing: Set to "4x" (Matches the configuration file below). HDR: Set to "OFF" (High contrast heavily increases edge shimmering). [STEP 2: NVIDIA CONTROL PANEL SETTINGS] Open NVIDIA Control Panel -> Manage 3D Settings -> Program Settings. Add "IL-2 Sturmovik" (IL-2.exe) and change the following lines: Antialiasing - Mode: "Enhance the application setting" (This allows NVIDIA's transparency supersampling to work alongside the game's native MSAA). Antialiasing - Transparency: "4x (Supersample)" or "8x (Supersample)". Anisotropic Filtering: "16x". Texture Filtering - Quality: "High Quality". [STEP 3: NVIDIA DSR (CRUCIAL FOR 1080p SCREENS)] Running the game at a higher internal resolution is the single most effective weapon against aliasing. In NVIDIA Control Panel (Global Settings), find "DSR - Factors". Check "2.25x DL" (Deep Learning Dynamic Super Resolution - DLDSR). This scales a 1920x1080 display cleanly up to 2880 x 1620 using AI downscaling. Apply the changes. [STEP 4: STARTUP.CFG EDIT] Because the in-game menus can sometimes bug out or fail to apply anti-aliasing properly, you must force it via the configuration file. File Path: Steam\steamapps\common\IL-2 Sturmovik Great Battles\data\startup.cfg Open the file with Notepad, find the [graphics] section, and change it as explained : ini [graphics] 3dhud = 0 adapter = 0 bloom_enable = 0 canopy_ref = 0 desktop_center = 1 detail_rt_res = 2048 draw_distance = 1.00000 far_blocks = 1 fps_counter = 0 fps_limit = 240 full_height = 1620 full_width = 2880 fullscreen = 1 gamma = 1.00000 grass_distance = 200.00000 hdr_enable = 0 land_anisotropy = 4 // CHANGE FROM 2 TO 4: Forces 16x Anisotropic Filtering land_detail = 1 land_tex_lods = 3 max_cache_res = 1 max_clouds_quality = 3 mgpu_compatible = 0 mirrors = 3 msaa = 3 // CHANGE FROM 1 TO 3: Sets in-game MSAA to 4x multisampling = 2 // CHANGE FROM 0 TO 2: Fully activates the Multi-Sampling engine or_ca = 0.00000 or_enable = 0 post_sharpen = 0 // CHANGE FROM 1 TO 0: Disables sharpening to stop pixel crawl preset = 3 // CHANGE FROM 2 TO 3: Sets baseline profile to Custom/Ultra prop_blur_max_rpm_for_vr = 155 rescale_target = 1.00000 shadows_quality = 4 ssao_enable = 0 // CHANGE FROM 1 TO 0: Disables SSAO (optional, fixes shimmering around tree bases) vsync = 0 win_height = 1080 win_width = 1920 [END]
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