kraut1 Posted June 4 Posted June 4 Odessa 1917 Romanian-Front Mod v1 The Odessa-1917-Romanian-Front-Mod-v1 is a collaborative work: @Enceladus828 Basic idea / Suggestion of plane types https://forum.il2-series.com/topic/1158-potential-re-use-of-great-battles-maps-for-flying-circus/ @AndreiTomescu Historical Research https://forum.il2-series.com/topic/1158-potential-re-use-of-great-battles-maps-for-flying-circus/#findComment-5708 https://forum.il2-series.com/topic/1158-potential-re-use-of-great-battles-maps-for-flying-circus/#findComment-5712 @E69_julian57 Russian, Romanian, Austrian aircraft Skins https://forum.il2-series.com/topic/1158-potential-re-use-of-great-battles-maps-for-flying-circus/page/2/#findComment-5842 @MajorMagee WW1 ground troops mod: French / Romanian soldiers with Adrian helmet based on the Brodie helmet, Additional French /Romanian vehicles, guns, train cars, additional Austrian / German soldiers https://forum.il2-series.com/topic/1158-potential-re-use-of-great-battles-maps-for-flying-circus/page/2/#findComment-5956 @SYN_Vander is the creator of the IL-2 Great Battles Easy Mission Generator (EMG), modified for this mod in the v89 / see below Note: SYN_Vander is not responsible for the EMG Modification published here. In case of issues please do not contact him, please contact me (Kraut1) https://sites.google.com/view/il2-great-battles-emg/home Kraut1: My part: Definition of Romania early 1917 front line, Map Mod, EMG Romania 1917 Modification, Gun Boat modification, Mission Pack and Stonehouse and PanzerAce and all others not mentioned for their participation on the discussion Content: Download Modification (to be installed with JSGME) https://www.mediafire.com/file/w8njavifhxpck4y/Odessa-1917-Romanian-Front-Mod-v1.zip/file Download Odessa EMG Romania 1917 Modification v89 (because EMG v89 is outdated / not available, download link for the whole folder, portable): https://www.mediafire.com/file/gx48zauq6upd0ja/Odessa_Romania_1917_EasyMissionGenerator-Odessa-v01.zip/file Installation: Install Mod with JSGME / instructions: https://forum.il2-series.com/topic/1272-jsgme-guide-and-manual/ Odessa EMG Romania 1917 Modification v89: During first start of the exe location of path of IL-2 great Battles to be defined, definition of mission folder is optional, not required. General EMG informations see: https://forum.il2-series.com/topic/140-il2-great-battles-easy-mission-generator/ Note: SYN_Vander is not responsible for the EMG Modification published here. In case of issues please do not contact him, please contact me (Kraut1) Historical front Line for Mod: Plane Skins by E69_julian57: Spoiler plane types: Russians SPAD VII Late Nieuports 17 It is in the game by default. Sopwith Strutter 1 1/2 Sopwith StrutterB 1 1/2 Breguet14 Romanians Nieuport11 Nieuport17 Nieuport17GBR Sopwith Strutter 1 1/2 Sopwith StrutterB 1 1/2 Breguet14 FE2b as Farman Austro-Hungarians Albatros D III DFWC5 Ground Units by MajorMagee: Spoiler AI - New WW1 Infantry Rev 2 The intention of this Mod package is to create a mod with new AI Infantry variations (Austrian, French, and Romanian) that expand what's available for Mission Builders to select from. DetachentAus5 DetachmentFrn5 DetachmentRom5 These are created from the existing US Infantry (Aus and Rom) or UK (Frn) Squads, so unfortunately the helmets and equipment are not modelled properly. The French helmets have been reshaped into the Adrian style by masking edits in the alpha layer. ***The detachment sit and run versions are used for the AI in the game as the troopers get killed, but should not be selected in the STEditor.*** There are 5 new AI Artillery pieces provided with crews dressed in French uniforms (versus the original WW1 British crews). French75fr Hotchkissmle14fr Hotchkissmle14fr-aa QF13pdr6cwtfr QF45infr I've also included the original British units with their character's specular reflection reduced from 7F to 50 hex. French75 Hotchkissmle14-aa QF13pdr6cwt QF45in There are six new AI Vehicles provided with crews dressed in French uniforms (versus the original WW1 British crews). Crossleyt5FR QuadFR QuadFR-ambulance QuadFR-searchlight QuadFR-winch Thorny13pdrFR-aa I've also included the original British units with their character's specular reflection reduced from 7F to 50 hex. Crossleyt5 Thorny13pdr-aa +train cars with french AAA Easy Mission Generator Odessa Romania 1917: Bulgarian / Romanian Gun Boat: Spoiler Historical Data / Photos by AndreiTomescu: Spoiler Braila ~ 1900 Tulcea ~ 1900 4
elephant Posted June 5 Posted June 5 As I understand, you can create and play single missions via the Easy Mission Generator. It would be great if it could somehow be incorporated to PWCGFC.
kraut1 Posted June 5 Author Posted June 5 (edited) 38 minutes ago, elephant said: As I understand, you can create and play single missions via the Easy Mission Generator. It would be great if it could somehow be incorporated to PWCGFC. The Mod itself is independent, it is just available in IL-2. I suppose the main Issue is that the Odessa Map is in general not in PWCG added. I had one time a similar idea and created a EMG mission with the same mission name of the mission defined in PWCG but it was not possible to read in the results in PWCG because the whole data structure of the EMG mission is totally different to PWCG. In theory the tasks are: -The Odessa MAp has to be integrated in PWGC (I suppose only Pat can do this) -Someone has to define the frontline (maybe possible) -Squadrons to be changed to the theatre of war. -The modified ground units (they are real new units, copied by MajorMagee) have to be considered in PWCG. -The plane skins have to be considered, this could be possible... I know that PWCG is great, but it is extremely complex and many settings are coded, simply not accessable... By the way, EMG by Vander is suitable to create interesting semi historical campaign missions. I have created already 3 campaigns with EMG and in my current campaign I have released already 4 parts, I will complete PArt5 soon and there will be ca. 110 missions until end of Siege of Odessa. And you can start to fly the campaign directly after the first mission is completed, each mission step by step directly flown after creation... And with the many random parameters the missions are even for the creator interesting... My intention is always to enable the pilots to create their own missions and campaigns that fit to their personal ideas and requirements... Edited June 5 by kraut1 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now