Tiberius Posted Thursday at 05:06 AM Posted Thursday at 05:06 AM It seems that some targets, which have been destroyed, don't show as destroyed. It happened for trucks and some boxes, even some smaller buildings (target was 8th Army on Combat Box server). Additionally, some targets don't "look" destroyed. The dam on dam busters map of combat box was hard to tell, whether it was destroyed or not, because the wall of the dam was still displayed as undamaged. The building next to it seems to have had some damage, but didn't look destroyed. Seeing wrecks, black colors, burn marks, rubble, etc would help. 1
YoYo Posted Thursday at 06:21 AM Posted Thursday at 06:21 AM Sometimes I'd also have the entire scene, including the smoke, disappear, only to suddenly reappear after the plane turned around. It's a bit strange. I noticed this when pressing Ctrl+F3 "flyby"; the destroyed vehicles were gone, only to reappear a few seconds later, along with the smoke. Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only.
Husar Posted Thursday at 12:35 PM Posted Thursday at 12:35 PM (edited) 6 hours ago, YoYo said: Sometimes I'd also have the entire scene, including the smoke, disappear, only to suddenly reappear after the plane turned around. It's a bit strange. I noticed this when pressing Ctrl+F3 "flyby"; the destroyed vehicles were gone, only to reappear a few seconds later, along with the smoke. Same since ROF - optimization but too aggressive, like introduced in GB disappearing plane midair when a pilot is killed Edited Thursday at 12:36 PM by Husar
YoYo Posted yesterday at 06:04 AM Posted yesterday at 06:04 AM 17 hours ago, Husar said: Same since ROF - optimization but too aggressive, like introduced in GB disappearing plane midair when a pilot is killed But what does this have to do with a game that came out in 2009? Come on ! The IL-2 BoX did not have this problem let's add. This needs fixing. It's hard to talk about optimization in a direction you're not looking at. Yesterday I flew too, dropped bombs, and wanted to see the effect. F3 flyby key and... there were no targets! So I looked in that direction. All the objects disappeared. The bombs fell somewhere, smoke appeared, but without any guards. They only reappeared after a while. This wasn't a problem in the IL-2 BoX, so let's add, it's not a matter of optimization, but simply a bug. Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only.
Husar Posted yesterday at 06:33 AM Posted yesterday at 06:33 AM (edited) 36 minutes ago, YoYo said: The IL-2 BoX did not have this problem let's add. This needs fixing. It's hard to talk about It had but was fixed. Yesterday I watched il-2 stumovik deser wing Tobruk where a guy was attacking ground units, the smoke and dust is done in this game very good, it's add to immersion, but in Korea the act of attacking is nice with that new ground objects physics but after that the the place looks too calm. About the objects disappearing , this is a problem and can be observed on airfields too. Edited yesterday at 06:40 AM by Husar
Husar Posted yesterday at 07:06 AM Posted yesterday at 07:06 AM 58 minutes ago, YoYo said: It's hard to talk about optimization in a direction you're not looking at Exactly how it works, you are not looking so drawing something behind where you are not looking would be wasting CPU cycles. If you are not looking directly at objects it doesn't mean that game world is not calculating that entity. 1
Husar Posted yesterday at 01:17 PM Posted yesterday at 01:17 PM (edited) @YoYowhat you think when there is a smoke colum and you look back , then look again, the state of smoke is changed and game need to preserve the state and continuity of that animation. One way to optimize was to stop emition and start the smoke animation again when you see it again but it break immersion. Edited yesterday at 01:19 PM by Husar
YoYo Posted yesterday at 02:58 PM Posted yesterday at 02:58 PM 7 hours ago, Husar said: Exactly how it works, you are not looking so drawing something behind where you are not looking would be wasting CPU cycles. If you are not looking directly at objects it doesn't mean that game world is not calculating that entity. Let's call things by their names, this is an obvious bug, not an optimization as you write. 1 hour ago, Husar said: @YoYowhat you think when there is a smoke colum and you look back , then look again, the state of smoke is changed and game need to preserve the state and continuity of that animation. One way to optimize was to stop emition and start the smoke animation again when you see it again but it break immersion. There's no simulator that behaves like this. I don't know what you're basing this on or what your experience is, but it doesn't work that way in IL-2 BoX, DCS, or MSFS (I'm not talking about RoF because that's ancient history). Each of these simulators generates a circle around the player, which may have LODs depending on distance, but it's absolutely not true, as you wrote, that if you're not looking in that direction, objects disappear. The fact that I noticed this doesn't indicate any optimization, but a bug. As you wrote, "if you're not looking," how do I know that? Because I'm looking. This doesn't follow the logic you wrote. As I said, simulators (and many games do) use LODs, not something that disappears completely, as in IL-2 Korea. This can even be observed on tracks that also record where we look. Optimization is something else and please do not give this argument because it is ridiculous. Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only.
Husar Posted yesterday at 03:30 PM Posted yesterday at 03:30 PM (edited) 40 minutes ago, YoYo said: Let's call things by their names, this is an obvious bug, not an optimization as you write. There's no simulator that behaves like this. I don't know what you're basing this on or what your experience is, but it doesn't work that way in IL-2 BoX, DCS, or MSFS (I'm not talking about RoF because that's ancient history). Each of these simulators generates a circle around the player, which may have LODs depending on distance, but it's absolutely not true, as you wrote, that if you're not looking in that direction, objects disappear. The fact that I noticed this doesn't indicate any optimization, but a bug. As you wrote, "if you're not looking," how do I know that? Because I'm looking. This doesn't follow the logic you wrote. As I said, simulators (and many games do) use LODs, not something that disappears completely, as in IL-2 Korea. This can even be observed on tracks that also record where we look. Optimization is something else and please do not give this argument because it is ridiculous. You don't get it ? I was talking about effects like a smoke not an object 🙄 I shoked that you don't remember that whole cites blocks where disappearing in GB Normandy map , when you turned you head from view and come back to view again?? How you know you ask ? - it's not fast enough to draw again when in player view again BTW we are not talking about LOD. Edited yesterday at 03:39 PM by Husar
YoYo Posted yesterday at 03:47 PM Posted yesterday at 03:47 PM (edited) 22 minutes ago, Husar said: You don't get it ? I was talking about effects like a smoke not an object 🙄 Objects disappear, then reappear, the same with effects. AAA shoots from an empty spot (we only see bright bullet streaks), after a while a full gun, for example, will appear there. There is no gradation for LODs As for the IL-2 BoX, this is a pretty good example, with quick shots from various angles, including the cockpit. The smoke is still visible, without the impression of complete disappearance as in the IL-2 Korea: Edited yesterday at 03:53 PM by YoYo Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only.
Husar Posted yesterday at 04:03 PM Posted yesterday at 04:03 PM 12 minutes ago, YoYo said: As for the IL-2 BoX, this is a pretty good example, with quick shots from various angles, including the cockpit. The smoke is still visible, without the impression of complete disappearance as in the IL-2 Korea: I told you it was fixed by design or faster algorithm. I'm aware that objects have problem in Korea as I witnessed that issue when flaying fast close to airfield - they appear suddenly when I was closing.
Dash,Polder Posted 23 hours ago Posted 23 hours ago Your going to suffer this even more intense if you don't have the game, your VR headset, and whatever neck swinging third party app all in the same alignment. When one can't see targets looking to the side its a strong clue one or more of your apps is not in alignment with the others. It's not always the games fault. You should always have return to cockpit, center VR view, center necksafer commands all on the same button and start your VR HMD centered and calibrated to your fixed seated position, and always started up in that spot, not the floor, not a shelf, nor turned any degrees off forward. Than you can fire up the game and hit center to calibrate everything. If you don't do this the effects your seeing gets magnified even worse. The game thinks your view is in another direction and won't render objects where your screens are looking, or it does the cut off clipping within your view range making it glaringly obvious and annoying. You shouldn't see it if everything is properly aligned, smokes and targets will begin rendering before they ever come back into your screens FOV. Than you'll only see it if your system is marginal and can't keep the pace with very rapid head swings.
YoYo Posted 12 hours ago Posted 12 hours ago 11 hours ago, Dash,Polder said: Your going to suffer this even more intense if you don't have the game…. ? The problem with disappearing effects and objects affects both 2D and VR, the entire game engine in the Early Access phase, it doesn't matter whether you use a 3D HMD or TiR and a 2D monitor. 15 hours ago, Husar said: I told you it was fixed by design or faster algorithm. I'm aware that objects have problem in Korea as I witnessed that issue when flaying fast close to airfield - they appear suddenly when I was closing. Interesting. It is likely that this algorithm needs to be improved to work as fast as in IL-2 BoX if this is the problem in IL-2 Korea. Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only.
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