kraut1 Posted June 2 Posted June 2 Is it normal that these firing-points are not shown in the awards or is just my mission design not correct? (only a general question)
kraut1 Posted June 10 Author Posted June 10 (edited) My current workaround: In my Mod the small WW1 british 4.5" howitzer is defined as a dummy gun with 0 ammo. each of this dummy guns placed inside a working firing point, not visible from outside. when the firing point is directly hit the dummy gun is destroyed too and it is listed in the Awards of the mission / campaign as a destroyed cannon. Still to be optimized: armor, required impulse to be destroyed of the dummy gun to be adjusted that firing point and dummy gun are destroyed by a similar explosion... Edited June 10 by kraut1
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