Blooddawn1942 Posted Thursday at 03:31 PM Posted Thursday at 03:31 PM Sorry, maybe it's too hot today. But where the heck do I activate VR? I can not find an option in the launcher and also not ingame.
Jade_Monkey Posted Thursday at 03:33 PM Posted Thursday at 03:33 PM (edited) In game, settings, graphics, select a VR API (SteamVR or OpenXR) Edited Thursday at 03:34 PM by Jade_Monkey
Blooddawn1942 Posted Thursday at 03:36 PM Author Posted Thursday at 03:36 PM That's it. Thank you. I was in a tunnel... 1
YoYo Posted Thursday at 04:31 PM Posted Thursday at 04:31 PM How are your VR experiences? I won't be able to test it until tonight. Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only.
robbiec Posted Thursday at 05:05 PM Posted Thursday at 05:05 PM (edited) Plug and play with a Pimax Crystal Light. Just select VR in the graphics settings. I find it works well and I'm running a previously very unfavoured RX9070XT. OpenVR looks to be about double the frame rate of OpenXR. Cities I'm dropping to 30fps and 70-90 over lighter areas. Usage showing as very low, 4%. Edited Friday at 11:13 PM by robbiec 1
airsheep_VR Posted Thursday at 05:06 PM Posted Thursday at 05:06 PM Pimax Crystal Light, almost every graphic setting is off and barely got 60 fps. No AA, HDR. 9800x3d-rtx4090-64gb ram. Cockpit looks very nice but terrain looks ugly. Early access so it is ok now. 2 1
Turbonix Posted Thursday at 05:06 PM Posted Thursday at 05:06 PM I am not impressed, yet. in comparison DCS has a lot more performance and looks sharper in VR for me, even with the Phantom in bad weather on the performance hungry cold War germany map.. I tested about 1 1/2 hours by now but was not able to find a sweetspot. My general settings so far: Open XR (Toolkit off, tried both on and off) Rolled back to poor native Headset resolution of 2264x2208 per eye in game: tried DLSS various performance settings MSAA 2x "VR optimized settings" PC Specs: AMD 7800X3D RTX 4090 OC 64Gb DDR5 @6000mhz 2x2 TB NVMe Win11 Quest3 i am kind of disappointed right now 😞 1
Aapje Posted Thursday at 05:57 PM Posted Thursday at 05:57 PM That makes sense, since VR headsets do give you a bit of tunnel vision.
Jaegermeister Posted Thursday at 06:08 PM Posted Thursday at 06:08 PM Make sure you turn off HDR in Windows or everything will look washed out and grey. Open XR toolkit will cause problems, it was stated in the release notes somewhere. 1 Ryzen 7 7800X3D Raphael 4.2GHz CPU/ 32GB DDR5-6000 PC5-48000 CL36 RAM / Sapphire Nitro+ Radeon RX 7900 XTX 24GB GDDR6 GPU / ASUS Tuf Gaming B650E MB / 2x 1 TB Samsung 970 EVO+ M.2 HD / MSI 1000 Watt PS / HP Reverb G2 VR / TM Warthog Joystick / Moza MTQ Throttle / Saitek Pro Flight Rudder / MaxFalcon 20 Keypad Emulator / BBI-32 Leo Bodnar USB switch panel / Windows 11
Turbonix Posted Thursday at 06:14 PM Posted Thursday at 06:14 PM will try HDR off Toolkit is off already but performance overall with nevertheless poor resolution underwhelming..
Cellinsky Posted Thursday at 07:07 PM Posted Thursday at 07:07 PM Its a mixed bag for me. Pimax Crystal, RTX 4090, 9800XT,64 GB Ram. Latest Drivers and Paimaxplay 2.0, native openXR. I have to go with very low settings compared to the original IL2 or even DCS to get acceptable performance. As other stated, cockpit and planes look good, but terrain is very blurry up high, sharp only close to the ground. I have to test more and ty openVR as well. 1
TheNappingMan Posted Thursday at 07:12 PM Posted Thursday at 07:12 PM Running 3090RTX, i9-14900k, 96gb RAM, and Reverb G2 here. And I know I'm not supposed to, but the Open XR toolkit really improved my frames and visual quality. Same as GB. So I'm still gonna run it. Still, there's much work to be done in the VR department. Scale seems a little off, menus are cross-eyed after a mission. Not disappointed as it's Early Access, just not quite there yet. And before you tell me to disable the Toolkit, my performance takes a visible hit without it.
Jade_Monkey Posted Thursday at 07:21 PM Posted Thursday at 07:21 PM (edited) Unfortunately i am having the same unimpressive performance. Overall with low settings, and help from some scaling settings in Pimax, performance is hardly there. The Menus are too close to your face, especially main menu. There is some mild distortion in the center, cannot exactly put my finger on it. Cockpit is fine, but the world oustide seems to have a lag, like it's moving at a different refresh rate. Very annoying. I need to spend more time optimizing, but with DCS (which i dont really like), I can get MUCH higher performance and visuals with the same hardware and higher quality settings in Pimax Play. I know its early access but it feels like they hardly tested VR. I also did not like how they deemed quadviews as not worth it beause it "only" gave a 10% boost. Using a Pimax Dream Air, RTX 4090, Ryzen 5800X3D, 32GB DDR4 Edited Thursday at 07:23 PM by Jade_Monkey
wju Posted Thursday at 07:32 PM Posted Thursday at 07:32 PM well, i am also not so impressed... 🙃 but it works at least! 👍 my biggest complain is to the horrible camera movement in mig15 test fly. Is it supposed to simulate turbulence? Well guys, it may be cool on flat screen, but in VR it really sucks. i do not complain the performance, we are on beta; but it must be optimized, no debate. CPU AMD 9800X3D, GPU RTX 5090, 64GB RAM 6000Mhz; HP Reverb G2; stick VKB Ultimate; VIRPIL Throttle; Slaw Pedals; custom AX&BTN BOX based on MMJOY2 1
YoYo Posted Thursday at 08:07 PM Posted Thursday at 08:07 PM (edited) My first impressions in VR are quite mixed, but mostly positive. 👍 Performance - I'm getting quite good results on Meta Quest, with a constant 72 frames (only free flight is fine for now), when I'm close to the ground and over cities as well. For me, it's no worse than the previous IL-2 (even though I have an RTX 5090) outside of cities. My VRAM is around 9-10GB, so it's very reasonable. Unfortunately, during the game I had 4 crashes to desktop, for no reason (?) Graphically it's ok, a bit like MSFS, I have x2 antialiasing MSAA and everything is quite sharp (in VR I use OpenXR Toolkit) + upscaling (about 3000x6000 pixels in the image) I had to increase the ground distance to x4 because the default image looked very bad, the textures on the ground had a lot of blur from the height the cockpits look great! A big problem is WORLD SCALE. The world is a bit too small in VR. We have IDP + and -, but... unfortunately, there's a problem here. This function, although it displays data, doesn't work. I don't see any difference at all. In the IL-2 BoX, I fly at +9, and it's just right. Here, whether -30 or +30, everything looks the same. Please fix this ASAP! Why is this message displayed to customers who purchased the title? I understand beta testing or some free copies on YouTubers, please remove this! Another thing, I don't know how it was tested, but the lights at night are rendered in one eye! It looks bad. Here's a screenshot of both eyes in VR. The problem is clearly visible. In VR, one screen shows a different image than the other. Please fix this too. Check the city lights: Why does the menu move with your head in VR? In IL-2, BoX stays still, but here it moves from right to left. This is also a bug, please bring it to your attention. I don't know why this is happening? The title definitely requires optimization for cities and buildings. Here, on a low, fast traverse, I'm getting 50-33 FPS. The city doesn't look like New York, and it performs much worse than in DCS, where it's much more detailed. The frame rate should at least be increased. Maybe there's a problem with LOD over the city? Generally, it's a beta, at 75% level, there is big potential and I like it ❤️ but it also requires quite a lot of work in terms of VR. Fingers crossed for good results for VR users! Edited Thursday at 09:50 PM by YoYo 3 1 6 Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only.
TheNappingMan Posted Thursday at 08:17 PM Posted Thursday at 08:17 PM 9 minutes ago, YoYo said: A big problem is WORLD SCALE. The world is a bit too small in VR. We have IDP + and -, but... unfortunately, there's a problem here. This function, although it displays data, doesn't work. I don't see any difference at all. In the IL-2 BoX, I fly at +9, and it's just right. Here, whether -30 or +30, everything looks the same. Please fix this ASAP! Since you're using the Toolkit, try fiddling with the Worldscale in the Toolkit pop-up menu. Seemed to make it a little better for me. 1
YoYo Posted Thursday at 08:20 PM Posted Thursday at 08:20 PM (edited) 20 minutes ago, TheNappingMan said: Since you're using the Toolkit, try fiddling with the Worldscale in the Toolkit pop-up menu. Seemed to make it a little better for me. Thx, good idea, I'll try it. Edit: it works, I forgot about this option. 113% is ok for me. Edited Thursday at 08:38 PM by YoYo 1 Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only.
OAE Posted Thursday at 08:22 PM Posted Thursday at 08:22 PM (edited) Realy bad the 2 missons with Sabre and The Mig, slideshow BUT with task editor/exam/single missons is realy good. Stable 72fps even with many stuff in the air/ground Q3, 5080 Edited 23 hours ago by OAE 1
airsheep_VR Posted Thursday at 08:26 PM Posted Thursday at 08:26 PM (edited) I miss vr zoom to identify targets (like in Il2) & default vr view button, without this can't use xrnecksafer. Has somebody found these key bindings? Cockpit zoom in / out does not work neither default cockpit view. Edited Thursday at 08:27 PM by airsheep_VR 2
nrosko Posted Thursday at 08:31 PM Posted Thursday at 08:31 PM Very disappointing performance & experience in vr for me. I should of known better, all the warning signs were there when i watched the youtube previews & I could see it was a slideshow. I have a quest 3 & playing through VD RTX5090 ryzen9 7950x3D 64gb ram Anything from 20fps -72fps The quest refresh is 72 so that is my target. Unfortunately it was dropping well below that. Suffers with the same issue as great battles where the fps drops as soon as you get to other aircraft but its now way worse. If i use dlss it helps a bit but still really poor performance & it looks really bad. Other issues, ground textures really slow to load in & it often looked like minecraft. Pilot position is way off, i pressed 5 to reset the position but it didn't help. Menu is vomit inducing its like its zoomed in camera & moves with your head. Lots of artifacts flashes or light i couldn't get rid of. Some of these issues will be fixed but I find it hard to believe that at this stage they will find a significant boost in performance in time for release & quite frankly ever. Surely by now they would be 90% there with performance its not a 0.1 alpha release? 2 2
YoYo Posted Thursday at 08:39 PM Posted Thursday at 08:39 PM 12 minutes ago, airsheep_VR said: I miss vr zoom to identify targets (like in Il2) & default vr view button, without this can't use xrnecksafer. Has somebody found these key bindings? Cockpit zoom in / out does not work neither default cockpit view. VR Zoom is present RCtrl+ KP0. 2 Home cockipt: GPU RTX5090, CPU i7 13900, RAM 64Gb. | Webmaster of yoyosims.pl. VR flying only.
Antonovomatic Posted Thursday at 08:43 PM Posted Thursday at 08:43 PM Since OpenXRToolkit has been unsupported/abandoned for years, and AFAIK the IL-2 devs say it is incompatible with GB you guys really shouldn't be giving input based on use of it. I'm not sure what the value-add would even be since the foveated rendering (Standout feature prior to Quadviews for DCS and MSFS) was never functional w/IL-2. There is little others can glean from your anecdotes without knowing: -HMD -VR API -Render resolution (including multipliers applied via SteamVR) -DLSS resolution setting/upscaling ratio Last point especially - there is a gargantuan gulf in workload between least and most intensive DLSS settings. DLAA/native res using a modern preset (K, M, L) is almost certainly far more intensive than 2x or very possibly even 4x MSAA. 1
TCW_Brzi_Joe Posted Thursday at 08:44 PM Posted Thursday at 08:44 PM (edited) 33 minutes ago, nrosko said: Menu is vomit inducing its like its zoomed in camera & moves with your head Yes, moving window is very bad. 38 minutes ago, airsheep_VR said: default vr view button, without this can't use xrnecksafer. It is called "default view" in Korea, you need to set it again in necksaver (it works). EDIT: However Korea has same Necksaver issue as DCS; when sitting in cockpit I need to grab my Pimax controller and press and hold pi button to recenter VR to my seat. Only then my turning left/right with necksaver will be the same. First test with Pimax Crystal OG - not optimised. 30-50 fps. My head hurts from slideshow on ground. Edited Thursday at 09:06 PM by TCW_Brzi_Joe 1 1
OAE Posted Thursday at 09:04 PM Posted Thursday at 09:04 PM 32 minutes ago, nrosko said: Very disappointing performance & experience in vr for me. I should of known better, all the warning signs were there when i watched the youtube previews & I could see it was a slideshow. I have a quest 3 & playing through VD RTX5090 ryzen9 7950x3D 64gb ram Anything from 20fps -72fps The quest refresh is 72 so that is my target. Unfortunately it was dropping well below that. Suffers with the same issue as great battles where the fps drops as soon as you get to other aircraft but its now way worse. If i use dlss it helps a bit but still really poor performance & it looks really bad. Other issues, ground textures really slow to load in & it often looked like minecraft. Pilot position is way off, i pressed 5 to reset the position but it didn't help. Menu is vomit inducing its like its zoomed in camera & moves with your head. Lots of artifacts flashes or light i couldn't get rid of. Some of these issues will be fixed but I find it hard to believe that at this stage they will find a significant boost in performance in time for release & quite frankly ever. Surely by now they would be 90% there with performance its not a 0.1 alpha release? Exactly the same here with Quest 3 and a 5080
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