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Posted

enabling DLSS for some reason displays FSR AA as a method of supersampling
 

 

  • 3 weeks later...
Posted

Shadow settings are tied to 'General Graphics Quality' for some reason.

For instance if you run 'Balanced' quality then 'Ultra' shadows look terrible - you have to run 'Ultra' in both categories to see 'Ultra' shadows.

  • Thanks 1
  • 2 weeks later...
JG14_Jagr
Posted

In case not already mentioned, the latest AMD Adrenalin driver package 26.8.1 causes crashes when trying to join a multiplayer server.  Roll back to 26.7.1 to fix the issue until they fix it.

  • 4 weeks later...
Posted

If you have unlimited ammo set in the realism options, and then equip a Russian aircraft with smoke generators, it causes a repeating loop of the reload sound effect.

American aircraft are not affected; if you pull the trigger the guns will each attempt to load once then stop.

 

=19GvFAB=DEMA(9)
Posted (edited)

После обновления исчез металлический звук попадания авиабомбы в танк или корпус корабля! Верните пожалуйста! Исчезает весь натурализм и кайф от точного бомбометания! Вообще любой звук от попадания бомбы исчез! Даже в БЗС он какой то есть, а тут нет! Безобразия вселенская! Верните вобщем...

 

Edited by =19GvFAB=DEMA(9)
  • Like 1
IceniQueen
Posted

 must say... the American Radio talking is BAD. When you hear the tower say this is X Tower it says they are saying this is X Re-ah-ah-rio. And when Pilot 3 calls out Red Berry it should be Red Tree which is how they would say Three. and Eleven is Saying Oct
 

Posted (edited)

The jet engine graphics for the F80 stop rendering then after a second or so start rendering again. I have a recording I can upload, and also the recording is on my wingman in external view but the recording starts and stays in my cockpit view until I hit F2 and then only goes to the view I recorded as on the replay after going into F2 view. Will add track later. 

You should be looking up my wingman's tailpipe (giggity), if not hit F2 and replay.

P80Exhaust.rar

Edited by FuriousMeow
Posted (edited)

The Il10 has no visible exhaust flames when mix is set to 50%. Set higher then 50% and blue flames shoot out, lower than 50% and orange/red flames. 50%, nothing. 

Upon further testing, the flames are there when throttling up or throttling down but once the MP is reached for that throttle setting - the flames disappear. Above or below 50%/run mix setting, the flames don't disappear even when the MP has settled to the throttle setting. 

Track attached where I throttle up/down and also adjust mix.

Il10ThrottleExhaustDisapparate.rar

Edited by FuriousMeow
Posted
6 hours ago, FuriousMeow said:

The Il10 has no visible exhaust flames when mix is set to 50%. Set higher then 50% and blue flames shoot out, lower than 50% and orange/red flames. 50%, nothing. 

Upon further testing, the flames are there when throttling up or throttling down but once the MP is reached for that throttle setting - the flames disappear. Above or below 50%/run mix setting, the flames don't disappear even when the MP has settled to the throttle setting. 

Track attached where I throttle up/down and also adjust mix.

Il10ThrottleExhaustDisapparate.rar 3.02 MB · 0 downloads

I've made that programming mistake before. Using Greater than and Less than, but for forgetting that one of them needs to include or Equals to.

Service To The Line,

On The Line,

On Time!

9800X3D, 64 GB DDR5, RTX 5070-Ti 1024 GB/s @ 2700 MHz 0.85V, Calibrated 10 bit QD-OLED 3440x1440 @ 240Hz

  • 1C Game Studios
Posted
On 10/3/2026 at 4:12 AM, =19GvFAB=DEMA(9) said:

После обновления исчез металлический звук попадания авиабомбы в танк или корпус корабля! Верните пожалуйста! Исчезает весь натурализм и кайф от точного бомбометания! Вообще любой звук от попадания бомбы исчез! Даже в БЗС он какой то есть, а тут нет! Безобразия вселенская! Верните вобщем...

 

The radio transmissions record the sound of a bomb hitting a ship, though it's not exactly metallic, just dull; perhaps it hit a wooden deck. A tank hit makes a metallic sound.

Posted (edited)

Tree grids flicker between render/not rendered. Thought it was mostly gone in the latest patch but been noticing it more and more. 

Example below circled in red showing them rendered then not rendered. Roughly in the area circled in the purple below ROK I Corps.

That isn't the only flicker of tree grids in that area, just what was caught in that screenshot.flicker_render.jpg.7d95b11c694901e4ec2eb6bbbf781748.jpgflicker_norender.jpg.a243e210a5ae2b4e2d390eb40df815db.jpgarea_tree_grid_render_flicker1.jpg.9f2c58d85ed0f4af33338d4be5397344.jpg

Another area this was noticed, same flight - up the coast from ROK I Corps. the area this was present in circled with the purple distance lines:

other_region_noticeable_flicker.jpg.0c0f2a5fbe1548fdf6a3042b59eeebc6.jpg

 

GPU: 4080 Super 16GB, latest nVidia drivers 617.42 - no unique settings in nvidia control panel. Max detail other than sharpness not enabled, indirect lighting off, grass set to Distant, FSR AA - happens with all versions of AA or none at all, no upscaling, 3440x1440.

Edited by FuriousMeow
Posted
On 8/29/2026 at 4:50 AM, Valis said:

Shadow settings are tied to 'General Graphics Quality' for some reason.

For instance if you run 'Balanced' quality then 'Ultra' shadows look terrible - you have to run 'Ultra' in both categories to see 'Ultra' shadows.

I imagine that's why Ultra Shadows in VR right now look absolutely horrible, with the "VR Optimized" FORCED preset. Ugh...

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