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Motoadve
Posted

3,000 plus bush pilot and warbird pilot, (only have flown the piston engine planes in game) flight simmer for 30 years.

Korea is great, the feel of flight, the landings could be one of the best in the simulation industry, stalls feels realistic too, Force Feedback its the best of any other sim IMHO also the DM its pretty believable , weather its on and off, some clouds don't look good, other look amazing, overall great job.

Wish list, I hope they implement wake turbulence, because it does make a difference.

Only issue I am having its the performance in VR and lack of resolution, hope it will improve with time, my PC is pretty fast AMD 9800X3D, and a 5090 and still I don't get smooth game at medium high settings.

 

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FuriousMeow
Posted

Wake turbulence has been present since RoF, single player only though. 

Motoadve
Posted

I never felt it in IL2 or Korea, where in DCS its modelled very well, just like IRL

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Posted
23 hours ago, Motoadve said:

Only issue I am having its the performance in VR and lack of resolution, hope it will improve with time, my PC is pretty fast AMD 9800X3D, and a 5090 and still I don't get smooth game at medium high settings.

This issue unfortunately comes up quite often. We're talking about high-end hardware, too. I'm keeping my fingers crossed that this will be resolved finally.

Welcome on the sky over Korea! 💪

Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only (Meta Quest Pro).

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FuriousMeow
Posted

It doesn't visibly shake the cockpit, but I've flown behind planes in their wake and lost lift to a wing or otherwise had disturbances that caused control issues that otherwise wouldn't occur not getting behind a plane. 

=ILS=_Abu_27
Posted
On 2026/8/5 at AM7点01分, Motoadve said:

3000多名丛林飞行员和战机飞行员(游戏中只驾驶过活塞发动机飞机)飞行慢炖30年。

韩国很棒,飞行的感觉,着陆可能是模拟行业中最好的之一,失速也很真实,力反馈是我认为最好的模拟,DM也很可信,不管时好时坏,有些云看起来不太好,有些看起来很棒,总体来说做得很棒。

愿望清单,我希望他们能实现尾流湍流,因为这确实有影响。

我唯一的问题是VR性能和分辨率不足,希望时间会改善,我的电脑挺快的AMD 9800X3D,显卡是5090,但中高画质下游戏依然不流畅。

 

你设置好了,可以做到90帧,流畅。 

Motoadve
Posted
10 hours ago, FuriousMeow said:

It doesn't visibly shake the cockpit, but I've flown behind planes in their wake and lost lift to a wing or otherwise had disturbances that caused control issues that otherwise wouldn't occur not getting behind a plane. 

Its not even close to how it feels IRL

Here I am chasing another warbird, wake turbulence moves your plane around and you loose control of your plane when you cross it, you move your controls and nothing happens, at low altitude can make you crash.

 

I dont see this in Korea or ever saw it in IL2, if there is wake turbulence, then its super mild.

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Talisman
Posted (edited)
1 hour ago, Motoadve said:

Its not even close to how it feels IRL

Here I am chasing another warbird, wake turbulence moves your plane around and you loose control of your plane when you cross it, you move your controls and nothing happens, at low altitude can make you crash.

 

I dont see this in Korea or ever saw it in IL2, if there is wake turbulence, then its super mild.

Agreed.  I would very much like to experience this real world effect in relation to the complexity of real world air combat.  I think it would introduce somewhat of a reality check for us comfy home chair PC pilots.  I hope the developers will take note of this thread and implement this effect.

It might sort out the men from the boys, lol, no offence intended. 😜

Thank you for this thread.

Happy landings,

Talisman

Edited by Talisman
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LuftManu
Posted
On 8/5/2026 at 1:01 AM, Motoadve said:

3,000 plus bush pilot and warbird pilot, (only have flown the piston engine planes in game) flight simmer for 30 years.

Korea is great, the feel of flight, the landings could be one of the best in the simulation industry, stalls feels realistic too, Force Feedback its the best of any other sim IMHO also the DM its pretty believable , weather its on and off, some clouds don't look good, other look amazing, overall great job.

Wish list, I hope they implement wake turbulence, because it does make a difference.

Only issue I am having its the performance in VR and lack of resolution, hope it will improve with time, my PC is pretty fast AMD 9800X3D, and a 5090 and still I don't get smooth game at medium high settings.

 

Cool to learn about a real pilot expeirence Motoadve!! Thanks for sharing! Hope they improve VR performance (and AI for me 🙂 )

Big hugs

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Rig: RTX 5090 ASUS TUF / Ryzen 9850 X3D /Gigabyte X870E Pro X3D Motherboard / 48 GB DDR5 Teamgroup 8000 MT/s / MSI 321 URX QD-OLED 32" 4K

robzerg
Posted (edited)
4 hours ago, Motoadve said:

Its not even close to how it feels IRL

Here I am chasing another warbird, wake turbulence moves your plane around and you loose control of your plane when you cross it, you move your controls and nothing happens, at low altitude can make you crash.

 

I dont see this in Korea or ever saw it in IL2, if there is wake turbulence, then its super mild.

It's reassuring to learn that Motoadve is a Beta Tester - hopefully this means his feedback will be incorporated and, perhaps eventually, we will get wake turbulence of the type he describes modelled in the sim. 

Beautiful flying in the video btw:classic_ohmy:!

What type of plane is that - it looks a bit like a Soviet equivalent of the T-6 Harvard?

 

Edited by robzerg
Jaegermeister
Posted

In scripted campaigns, people complain loudly if you include air turbulence at all, let alone level 3 or 4. It would have to be a feature that was optional or there would be a lot of negative comments about how it spoils their shots.

I personally agree and think turbulence on a stormy or clear cold day is an added welcome layer of realistic immersion.

  • Upvote 2

Ryzen 7 7800X3D l 32GB DDR5-6000 l RX 7900 XTX 24GB - AMD Adrenalin V.26.6.4 l HP Reverb G2 I Windows 11 Home

Posted
7 minutes ago, Jaegermeister said:

In scripted campaigns, people complain loudly if you include air turbulence at all, let alone level 3 or 4. It would have to be a feature that was optional or there would be a lot of negative comments about how it spoils their shots.

I personally agree and think turbulence on a stormy or clear cold day is an added welcome layer of realistic immersion.

People complain about the turbulence, but I think it's mainly because of how it was implemented (random disconnected bobbing). The way it's implemented in MSFS 2024 feels much better and would probably be acceptable to most players.

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avenger91
Posted

I'm typed in the TBM Avenger, P/TF-51 Mustang, L29 Delfin, and fly T6 Texans, Stearmans, BT13's, etc and I agree. It is by far the best sim out there.

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Motoadve
Posted
19 hours ago, robzerg said:

It's reassuring to learn that Motoadve is a Beta Tester - hopefully this means his feedback will be incorporated and, perhaps eventually, we will get wake turbulence of the type he describes modelled in the sim. 

Beautiful flying in the video btw:classic_ohmy:!

What type of plane is that - it looks a bit like a Soviet equivalent of the T-6 Harvard?

 

CJ6 Nanchang, it started as a copy of a Yak 18 then got wider cabin, faster and more fuel capacity.

Honestly it flies easier than a Cessna , super predictable, easy to fly and  to do aerobatics, bit off topic but since I fly both I did a comparison video.

 

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  • 3 weeks later...
Veritasvincitx
Posted
On 8/4/2026 at 7:01 PM, Motoadve said:

3,000 plus bush pilot and warbird pilot, (only have flown the piston engine planes in game) flight simmer for 30 years.

Korea is great, the feel of flight, the landings could be one of the best in the simulation industry, stalls feels realistic too, Force Feedback its the best of any other sim IMHO also the DM its pretty believable , weather its on and off, some clouds don't look good, other look amazing, overall great job.

Wish list, I hope they implement wake turbulence, because it does make a difference.

Only issue I am having its the performance in VR and lack of resolution, hope it will improve with time, my PC is pretty fast AMD 9800X3D, and a 5090 and still I don't get smooth game at medium high settings.

 

Dave, 

I'm a relatively high timed private pilot who began taking lessons when my feet could reach the rudder pedals, soloed at sixteen, with PPL at seventeen. I was born into the aviation community and remain close ties to this day (though I'm currently not flying due to a medical issue). I've got just shy of a twenty hours solo in an SNJ, loads of time in T-34s, and 2.6 in a P-51D over twenty years ago. I agree with every word you've said here, man. A few things were left out, I feel, because it would make the experience less enjoyable - they didn't replicate the asymmetric effect and P-factor that anyone who has flown a Mustang is familiar with at high angle of attack and low airspeed. You can push the mercury right into the red without being rolled upside down in the sim. I would prefer that for flight sim purposes. Also, you always have to fly a P-51, stay way ahead of it at any point of the flight envelope. They've relaxed that here. But, as far as the basic handling, aerodynamics, general "feel" of the aircraft, how she trims out, and instantaneous power response - it feels like a high performance warbird should feel like. More so than any other combat flight sim, and I've been playing them since the early 90s as a kid, haha. Secret Weapons of the Luftwaffe (1991) was my introduction to PC combat flying! 

Il-2 Korea is the most fun I've had in a very long time flying combat on the PC and it's largely because I feel like I'm at the controls of a fighter. I'm loving it and can't wait to see what else they come out with in the future and how it evolves. Cheers, man. 

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  • 3 weeks later...
SonicGBOMB
Posted (edited)

Agree with all the above comments, this sim for me is by far the most immersive flying experience I've ever had having 'flown' pretty much every sim going back to Fighter pilot on the ZX spectrum and has become somewhat addictive, especially on Multiplayer.

The flight physics are superb, the F80 tendency to flick if you get too enthusiastic with the AOA, the buffet through the stick immediately prior (Moza AB9) and the recovery technique is extremely realistic. Mach tuck with the mig, the simulation of compressor stall and surge if you mishandle a jet a slow speed and disrupt the airflow, the shaking of panels, the damage modelling and numerous failure modes after taking damage, weather model and effects, weapons effects etc etc, I could go on and on. I was actually so impressed with the sim I paid for another copy for my best friend (and online wingman) as he couldn't see past DCS (where we spent most of our time previously). After a couple of evenings in an online server he's now totally converted and has gladly repaid me.

As for my flying background, also a real world Warbird Pilot (Soko Kraguj), been flying vintage British military jets for the last 20 years on and off, raced Formula 1 at Reno and Internationally in addition to owning and flying multiple high performance aerobatic types so its fair to say I'm very much a "stick and rudder" guy with plenty of classic jet time so this sim is right up my street!

Edited by SonicGBOMB
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  • 2 weeks later...
Cpt.Stall_McAugerin
Posted
On 8/6/2026 at 7:00 AM, Motoadve said:

Its not even close to how it feels IRL

Here I am chasing another warbird, wake turbulence moves your plane around and you loose control of your plane when you cross it, you move your controls and nothing happens, at low altitude can make you crash.

 

I dont see this in Korea or ever saw it in IL2, if there is wake turbulence, then its super mild.

 You have made me miss our Yak52 in a bad way !!         I would hate to fuel her up these days..   What a fanatastic aircraft !!!!

Posted

Судя по тому что здесь собрались реальные пилоты летающие даже сейчас, наберусь смелости задать один волнующий меня вопрос. Как Вам уважаемые пилоты удаётся осуществлять управление по тангажу и по курсу на взлёте не повредив самолёт? Моё мнение что в игре "Корея" с этим есть проблема, малейшее отклонение РУС и педалей на скоростях менее 200 км/ч ведёт к сильнейшей реакции самолёта на изменение тангажа или курса. В результате погнутый винт и заглохший двигатель или занос в сторону и сломанные шасси и крыло. Настройки кривых отклика осей тангажа и рысканья а также элеронов перебрал похоже уже все возможные варианты. Если сильно искривить эти настройки то на взлёте более менее можно поднять заднюю стойку до взлётной скорости но в полёте самолёт становится очень вялым. У меня удлинённая ручка джойстика и педали но вот на взлете ничего не могу с этой проблемой поделать. В игре "Великие сражения" с этим проблем нет, подъём задней стойки произвожу до взлётной скорости и прекрасно контролирую самолёт до взлёта, по курсу так же. И в полёте самолёт сохраняет хорошую реакцию на крен, тангаж и рысканье. Кто ни будь из реальных пилотов участвующих в дискуссии этой темы, может выслать мне игровой трек записи взлёта на поршневом самолёте из игры "Корея", а так же настройки кривых отклика для джойстика по осям крена, тангажа и рысканья самолёта. Видео из ютуба пожалуйста не предлагать, нужен именно игровой трек. Можно обращаться в личку данного форума. 

Given that actual pilots—including those currently flying—have gathered here, I’ll take the liberty of asking a question that’s been bothering me. Esteemed pilots, how do you manage pitch and heading control during takeoff without damaging the aircraft? In my opinion, there is an issue with this in the "Korea" title: the slightest movement of the stick or rudder pedals at speeds below 200 km/h causes an extreme reaction in pitch or heading. The result is often a bent propeller and a stalled engine, or the plane veers off course, breaking the landing gear and wing. I’ve tried just about every possible configuration for the pitch, yaw, and aileron response curves. If I heavily adjust the curves to make it manageable, I can lift the tail before reaching takeoff speed, but the aircraft becomes very sluggish in flight. I use an extended joystick and pedals, yet I still can't solve this takeoff issue. I have no such problems in "Great Battles"; I can lift the tail before takeoff speed and maintain excellent control of the aircraft—including heading—right up until liftoff. It also remains responsive to roll, pitch, and yaw inputs while airborne. Could any of the real pilots participating in this discussion send me an in-game track file of a piston-engine aircraft takeoff from "Korea," along with their joystick response curve settings for roll, pitch, and yaw? Please, no YouTube videos—I specifically need the in-game track file. You can contact me via private message on this forum.

 

I apologize for the potentially poor-quality Google translation!

AMD Ryzen 7 9800x3D, AMD Radeon RX9060 XT 16Gb, оперативка 32Gb, монитор 27д. 1920*1080п.

AEthelraedUnraed
Posted
23 hours ago, Sashka13 said:

I apologize for the potentially poor-quality Google translation!

You don't need to apologise, it's appreciated that you took the effort 🙂

I'm not a warbird pilot, but what you describe sounds like some configuration issue. I don't have any such issues on either of my PCs. For me, the F-51 is just as easy to control on the ground as in GB (taking into account that Korea has a more detailed surface). Other aircraft also don't show any issues.

I don't think the problem is the curves (at least not originally; perhaps by now you've changed them so much that they are). Is it possible that there's a conflict? E.g. that your joystick's X axis also controls your brakes?

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Posted
3 часа назад, AEthelraedUnraed сказал:

You don't need to apologise, it's appreciated that you took the effort 🙂

I'm not a warbird pilot, but what you describe sounds like some configuration issue. I don't have any such issues on either of my PCs. For me, the F-51 is just as easy to control on the ground as in GB (taking into account that Korea has a more detailed surface). Other aircraft also don't show any issues.

I don't think the problem is the curves (at least not originally; perhaps by now you've changed them so much that they are). Is it possible that there's a conflict? E.g. that your joystick's X axis also controls your brakes?

Нет, конфликтные ситуации с назначением одной оси на разные команды у меня отсутствуют. Количество настроек кривых отклика осей в Корее мной перепробовано много, но ни одна из настроек не привела к управлению похожему на управление в игре ВС. Глядя видео из игры Корея от некоторых игроков, видно, что они так же испытывают проблемы на взлёте, от этого взлётная скорость у них на поршневых самолётах сильно завышена. Они так же не могут оторвать хвост до взлёта и взлетают с трёх точек на скоростях выше 200 км/ч, что не есть правильно. Также во время воздушного боя и прицеливания у них есть (у меня тоже такое бывает) сильная болтанка мешающая точной стрельбе. В ВС такой проблемы у меня не наблюдается, отклик самолёта на небольшие отклонения джойстика менее чувствительны но более точны чем в Корее. По этому у меня и возникает вопрос всё ли нормально с чувствительностью осей джойстика в игре Корея? Ведь с этим же джойстиком в игре ВС я вполне нормально справляюсь со взлётом.  

 

No, I don't have any conflicts arising from assigning the same axis to multiple commands. I’ve experimented with numerous axis response curve settings in *Korea*, but none of them resulted in handling characteristics similar to those in *GB*. Watching videos of *Korea* gameplay from other players, it’s clear they also struggle during takeoff; consequently, their takeoff speeds in piston-engine aircraft are excessively high. They are unable to lift the tail before takeoff and instead lift off in a three-point attitude at speeds exceeding 200 km/h, which isn't correct. Furthermore, during dogfights and aiming, they experience—as do I—severe instability that hinders accurate shooting. I don't encounter this issue in *GB*; the aircraft's response to small joystick inputs is less twitchy yet more precise than in *Korea*. This leads me to wonder: is the joystick axis sensitivity in *Korea* working as it should? After all, I handle takeoffs perfectly well using this same joystick in *GB*

AMD Ryzen 7 9800x3D, AMD Radeon RX9060 XT 16Gb, оперативка 32Gb, монитор 27д. 1920*1080п.

Posted

Вот мои настройки кривых отклика и треки со взлётом в играх "Великие сражения" и "Корея". Может кто подскажет что я делаю не так.

И так ВС:

2026_10_7__9_34_41.jpg.02a4cf82439caad945400cf1d43476dd.jpg2026_10_7__9_34_59.jpg.e2d61e5cbc98bd6e8086ef28052e23c0.jpg2026_10_7__9_35_7.jpg.5a7af163518f7b23d6638eed571fdb2f.jpg

Ну и сам трек: взлёт на Ла-7.

https://disk.yandex.ru/d/hmYuD14wRcFIaA

Далее настройки из Кореи:

2026_10_7__7_54_33.jpg.83478a2efa1273f2ce0496073c1cd3a2.jpg2026_10_7__7_54_38.jpg.df79b655fc7046e71365a173fcddc1cf.jpg2026_10_7__7_54_43.jpg.9ec3f4af1fa2dbe62eac27068ed9db27.jpg

Треки, два взлёта, на Як-9П и МиГ-15.

https://disk.yandex.ru/d/aNjqKWi3H6J3zQ

Надеюсь разница очевидна, тем более что подобная проблема судя по форуму не только у меня.

 

 

 

AMD Ryzen 7 9800x3D, AMD Radeon RX9060 XT 16Gb, оперативка 32Gb, монитор 27д. 1920*1080п.

Posted

There is a conversation going on over on the Aircraft discussion forum in relation to the F51 on exactly this issue, I also just commented there that the takeoff handling is far off from reality....

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