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FeuerFliegen
Posted

Thanks!  I was actually just playing Cold Winter recently.  What needed to be fixed?

 

I hope Samson is doing well; I honestly believe he has the absolute best campaigns for Great Battles.

  • Like 1
taffy2
Posted

Thank you very much for sharing these with the community, flew all the originals sometime ago.

Andrey78
Posted
11 hours ago, FeuerFliegen said:

Thanks!  I was actually just playing Cold Winter recently.  What needed to be fixed?

The Moscow map height was changed somewhere in 2020, and i was not able to find ColdWinter version after this change anywhere in internet,
so with objects below terrain the campaign was broken. I spent some time to learn STEditor, and fortunately it is not that hard to fix height in a campaign.
Samson's campaigns are brilliant, and i replay them time after time.

  • Thanks 4
  • 4 weeks later...
Posted

Downloaded all 3,will probably try them after the summer

  • 1 month later...
JollyJack
Posted (edited)
On 6/29/2026 at 3:23 PM, Andrey78 said:

Hi Virtual Pilots, I've decided to fix old campaigns for Moscow map, so far 2 old campaigns by Samson for Mig-3 are ready:
1. ColdWinter -  https://www.mediafire.com/file/zj19om1d9b5pwkq/ColdWinter_fixed.zip/file

Hi Andrey, thanks, seems the link above is dead? I already fixed with 4.006, but i just ran a resave with 7.008:   

https://www.mediafire.com/file/5u8chhcls373jtf/ColdWinter_Samson_7.008_JSGME.zip/file

Here is Samson's Fabulous Taman Bridgehead Campaign revamped, maybe someone wants to test it?:

https://www.mediafire.com/file/y6av5nne3w3093z/Taman_Bridgehead_Campaign_7.008_JSGME.zip/file

Taman: Some fixes could be done like replacing the old complex smoke effects with the new looped ones.

Seems quite a bit of work .. there are spawned AAA vehicles involved as well. Would be nice if someone can design a replacement, as the MCU interactions seem important.

EXAMPLE of Samsons Village Smoke Group:: 

SamsonVillageSmokegroup.jpg.3389b3aee0f36b28be3aea330b244ef9.jpg

There are also mission integrity errors also to be fixed; mission 01, "small warehouse " f.e.:

Object(5778:Block) >> no model file! : graphics\blocks\smallwarehouse.mgm
Object(5778:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\smallwarehouse.txt
Max vehicles with entity number exceeded! max: 40, actual: 65
Max planes with entity number exceeded! max: 20, actual: 34
Max ships with entity number exceeded! max: 10, actual: 13
Max effects with entity number exceeded! max: 12, actual: 22
Max total entity number exceeded! max: 80, actual: 147

The fix is change "smallwarehouse.mgm" and the luascript to "port_up_object_smallwarehouse.mgm" in all the mission files. 

No errors after recreating the msnbin files with the ME.

==================================================================

     BTW all CREDITS to SAMSON !

ADDED: some quicky group testers with looped effects for a start:  Smoke and Fire testers JJ.zip

Edited by JollyJack
  • Like 2

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