MRsteve Posted July 27 Posted July 27 (edited) Hi all, Been playing Sturmovik for a long time, but only just bought 'Tank Crew' I am seriously impressed with this product. I have one problem, and sadly it's killing my immersion... I am getting artifacts, to be exact, a grid pattern appearing in some trees. I have found one example of this from 2016, but no answers - https://forum.il2sturmovik.com/topic/22172-graphics-glitch/ I have updated/backdated driver version, experimented with FXAA/MSAA in/out of the game. Also have tried different DX LOD bias via Nvidia Inspector as well as sharpening. Hopefully someone else has had similar and fixed it. Thanks for any thoughts or advice, Steve NVIDIA Quadro RTX 6000 Intel(R) Xeon(R) W-3235 CPU @ 3.30GHz, 3300 Mhz, 6 Cores, 12 Logical Processors 48gb DDR5 Edited July 27 by MRsteve
MajorMagee Posted July 27 Posted July 27 Yes there is a fix of sorts. A small file called dither is the reason for the regular pattern of transparent hole in the trees. Using one that has a randomized pattern makes it a bit less noticeable. It needs to be located in Data\Graphics\Textures. Random Dither.zip 1 Service To The Line, On The Line, On Time! 9800X3D, 64 GB DDR5, RTX 5070-Ti 1024 GB/s @ 2700 MHz 0.85V, Calibrated 8 bit IPS 3440x1440 @ 100Hz
Husar Posted July 27 Posted July 27 I have noticed this dither in trees near horizon, it's a old form of optimization. 1
MRsteve Posted July 27 Author Posted July 27 (edited) Thank you so much for your replies and help guys! I have tried the supplied file and it has made improvements (I think!!) Thank you! Here is a screen (cropped, I haven't got a crazy screen size) captured after using your dither file, it's not game breaking, but sure is immersion killing. I'm running at 1080, but could up the resolution if needed, helpful? Any other thoughts as to what could be done? I use Nvidia Inspector. Thanks again for the help, I'd love to get Tank Crew running like a dream. Steve (Edit) As a test I removed the dither file entirely and started game, same issue. Edited July 27 by MRsteve
MRsteve Posted July 27 Author Posted July 27 If anyone has similar issues - here's what solved it for myself. Hopefully it will help.
Husar Posted July 27 Posted July 27 (edited) SGSS does work with dx11/12 games? I was using SGSS in Dx9 Rise of flight. BTW using both FXAA and MSAA ? Edited July 27 by Husar 1
MRsteve Posted July 27 Author Posted July 27 (edited) Thanks for input Husar. 'SGSS does work with dx11/12 games?' - certainly seems to, or can you advise otherwise? I found this helpful - 'DirectX 11: Support is sporadic; SGSSAA only functions if the specific game natively implements traditional MSAA. Many DX11 titles have switched to TAA or other methods, rendering SGSSAA ineffective or causing graphical glitches' I found using both MSAA and FXAA gave me a good look without any performance hitch, would you advise specifically against using both? The LOD Bias is the true source of my fixed problem I feel. It's very hard to judge sometimes. Look forward to your input. Thanks for your time, Steve. Edited July 27 by MRsteve Extra Info
MajorMagee Posted July 27 Posted July 27 The problem with SGSSAA is that it turns some of the effects smoke red-brown! I found that to be even more than annoying so I stopped using SGSSAA. 1 Service To The Line, On The Line, On Time! 9800X3D, 64 GB DDR5, RTX 5070-Ti 1024 GB/s @ 2700 MHz 0.85V, Calibrated 8 bit IPS 3440x1440 @ 100Hz
MajorMagee Posted July 27 Posted July 27 (edited) As you get more into Tank Crew you may be interested in some of the Mods that were developed. Sadly most of them are back on the old website and are hard to search for. Tank Crew Specific https://forum.il2sturmovik.com/forum/142-mods/ General BoX Mods with some that are helpful for optimizing Tank Crew https://forum.il2sturmovik.com/forum/114-mods/ Here's something from the new site. Edited July 27 by MajorMagee 1 Service To The Line, On The Line, On Time! 9800X3D, 64 GB DDR5, RTX 5070-Ti 1024 GB/s @ 2700 MHz 0.85V, Calibrated 8 bit IPS 3440x1440 @ 100Hz
MRsteve Posted July 27 Author Posted July 27 Thanks for your kind response! I wondered why everything turned red! I'll take a look at these mods, cheers!
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