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LuftManu
Posted

Hello everyone!

I hope you're all doing well! Or at least... better than the B-29 I flew straight into yesterday.

 I've decided to share all of my Pa38 mission files so that players, mission editors, and server hosts have something to build on. This has been a few days of full work so expect mistakes. But mostly, love! I'll be honest—they're not masterpieces. They're definitely not Picassos. But they work, and that's what matters.

Feel free to open them, explore them, modify them, improve them, break them apart, or turn them into something even better. They're yours to play with. Sharing knowledge is what helps a community grow. That's how we've all learned, and I hope these files can help the next wave of creators.

From the very beginning, my goal with Pa38 has always been to support the community. Even as the project evolved and became more focused on PvP (And will go back to PVE soon), that idea never changed. In fact, it became even more important. And now, with the simulator entering a new chapter and its community continuing to grow, I believe this is the most important moment of all.

The game is still finding its footing, and if we want it to thrive, we need people creating, hosting, experimenting, and sharing what they learn. If more people can build missions, run servers, and contribute their own ideas, then everyone benefits. I'm sharing everything exactly as it is. There's no "special version." I'll keep fixing bugs and improving things over time, but I think it's just as important that anyone who wants to start editing has a solid foundation, and that squadrons looking to host Pa38 missions have something ready to use. I'd love Pa38 to embrace a culture of sharing and building together. Just like PvE is about fighting side by side, mission editing can be a collaborative effort too. Along with the missions, I'm also sharing:

- The GB manual, which works really well (only a few MCUs are missing).

Several useful templates, including:

- The April 1951 frontline

- An anti-aircraft group that despawns when no players are nearby.

- A bomber template that can automatically spawn every X minutes (easy to duplicate and expand).

- An AI patrol that respawns when killed.

I'd also love to organize a small Editor Workshop chat sometime and help introduce people to the mission editor. Trust me it doesn't bite! I'm far from being an expert, but if I managed to build Pa38, anyone can.

It's much less intimidating than it looks. I don't consider myself particularly gifted or especially technical, but by learning step by step, making mistakes, and asking questions, I was able to put all of this together.

So if you've ever been curious about mission editing, this is your sign to give it a try. Let's keep building this together. The stronger our community becomes, the better as a whole will be for everyone. See you in the skies!

IL-2 Sturmovik Mission Editor and Multiplayer Server Manual (2) (1).pdf AAA_ligera_def.zip AI_patrol_That_respawns_whenkilled.zip bombers_30min_Waves.zip Frontlines_April51.zip

Missions attached here
 

Pa38_Road_to_Manchuria_11 (2).zip Pa38_Red_Menace_5 (2).zip Pa38_Operation_Pressure_3 (2).zip

  • Thanks 6
  • Upvote 3

Rig: RTX 5090 ASUS TUF / Ryzen 9850 X3D /Gigabyte X870E Pro X3D Motherboard / 48 GB DDR5 Teamgroup 8000 MT/s / MSI 321 URX QD-OLED 32" 4K

dtruck260
Posted

Thank you, these are great. I am learning the editor and examples help me a lot!

NN_Cat51
Posted

Cool merci à toi

Posted

Thank you Luftmanu.

Space-the-Ace
Posted

Thank You!  I'm going to experiment a little, see if I can help add some missions for you and the community, like you said, it's so important.  Thank You for all your hard work here and then sharing. 

  • Thanks 1

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