Denisik Posted July 1 Posted July 1 (edited) FRONT LINE — virtual war. Here you become a participant in a real military campaign, where every combat sortie influences the subsequent development of events, and every tank raid benefits the front. The server features a large-scale strategic system: Dynamic frontline; Territorial offensives and defenses; Play both aircraft and tanks; Create groups and share experience among all participants; Transport aircraft with real-world missions: supplying garrisons and airfields; Military columns, trains, and naval convoys supporting frontline logistics; Factories producing resources for the front; Bridges and crossings, which are crucial for logistics; Encirclement of troops ("cauldrons") and the fight to break them; Historical appearance of equipment; Changing weather and time of day; Rank system (similar to a garage), statistics, and an in-game economy; In-game statistics system; Rewarding intelligence; Radio station with range tracking directly in Team Speak; Bounty and award system (under development); Squad management system (coming soon); Squad statistics (coming soon); We are creating a server by players, for players, that operates 24/7. It's challenging, yet engaging. It's filled with emotions, both positive and negative, with ups and downs. The majority of success in war is achieved through teamwork, with fists striking the frontline, not just "open palm" strikes, which are the main driver of the battlefield. Organizing players into groups for coordinated strikes is the main goal of the project. At this point in time, this is not the final project. We continue to develop the project based on player support and are working daily to improve it, constantly adding new mechanics and features. We still have many ideas and plans! Join the virtual war today! Join the war! Website | Forum | Team Speak | Discord | Server Information Edited July 1 by Denisik 1 2 5
Kirilius83 Posted July 2 Posted July 2 For those who fear air defense guns How to destroy air defense: 1. Air defenses can be distracted – while the guns are firing at the first plane, the second plane can attack those guns. If the guns start firing at the second plane, the first plane can attack. The same goes for the third, fourth, and so on planes. 2. Air defense fires at a lead point; the aiming device is located on the aircraft's movement vector. If the plane is flying straight, it will arrive at that point. If the plane is flying in an arc, it will be in a different location when the shells reach the aiming device. 3. Speed is life. The faster you fly, the harder it is for air defense to hit you. Fast and maneuverable aircraft have an advantage (the Il2 is slow and cumbersome in a dive, making it more difficult for it. Its only help is its armor and the VYA-23, but that's not enough). According to my observations, air defense lead tables are compiled for speeds up to 600–650 km/h; if the plane flies faster, the air defense starts to miss more often. 4. Air defenses are often positioned in clusters or groups (especially at airfields) – a single bomb in the center of a group destroys or frightens the crews of several guns in that group. The Me-109 has a 250 kg bomb – it does good damage to an air defense group. The USSR has a 100 kg bomb – it does less damage to a group. 500 kg bombs allow you to drop them not on the center, but somewhere nearby. And then finish off the survivors with machine guns. 5. Light air defense fires at altitudes of up to 3-3.5 km. Heavy air defense often misses at altitudes of 3.5-5 km. Bombing from this altitude is safe (to some extent, of course). You can also bomb from a steep dive: fly at an altitude of 3.5-4 km, set the throttle to idle, roll vertically downwards, dive at an altitude of 1.5-2 km (approximately the lower edge of the sight), and level off at low altitude in a smooth arc. This maneuver doesn't require air brakes and is easily performed by the BF-110, ME-109, and, of course, the PE-2. The player must quickly and accurately aim vertically and control maximum speed (use the stick smoothly and carefully!); as a bonus, you get a high escape speed. Minimal time spent in the light AA fire zone. Results: a light and maneuverable aircraft bombs AA guns at high speed and low altitude and finishes them off with machine guns (if there are as many aircraft as AA groups, you can destroy them with machine guns in the first pass). Otherwise, dive vertically with bombs, make a long turn, and then make a second pass with machine guns to finish off the survivors. After destroying the air defenses, you can move on to other targets. (Hide behind trees and hills as you turn for the next attack) The IL-2 requires a slightly different tactic: fighters distract the air defenses with the first wave, while the air defenses fire at the fighters, the second wave of IL-2s attacks and destroys the air defenses with machine guns. (If an IL-2 attacks the air defenses head-on without support, many IL-2s are shot down.) The Pe-2 (and probably the BF-110) can drop large bombs (or many bombs) from afar (from level flight or a dive), which will scare off the air defenses, after which it will descend and finish off the remaining air defenses before they escape. The BF-110 has many cannons for this, and the Pe-2 also has a machine gun (yes, it also destroys air defenses!). But you must act quickly and in a coordinated manner and fly away before the enemy fighters arrive. 1
Kirilius83 Posted July 2 Posted July 2 There's also an economy—it allows you to choose your strategy. War is a chain of missions, not individual missions, but a combination of them! You can bomb an airfield and prevent the enemy from taking off for the next couple of missions, or you can bomb factories and prevent aircraft resupply altogether—if an aircraft can't take off, its stats don't matter, right?) Furthermore, the goal of players on this server is not to shoot down aircraft; the goal is to win, and that doesn't necessarily require shooting down aircraft! You must complete your objectives and prevent the enemy from completing them. To do this, you simply need to disrupt the enemy's flight—you can scare them with your attack, they'll drop bombs for maneuver combat—and that's it, they can't attack without bombs; they must return to base. You haven't shot down or even injured anyone, but you've accomplished your defensive objective. Take a broader look at gameplay—there are so many different options, sometimes the enemy doesn't even realize where they're missing out. You can also control ground attack patterns—troops attack weak settlements from strong ones. However, settlements can be bombed or resupply delivered to them, and this affects the appearance of ground tacticians and their direction. If all settlements along the enemy's front are bombed, they can't attack—you can, but they can't! You can capture airfields, but they can't!
Kirilius83 Posted July 2 Posted July 2 A small example of the server map (available at https://il2-fl.ru/ru/map , updated in real time). The screenshot shows a small section of the map, with numbers indicating: 1. The city and the attacking force, or "attack," that has spawned near it. On the ground, this consists of a few tanks protected by anti-aircraft machine guns. At the start of the mission, its strength is 100%. If some units are destroyed, its strength will decrease. For an "attack" to spawn near a city, more than 70% of the city's buildings must be intact. All buildings are counted; if they are destroyed, the city's strength will decrease. The city has no anti-aircraft defense. There can be two "attacks" and, correspondingly, two "defenses" on a map. If your frontline cities lack strength, you may not have an "attack." "Defense" always appears opposite an attack; it doesn't care about the city's strength. However, both "attacks" and "defenses" draw some strength from cities; if units in them are destroyed, that strength won't return to the cities. 2. The city and the counter-force, or "defense," that has spawned. On the ground, this consists of a few buildings, tents, trucks, armored vehicles, tanks, and horses. They are protected by several anti-aircraft machine guns and large anti-aircraft cannons. Its strength is also 100% at the start of the mission. Currently, in the screenshot, the "Defense" has a yellow border—players have destroyed some units, and the defense's strength has dropped. If "Defense Strength" - "Attack Strength" => 30% at the end of the mission, then the "Attack" destroys the "Defense" and the city's territory is captured, moving the front line. That's why the "Defense" is highlighted in yellow. If the defending players reduce their "Attack Strength" before the end of the mission, the attackers will be unable to capture the territory. Of course, you can see the current unit strength by clicking on them on the map. 3. The city linked to defending city "2." This isn't shown in the screenshot, but it will be visible if you click on the cities on the map. This city's strength is less than 50%. If city "2" is captured, the linked city "3" will lose some of its strength, and if its strength drops below the minimum, city "3" will be captured along with city "2." A "front collapse" will occur. If a city's strength is above 50%, it usually won't collapse. If its strength is below 50%, you can capture several cities at once. To reduce a city's strength, you can bomb it, and to increase it, you can fly in on a transport plane and bring "supplies," which will restore the city's strength. 4. This is the Factory. It produces supplies, fuel, and ammunition. These are then delivered to cities and airfields via warehouses and convoys. If some of the buildings at the Factory are destroyed, the Factory produces fewer supplies. If production decreases, cities recover more slowly, and airfields have less fuel and ammunition for player aircraft. 5. In this circle is a convoy of trucks delivering supplies to cities and airfields. If these trucks are destroyed, the supplies will not reach the cities and airfields. If the Factory is working more slowly, the convoy carries fewer supplies. It is protected by three light anti-aircraft guns. Sometimes it's a train, sometimes it's ships. 6. Bridge. It also contains a few resources from the factory, in the form of buildings and a few tanks and trucks. It has very light anti-aircraft defense. Its strength lies in the surrounding buildings and units, not just the bridge itself! The bridge is a smaller part of its strength. 2 1
Denisik Posted July 5 Author Posted July 5 (edited) Why does registering on FRONT LINE seem complicated? Many are surprised by the number of steps involved in the initial registration: you need to create an account on the website, confirm your email address, link your game profile, receive an in-game code, and choose a side. At first glance, the process seems unusual and can be intimidating. However, all of these steps are only performed once. Subsequently, before a new campaign, you only need to choose a coalition. What does this mean for the player? This system wasn't created to complicate things for players. It's the foundation of the server's mechanics and opens up opportunities not found in most projects: Personalized linking of pilots to game accounts; Participation in a long-term strategic campaign with progress retention; Management of logistics, supplies, and offensives (in the future); Access to the side headquarters on the forum for coordination between players. Registration is precisely what allows the server to implement a deep strategic component, where each pilot's actions truly impact the course of the war, rather than being limited to a single, isolated mission. Yes, the first login requires a bit of patience, but in return, the player gets access to a full-fledged campaign system, economy, and team interaction, which is what FRONT LINE was created for. Full information about registering on our project can be found in the article "Registration on the Project" Edited July 5 by Denisik 1
Drewm3i-VR Posted Tuesday at 03:06 AM Posted Tuesday at 03:06 AM Does this server have AI plane flights?
Denisik Posted Tuesday at 04:32 AM Author Posted Tuesday at 04:32 AM 1 час назад, Drewm3i-VR сказал: Does this server have AI plane flights? No, all vehicles— planes and tanks—are controlled exclusively by the player. 1
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