1C Game Studios LukeFF Posted Thursday at 03:37 PM 1C Game Studios Posted Thursday at 03:37 PM Please post any issues about the graphics, models, and maps here. Please note this topic is strictly for bug reports. Any off-topic banter will be removed at our discretion. Thank you!
Juri_JS Posted Thursday at 04:10 PM Posted Thursday at 04:10 PM Is there an issue with some textures of the Liberty ship?
Juri_JS Posted Thursday at 04:58 PM Posted Thursday at 04:58 PM The "sight_eu_schifffahrtsmuseum" object from Il-2 GB was mistakenly added to Il-2 Korea.
ArgonV Posted Thursday at 10:38 PM Posted Thursday at 10:38 PM Something is up with the landing gear wheels on the F-84, the tires don't seem to roll but the hubs do.
Juri_JS Posted Friday at 06:06 AM Posted Friday at 06:06 AM I think the tree damage model needs some improvement. While cannons work great for tree chopping, bomb explosions and Napalm don't have much effect. 1
ArgonV Posted Friday at 02:07 PM Posted Friday at 02:07 PM I have noticed that an initial burst of gun fire kicks up dirt or splashes on the terrain, but consecutive firing does not. If you stop firing, and do another burst - then you see the effect again.
DetCord Posted Friday at 08:08 PM Posted Friday at 08:08 PM All of us with varying hardware are a experiencing the same issue with terrain, as in it isn't rendering and or streaming properly. Anyone else getting this? 2 1 9800X3D OC/UV 5.5GHz | Kingston Fury 128GB 7500MT | ROG Strix B850F | Samsung 990Pro w/HS R7400 | ASR 9070XT OC/UV 3300MHz | Antec Flux Pro
FuriousMeow Posted Friday at 11:18 PM Posted Friday at 11:18 PM (edited) Sprite limit or some kind of timeout? Firing .50s against the ground there will be the usual dirt/water kick up and then it stops. But its not like it stops and requires already displayed sprites to disappear, it just stops. A second later, they resume. Very odd. Latest nvidia drivers, Win11, 4080 super - 16GB, 32GB DDR5-6000, 9800x3d. On Ultra graphics, just about everything maxed, No upscaling enabled, MSAA 4x, FPS never below 80 from the test flight. GPU load average 80% according to HWinfo, graphics mem usage average 52%. System RAM usage ~8GB average. So doesn't look like I'm running low on anything. And installed on a PCIe Gen4 NVMe. Noticing micro stutters too, but I will test different graphics settings. I can't recall the setting I enabled, its new. I'll jump back with an edit - advanced reflections or something. Maybe that's the source of the micro stuttering but overall performance is good and initially very impressed with the flight modelling and visual clarity from the cockpit - plus the graphics are a huge improvement over GB. EDIT: Just kidding, I thought I enabled Indirect Lighting, but I didn't. Enabling that definitely hits FPS big time. So that isn't it. Will play around with settings to see whats causing the micro stutters. Edited Friday at 11:31 PM by FuriousMeow
Kiffin_Rockwell Posted Saturday at 12:55 AM Posted Saturday at 12:55 AM In the F-80 route training mission, there are a couple of fires burning in the air at K-45 (the airport you pass enroute) as you go by. They're just hovering near the runway.
FuriousMeow Posted Saturday at 01:16 AM Posted Saturday at 01:16 AM Trees jump up and down. Not sure if its LOD changes or something else, didn't get a chance to really pursue as cat decided throttle was his headrest and keyboard his footrest but its noticeable flying at ridges low level. 1
GOOT66 Posted Saturday at 01:21 AM Posted Saturday at 01:21 AM With HDR enabled in windows, the colors in the game look completely washed out
Levadas Posted Saturday at 01:23 AM Posted Saturday at 01:23 AM 5 часов назад, DetCord сказал: All of us with varying hardware are a experiencing the same issue with terrain, as in it isn't rendering and or streaming properly. Anyone else getting this? I do. Using rx 6700xt 12gb.
Notim_Portant Posted Saturday at 03:42 AM Posted Saturday at 03:42 AM On-Board gun camera effects not showing in track replays
Juri_JS Posted Saturday at 08:00 AM Posted Saturday at 08:00 AM The light effect doesn't disappear, when street lamps are destroyed by using "Translator Tiled Blocks Damage" for an area.
Mark_Krieger Posted Saturday at 08:04 AM Posted Saturday at 08:04 AM Just a little detail, but the C-47 in the museum has the open radiators animation inverted. When you click to open them they close and vice versa.
Mark_Krieger Posted yesterday at 11:32 AM Posted yesterday at 11:32 AM F-51 when using napalm has the safety switches inverted and explodes in both positions. Not sure if perhaps could happen because it wasn't exactly a bomb, but the inverted switches feel strange. Thank you!
AEthelraedUnraed Posted 18 hours ago Posted 18 hours ago Volumetric clouds around the moon show weird shading. RTX2060, Low graphics preset.
1C Game Studios LukeFF Posted 11 hours ago Author 1C Game Studios Posted 11 hours ago 16 hours ago, Mark_Krieger said: F-51 when using napalm has the safety switches inverted and explodes in both positions. Not sure if perhaps could happen because it wasn't exactly a bomb, but the inverted switches feel strange. Thank you! They are not inverted but rather, the upward position is for chemical release. In reality the switches are spring-loaded, so the napalm tanks are meant to "explode" with the switch in the OFF position. ,
Aapje Posted 7 hours ago Posted 7 hours ago @LukeFF I'm a bit confused. My understanding is that drop tanks were converted to have impact detonators, to use them to drop napalm. You wouldn't set the napalm on fire while still on the plane or in the air. You also wouldn't spray the napalm as an aerosol. So I would think that this part of the manual refers to a feature to release chemical or biological weapons, rather than napalm. It makes sense that chemical or biological canisters would have a way to open those canisters to spray out the contents. Of course, chemical and biological weapons were not actually used in the Korean war. Or are you claiming that the chemical release switch was used to arm the napalm canister, and that due to reusing this switch that was designed for something else, the napalm canister was armed by flipping the switch temporarily to 'chem. release' and then as the spring loaded switch returned to OFF, the napalm detonator would remain armed?
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