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Anyone using the new Pimax Evo software and Sboys3 Native SteamVR Driver?


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Intrepid
Posted

As the title asks has anyone tried with new software and driver?

Has it improved performance with IL2?

  • 1 month later...
Dash,Polder
Posted (edited)

Be wary of the latest EVO 2.0 /pimax play version 2.0.4, the hidden mask function no longer works in either Great Battle nor Korea.  That alone gave a tremendous boost to performance allowing higher resolutions.   If you crop using the FOV alone without the hidden mask trim, it'll be like looking through postage stamps with the corners chopped.  Wait till they fix it, hard to believe they let this one slip out.  Think they only care about the quadviews in that other jet game.  

Edited by Dash,Polder
TCW_Brzi_Joe
Posted

I tried sboys3 driver on og crystal (with still wrong crystal warping profile).   There are many options there available (i.e. fov croping, separate vertical and horizontal supersampling, and detailed picture management. I saw many things for first time), but beware of too much changing. I was trying different options, and very soon I was vr sick. I needed several hours in real world to get better. But once when you set your vr right, then you can use it same as over pimax play.

OG crystal has wrong profile, but I think for all hmds sboys3 driver changes default vr resolution (ss=1). In pimax play my default is 4312*5100 per eye, and in sboys something about my panels resolution (ca 2900*2900). This gives impression of huge performance boost, but acutually it isn't. 

There is no much magic options left which are not already implemented in pimax play / evo.

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