Adler Posted June 6 Posted June 6 Hey guys, A few days ago I bought a Quest 3 and was really excited to finally get into VR flight simming. Over the last 3 days I've spent a lot of time setting everything up and optimizing it (OpenComposite, OpenXR Toolkit, different Meta Link resolutions, graphics settings, etc.). My main issue is image clarity and spotting. The immersion is incredible and I absolutely love the feeling of being inside the cockpit, but compared to my 32" 1440p monitor + TrackIR, I feel like I'm losing a lot when it comes to spotting and identifying aircraft. Current specs: Ryzen 5 5600 RTX 5060 Ti 16GB 32GB RAM Quest 3 (AMVR Link cable) I've tried different settings, refresh rates and resolutions, but I'm still not satisfied with the visual clarity. At this point I'm honestly considering selling the Quest and going back to TrackIR full-time. Before I give up on it, I'd really appreciate hearing from people with similar hardware, especially Quest 3 users. If you have a 5060 Ti, 4070, 4070 Super, 5070, etc., could you share your VR settings (Meta Link, OpenXR, in-game graphics, sharpening, etc.) and maybe some screenshots? I feel like I might still be missing something, and I'd like to make sure I've given VR a fair chance before making a final decision. Thanks!
brickcommander Posted June 6 Posted June 6 I currently run a 5070ti with a heavy overclock alongside a 5700x3d and I have great performance and the immersion is fantastic, but there is always a tradeoff in clarity in VR no matter your hardware. Everybody on their own needs ro make that decision. I find my situational awareness and the immersion outweighs any slight difficulties in spotting Before the 5070ti i was running a 4070 super and before that a 4060, and i was able to run them all in vr on the quest 3, but to varying levels of success. If you are playing single player, you can use tye improved spotting option, but I believe that is banned in multiplayer. As far as settings, on my 5070ti i run through ultra on virtual desktop with snapdragon upscaling on Av1 at 200bitrate Reduced fov to 95 percent 80 hz In game i am running ultra preset Simple mirrors 100km draw distance Extreme clouds Grass off 4k textures Msaa x4 I get 80 fps locked except in extremely cpu limited scenarios. For your 5060ti you will need to reduce some settings to get acceptable performance Try msaa x2 or fxaa x4. Spotting is probably better with msaa but there is a big performance hit Clouds medium 72 hz 1
Aapje Posted June 6 Posted June 6 The 5070 Ti is quite a bit faster though. Those settings will not be doable with a 5060 Ti. I'll post some info about my 4070 settings soon. 1
dgiatr Posted June 6 Posted June 6 Try 100% cas sharpening in openxr toolkit ( deactivate ingame sharpening) and at least 3000x3000 resolution and 2xMSAA at 72 hz. I have 400 bitrate, at 500 I suffer from glitches..I have very good spotting and idying capabilities that way... 1
Aapje Posted June 7 Posted June 7 (edited) Note that the render resolution is rather aggressive and I don't actually get 90 Hz, but setting it to a lower value caused issues for me. Ingame settings are: Medium shadows Simple mirrors x2 distant landscape Canopy reflections off 100 km draw distance Sharp filter High terrain roughness Grass off Cloud quality low FXAA anti-aliasing Dynamic resolution factor full Anti-aliasing 2 Gamma correction 0.8 For the right side settings, VR is obviously on. Also Sharpen, 4K textures and distant buildings. Rest is off. PS. You can't actually type numbers above 500 in the encode bitrate field of the debug tool, but you can paste larger values in there. Edited June 7 by Aapje 1
Adler Posted June 7 Author Posted June 7 22 hours ago, brickcommander said: I currently run a 5070ti with a heavy overclock alongside a 5700x3d and I have great performance and the immersion is fantastic, but there is always a tradeoff in clarity in VR no matter your hardware. Everybody on their own needs ro make that decision. I find my situational awareness and the immersion outweighs any slight difficulties in spotting Before the 5070ti i was running a 4070 super and before that a 4060, and i was able to run them all in vr on the quest 3, but to varying levels of success. If you are playing single player, you can use tye improved spotting option, but I believe that is banned in multiplayer. As far as settings, on my 5070ti i run through ultra on virtual desktop with snapdragon upscaling on Av1 at 200bitrate Reduced fov to 95 percent 80 hz In game i am running ultra preset Simple mirrors 100km draw distance Extreme clouds Grass off 4k textures Msaa x4 I get 80 fps locked except in extremely cpu limited scenarios. For your 5060ti you will need to reduce some settings to get acceptable performance Try msaa x2 or fxaa x4. Spotting is probably better with msaa but there is a big performance hit Clouds medium 72 hz Whats funny, spotting is not problem..I can see planes up to 8-9km..but I cant figure out what they are until around 3km. 16 hours ago, dgiatr said: Try 100% cas sharpening in openxr toolkit ( deactivate ingame sharpening) and at least 3000x3000 resolution and 2xMSAA at 72 hz. I have 400 bitrate, at 500 I suffer from glitches..I have very good spotting and idying capabilities that way... What's your GPU? My issue comes from identification. Having to get really close to figure out... 14 hours ago, Aapje said: Note that the render resolution is rather aggressive and I don't actually get 90 Hz, but setting it to a lower value caused issues for me. Ingame settings are: Medium shadows Simple mirrors x2 distant landscape Canopy reflections off 100 km draw distance Sharp filter High terrain roughness Grass off Cloud quality low FXAA anti-aliasing Dynamic resolution factor full Anti-aliasing 2 Gamma correction 0.8 For the right side settings, VR is obviously on. Also Sharpen, 4K textures and distant buildings. Rest is off. PS. You can't actually type numbers above 500 in the encode bitrate field of the debug tool, but you can paste larger values in there. Thanks for the info. I was able to get @ 80hz 1.3x and balanced graphics like yours but MSA X2 around 72-76 fps. Identifying planes is still hard until they are around 3-4km.
Adler Posted June 7 Author Posted June 7 So after doing third round of optimizing and trying to figure out the best options and best FPS, I have to admit, even when getting a good FPS, like 72, 76- 80, even with 2x MSAA its not giving me the visual results I was hoping for. I love the immersion, but compared to good graphics, better visuals, better spotting, the immersion doesn't satisfy losing all of these things. Even today I went to fly a bit of single player and the trade-off for immersion is huge. Of course this has to do with my PC specs. Maybe if I had PIMAX+ 5090 or just 5070/80/90 etc.. the loss wouldn't be less but at the moment it feels like going from 100 to 35. I'll keep the VR for another week and then I'll see, but so far It's not looking good. Don't get me wrong I love VR. Some of the VR-made games are amazing, but for flight sims like IL-2, DCS and my PC its not gonna work. Thank you all for help!
Aapje Posted June 7 Posted June 7 28 minutes ago, Adler said: Identifying planes is still hard until they are around 3-4km. That is why I have plane labels on. I accept that identifying targets myself in VR is not feasible with my hardware. Ultimately, it is a very personal decision whether the benefits of VR are worth the cost. And a better GPU does make a difference. I tried IL-2 in VR with a 1660 Super in the past and that was not acceptable for my standards. The same can be true for you, but at a higher level. 1
dgiatr Posted June 7 Posted June 7 1 hour ago, Adler said: Whats funny, spotting is not problem..I can see planes up to 8-9km..but I cant figure out what they are until around 3km. What's your GPU? My issue comes from identification. Having to get really close to figure out... Thanks for the info. I was able to get @ 80hz 1.3x and balanced graphics like yours but MSA X2 around 72-76 fps. Identifying planes is still hard until they are around 3-4km. I have rtx 3090 ti. You don't need to have very large resolution cause it's good for identification but bad for spotting due to small pixel size. A good compromisation for me is around 3000x3000 and 2xMSAA and 100% CAS sharpening..
Dash,Polder Posted June 7 Posted June 7 The single biggest factor in good spotting is sharpening. You generally have three separate sources of sharpening in VR. Your video cards sharpening feature such as NIS on NVIDIA cards, the headset's built in sharpening if they give you that feature like PimaxPlay has, and the IL-2 games in built sharpening setting. As a general rule select and use only one, because they will interact, interfere, and overlay each other mostly with bad results and can cause dots to completely disappear. The in game sharpening used to be the best but with current VR resolutions and newer purpose built native video card sharpening features that is no longer true, so keep it off, your only causing yourself problems. If you see a bright halo around a darker dot at closer distances you have a bad sharpening issue that's going to cause those dots to disappear at longer distances with fewer pixels where those colors will blend and neutralize each other out against the background. 1
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