Stonehouse Posted May 23 Author Posted May 23 no changes post 7.007 but apologies the AQMB_QMB and career AAA attack range mod is still WIP as I've just not had spare time to do the analysis. Intel Ultra9 285K, ROG Strix Z890-A, 32 GB RAM, RTX 5070 Ti 16GBVRAM and driver 591.86, Win11 Pro, Saitek Pro Flight Combat pedals, Warthog HOTAS, TM Cougar MFDs, Monitor resolution 2560x1440 at 164kHz using G-Sync. Graphics settings maximum.
nt55551 Posted May 27 Posted May 27 On 5/23/2026 at 2:24 AM, Stonehouse said: no changes post 7.007 but apologies the AQMB_QMB and career AAA attack range mod is still WIP as I've just not had spare time to do the analysis. I think the accuracy of heavy flak units can be buffed a bit but all good for now. Career expansions on the horizon for Odessa and Leningrad soon anyways
AcesDarthBubu Posted June 1 Posted June 1 Hello @Stonehouse, not sure whether there is any tweak for the mod that can get the AAA prioritizing bombers rather than whomever at highest altitude. Been observing a while that AAA tends to focus on fighter escorts flying higher up than the bombers.
Stonehouse Posted June 2 Author Posted June 2 15 hours ago, AcesDarthBubu said: Hello @Stonehouse, not sure whether there is any tweak for the mod that can get the AAA prioritizing bombers rather than whomever at highest altitude. Been observing a while that AAA tends to focus on fighter escorts flying higher up than the bombers. I wish. No unfortunately. It's been a bugbear of mine since I first worked on the mod but it seems to be baked in down below where we can see. The AAA should prioritise the biggest threat to the thing/s they are defending but instead attack the escorts. I can only think it is a RoF inheritance due to the game initially only being fighters for the player so to make life exciting for players they set the guns to attack fighters first. Intel Ultra9 285K, ROG Strix Z890-A, 32 GB RAM, RTX 5070 Ti 16GBVRAM and driver 591.86, Win11 Pro, Saitek Pro Flight Combat pedals, Warthog HOTAS, TM Cougar MFDs, Monitor resolution 2560x1440 at 164kHz using G-Sync. Graphics settings maximum.
AcesDarthBubu Posted June 2 Posted June 2 39 minutes ago, Stonehouse said: I wish. No unfortunately. It's been a bugbear of mine since I first worked on the mod but it seems to be baked in down below where we can see. The AAA should prioritise the biggest threat to the thing/s they are defending but instead attack the escorts. I can only think it is a RoF inheritance due to the game initially only being fighters for the player so to make life exciting for players they set the guns to attack fighters first. That's bad news indeed, thought it has some prioritization matrix that can be adjusted. I hope the dev changes it when they release the bombers DLC, it will be funny seeing the fighters getting all the flaks where as the bombers have a smooth sailing journey especially on the western front where opposition already scarce. Thanks for the info.
Stonehouse Posted June 13 Author Posted June 13 On 5/23/2026 at 4:24 PM, Stonehouse said: no changes post 7.007 but apologies the AQMB_QMB and career AAA attack range mod is still WIP as I've just not had spare time to do the analysis. ditto 7.008 1 Intel Ultra9 285K, ROG Strix Z890-A, 32 GB RAM, RTX 5070 Ti 16GBVRAM and driver 591.86, Win11 Pro, Saitek Pro Flight Combat pedals, Warthog HOTAS, TM Cougar MFDs, Monitor resolution 2560x1440 at 164kHz using G-Sync. Graphics settings maximum.
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