Gunfreak Posted July 5 Posted July 5 When I do an integrity check on a mission I'm working on. I get lots of failures. And most seems to be blocks not having waypoints. But blocks are just static stuff like tents, etc. Seems unnecessary they should have waypoints.
Habu Posted July 5 Posted July 5 Devs had put some waypoints alone which gave some errors, but there are many elements that don't have a script which gave an error too. For the second point, we have to wait for an update of the template. For the first one, the waypoint, you can delete them.
Jaegermeister Posted July 5 Posted July 5 57 minutes ago, Habu said: Devs had put some waypoints alone which gave some errors, but there are many elements that don't have a script which gave an error too. For the second point, we have to wait for an update of the template. For the first one, the waypoint, you can delete them. The waypoints are used as labels for cities. They are in the map scenery as Marks. It does not make any difference to the mission functionality Ryzen 7 7800X3D l 32GB DDR5-6000 l RX 7900 XTX 24GB l HP Reverb G2
Habu Posted July 5 Posted July 5 21 minutes ago, Jaegermeister said: The waypoints are used as labels for cities. They are in the map scenery as Marks. It does not make any difference to the mission functionality I agree, but it gives a check integrity error.
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