kraut1 Posted November 24, 2025 Posted November 24, 2025 (edited) V03: BF109-F1 Mod integrated MOD DOWNLOAD (JSGME compatible) https://www.mediafire.com/file/aiuhpblhm8x7fzp/1940+Battle+of+Britain+Mod+early+v03.zip/file Content of the Mod: Early Normandy Map 1940 RAF airfields: (created by me) -modified map with only 1940 RAF airfields -all 1941-44 Airfields deleted -huge Manston Airfield replaced by smaller grass airfield (requirement for changed static objects) -All other 1940 RAF airfields with grass runway but with same layout for same static objects by the official template (you will find the static airfield objects for individual mission design in the CoopTemplate_THE CHANNEL.Mission of the EMG Mod) 8 x 0.303 Browning armed Spitfire (similar MKIa, MKIIa, MKVa) -most importent: Skin without visible cannons by Off_Winters -weapon mod of HispanoMKII cannon with reduced rate of fire that all weapons fire for ca. 18seconds continously. -only machine gun weapon sound -in IL-2 now as default british palne for QMB missions General weapon mod: -All machine guns / cannons with slightly increased dispersion of 6..7Mils. -modified 20mm HE "he_020mm_92g_20g_object.txt" with reduced charge for german early standard 20mm MG-FF cannon for early BF109-E3 and BF110-C1 or C2 usage. (to be removed for BF109-E4/E7 or BF110-C4 Missions) deactivated by default for standard BF109E4 and BF109E7 usage, activate by removing the XXX: new v03:-MG151/20 mod for MG-FF/M: -reduced rate of fire -increased dispersion / lower accuracy to reduce effective range to ca. 200m...300m -frequent stoppages due to overheating after long bursts of ca 10...60 rounds (random by IL-2) (Note: the limited 60 rounds in the magazine have to be simulated by the player manually / watch ammo counter) AI Mod: -light and heavy AAA-gunner bots open fire at higher distance -some planes, especially BF109-E7 and new E4 with reduced max. fire distance (300m) to avoid waste of ammunition new v03: -BF109-F2 AI file -AI pilots open fire at closer distance to avoid waste of ammunition / overheating the weapon to early. -slightly reduced max. AI cruise power to make following the AI leader easier. Modified Cockpit plate with removed hint for automatic propeller controll for E3 missions: activate by removing the XXX: UK Destroyer7: -British destroyer 7 skin by Off_Winters -modified main and aaa armament "British Cruiser Tank" (Pz38t): -skin by DetCord12B + british flag added by me Vehicles: GMC Fuel Truck skin in RAF blue by (by Off_Winters) Universal Carrier skin without white US star (by me) Bedford Truck skin without white US star / with RAF roundel (by me) BF109-E3/4/7: modified small cockpit plate without hint to "Automatic propeller controll" new v03: BF109-F1 Mod integrated in Mod -modified BF109-F2 (BoM required) with modified armament and JG51 skin. -Historical information: According to "Spitfire II/V vs Bf109F Channel Front 1940-42" by Tony Holmes / Osprey Publishing: -No of the BF109-F1 was build ca. 187 -First delivery to I. and Stab JG51 in early October 1940 -First operational combat mission: 9.10.1940 / Stab JG51 -First BF109-F1 shot down (pilot bailed out) over Great Britain: 11.11.1940 / I.JG51 -MG151/20 mod for MG-FF/M: -reduced rate of fire -increased dispersion / lower accuracy to reduce effective range to ca. 200m...300m -frequent stoppages due to overheating after long bursts of ca 10...60 rounds (random by IL-2) (Note: the limited 60 rounds in the magazine have to be simulated by the player manually / watch ammo counter) -BF109-F2 AI file -AI pilots open fire at closer distance to avoid waste of ammunition / overheating the weapon to early. -slightly reduced max. AI cruise power to make following the AI leader easier. -blanc skin with JG51 emblem for tactical codes, based on the Template by BlackHellHound. ADDITIONAL CONTENT: Demo Missions: https://www.mediafire.com/file/4uhdnno3k3epg0k/1940-BoB-Demo-Missions.zip/file (only missions files) 1940-07-04-BoB-Tangmere-Hurricane-Mission 1940-08-12b-BoB-BF109E4-Target Manston 1940-08-13a-Adlertag-SpitfireMKIIa-Scramble 1940-08-22a-Erpr-Gr210-Anti-Ship-Strike EasyMissionGenerator-Battle-of-Britain-V01 -for individual mission design with Mission Editor -for quick semi historic missions with "Easy Mission Generator by Vander" Battle of Britain version: will be updated soon with BF109E4 + late BoB settings: https://forum.il2sturmovik.com/topic/92521-easymissiongenerator-battle-of-britain-v01/ Videos: Edited December 15, 2025 by kraut1 2
kraut1 Posted December 14, 2025 Author Posted December 14, 2025 (edited) V03 released with BF109-F1 Mod integrated in main Mod According to "Spitfire II/V vs Bf109F Channel Front 1940-42" by Tony Holmes / Osprey Publishing: -No of the BF109-F1 was build ca. 187 -First delivery to I. and Stab JG51 in early October 1940 -First operational combat mission: 9.10.1940 / Stab JG51 -First BF109-F1 shot down (pilot bailed out) over Great Britain: 11.11.1940 / I.JG51 Modification: -MG151/20 mod for MG-FF/M: -reduced rate of fire -increased dispersion / lower accuracy to reduce effective range to ca. 200m...300m -frequent stoppages due to overheating after long bursts of ca 10...60 rounds (random by IL-2) (Note: the limited 60 rounds in the magazine have to be simulated by the player manually / watch ammo counter) -BF109-F2 AI file -AI pilots open fire at closer distance to avoid waste of ammunition / overheating the weapon to early. -slightly reduced max. AI cruise power to make following the AI leader easier. -blanc skin with JG51 emblem for tactical codes, based on the Template by BlackHellHound. Edited December 14, 2025 by kraut1 2
Mysticpuma Posted December 15, 2025 Posted December 15, 2025 Brilliant work. Love this Mod. Brings VR and cloudscapes to the BoB era, while we wait (very, very) patiently for CloD to get there. 1
taffy2 Posted December 25, 2025 Posted December 25, 2025 Hi, This looks great, were will JSGME place this, when moved to the right panel on JSGME ? Cheers 1
kraut1 Posted December 25, 2025 Author Posted December 25, 2025 1 hour ago, taffy2 said: Hi, This looks great, were will JSGME place this, when moved to the right panel on JSGME ? Cheers Here an Overview: In general the typical "main folder" for mods is the data folder. For each JSGME compatible mod just have a look inside and you will see where it will be installed. Small hint for installation of complex mods with JSGME: while installing / deinstalling do not have File Explorers open inside the /data folder
ChrisP Posted August 4 Posted August 4 Dumb question, I suppose, but what does this mod do? I load it with JSGME and nothing changes in the program. What am I supposed to see?
kraut1 Posted August 4 Author Posted August 4 1 hour ago, ChrisP said: Dumb question, I suppose, but what does this mod do? I load it with JSGME and nothing changes in the program. What am I supposed to Please read the information in the first main post of this topic. Content of the Mod:... if you have further questions please come back to me.
kraut1 Posted August 4 Author Posted August 4 2 hours ago, ChrisP said: Dumb question, I suppose, but what does this mod do? I load it with JSGME and nothing changes in the program. What am I supposed to see? 2 ideas what could have been wrong when you tested the mod: -only the D-Day map was modded, maybe for your test you checked missions with the summer map? -most easiest to check: Manston airfield: default without mod is the late war airfield with the huge concrete emergency landing strip: modded: only a small grass airfield: I have tested that just now. 1
ChrisP Posted August 5 Posted August 5 Not getting the new Manston (in Quick Missions). Am I supposed to see new missions in Missions? Or Campaigns? Does the changed map appear in Quick Missions? What the heck am I missing? (I also have "Battle of Britain Mission Mod," which shows up in Missions and works fine"
kraut1 Posted August 5 Author Posted August 5 (edited) 1 hour ago, ChrisP said: Not getting the new Manston (in Quick Missions). Am I supposed to see new missions in Missions? Or Campaigns? Does the changed map appear in Quick Missions? What the heck am I missing? (I also have "Battle of Britain Mission Mod," which shows up in Missions and works fine" This modification is intended to be used to create sp missions and campaigns. Either by Mission Editor or By Mission Generators like EMG by Vander. If you are interested you can try the 4 demo missions: https://www.mediafire.com/file/4uhdnno3k3epg0k/1940-BoB-Demo-Missions.zip/file (only missions files) 1940-07-04-BoB-Tangmere-Hurricane-Mission 1940-08-12b-BoB-BF109E4-Target Manston 1940-08-13a-Adlertag-SpitfireMKIIa-Scramble 1940-08-22a-Erpr-Gr210-Anti-Ship-Strike If you are interested to generate missions you can try out the corresponding EMG Modification: EasyMissionGenerator-Battle-of-Britain-V01 -for individual mission design with Mission Editor -for quick semi historic missions with "Easy Mission Generator by Vander" Battle of Britain version: https://forum.il2sturmovik.com/topic/92521-easymissiongenerator-battle-of-britain-v01 And in my Luftwaffe 1949-45 campaign part no. 02 and 03 are BoB missions: (if you don't want to fly the whole campaign you can copy some of the missions into a mission folder and fly the as single player missions) Edited August 5 by kraut1
ChrisP Posted August 5 Posted August 5 Will try. but my PC (McAfee) stopped the Easy Generator claiming there was a trojan in in it.
kraut1 Posted August 5 Author Posted August 5 51 minutes ago, ChrisP said: Will try. but my PC (McAfee) stopped the Easy Generator claiming there was a trojan in in it. Good news for you: you are already using my Battle of Britain mod! BOB2026 has included it in his "Battle of Britain Mission Mod", we have already frequently worked together. So if you prefer "Battle of Britain Mission Mod" you can just continue using it and you will have all modifications available that are listed here. This is a common problem of EMG in general:
JollyJack Posted August 6 Posted August 6 Yep, the British scenery looks like a beautiful Hobbit land, ripe for some tourist to start a personal golf course. 2
JollyJack Posted August 7 Posted August 7 (edited) I got it to work with the D day map, guess i read the instructions wrong .. ADDED aug 9: and now for gaming disabled explosions, too hard to get the nazis with your mod. Working on a tester Battle of Britain mission with many boogiemen ....... will be updated maybe: Battle of Britain v1.zip Edited August 9 by JollyJack 1
JollyJack Posted August 31 Posted August 31 Added stuff, but regarding Manston Airfield with Kraut's Normandy map extension and chasing Ju78 D3 planes there you'll miss building blocks up north and i undertood that it's not possible to edit that area. Added Icy's ship convoy group .... Battle of Britain v2.zip PS Still in progress in regards of grouping bombers; it seems impossible to group more than 3 bombers together as the Ai will cause them to crash.
kraut1 Posted August 31 Author Posted August 31 23 minutes ago, JollyJack said: Added stuff, but regarding Manston Airfield with Kraut's Normandy map extension and chasing Ju78 D3 planes there you'll miss building blocks up north and i undertood that it's not possible to edit that area. Added Icy's ship convoy group .... Battle of Britain v2.zip PS Still in progress in regards of grouping bombers; it seems impossible to group more than 3 bombers together as the Ai will cause them to crash. Hi JollyJack, Maybe a misunderstanding but in general primitive V formations up 12 planes are possible (if the runway is long enough). At least in EMG you can create such formations. If there are issues with AI formation flying you can try out to minimize the fuel load and maybe to select at lighter bomb load... eg. Stuka with 1xSC250 +4xSC70 instead of 1xSC500 + 4xSC70... By the way it is possible in a mod to rename in IL2 the Ju87-D3 to Ju87-B2... You can see this in the WiP Feodessija Mod backup: https://www.mediafire.com/file/9kltzgpu2at39jk/Kuban-Crimea-Feodossija-Area-Mod-Test2p-loaded-barges.zip/file
JollyJack Posted August 31 Posted August 31 (edited) Maybe in a take off, but in this older mission i setup flocks of 4 allied bombers, they keep crashing in to one another, could not find a way to avoid that: I used Icky's Bomber Box grouping, and messed with it.. Save Dusseldorf v5b_Bf109G14_JJ.zip Edited August 31 by JollyJack 1
AcesDarthBubu Posted 17 hours ago Posted 17 hours ago Has anyone created any fictional or historical campaigns based off of this mod?
kraut1 Posted 7 hours ago Author Posted 7 hours ago (edited) 14 hours ago, AcesDarthBubu said: Has anyone created any fictional or historical campaigns based off of this mod? The mod itself has status ca. 95% I am working currently on the EMG implementation and I will create a part of some 10-20 missions in my Luftwaffe 1940-45 campaign I think the Mod + the EMG Mod will be released ca. in 1month, and there will be already some SP missions in a small mission pack. Edited 2 hours ago by kraut1 1
kraut1 Posted 2 hours ago Author Posted 2 hours ago 14 hours ago, AcesDarthBubu said: Has anyone created any fictional or historical campaigns based off of this mod? Hi @AcesDarthBubu Sorry, I was confused because I have seen above of your post a screenshot of the not published Feodosia mod, what is not published. Concerning the Battle of Britain Mod: Of my Luftwaffe 40-45 campaign I have already published part2 and 3 (early and late battle of britain): https://forum.il2-series.com/topic/760-luftwaffe-ww2-career-1940-45-parts-01to04b-released-updated-16062026/ And BoB2026 has integrated this mod in his: battle of britain mission mod https://forum.il2-series.com/topic/1834-battle-of-britain-mission-mod/ And as far as I know he has created many SP missions
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