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Are destroyed "firing-points" (concrete emplacements with guns) not shown in the missions awards?


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kraut1
Posted

Is it normal that these firing-points are not shown in the awards or is just my mission design not correct?

(only a general question)

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Posted (edited)

My current workaround:

In my Mod the small WW1 british 4.5" howitzer is defined as a dummy gun with 0 ammo.

each of this dummy guns placed inside a working firing point, not visible from outside.

when the firing point is directly hit the dummy gun is destroyed too and it is listed in the Awards of the mission / campaign as a destroyed cannon.

Still to be optimized: armor, required impulse to be destroyed of the dummy gun to be adjusted that firing point and dummy gun are destroyed by a similar explosion...

Edited by kraut1
  • 1 month later...
JollyJack
Posted

dummy gun ... you mean just that it's not loaded and wont shoot i guess ..

Posted
7 minutes ago, JollyJack said:

dummy gun ... you mean just that it's not loaded and wont shoot i guess ..

yes, and additionally it has a stronger "dummy" armor / protection to avoid that it is destroyed just by 20mm autocannon fire as usual...

The intention is that when the real firing point target is destroyed by a heavy bomb hit simultaneously the the small howitzer located invisible inside the firing point is destroyed too, and the sucess is listed in the Mission / campaign MIsssion Awards.

In my Gulf of finland EMG mod this combinations of firing points + dummy guns are already implemented in the templates.

All you have to do is to create a coastal gun attack mission (with min. 500kg bombs load) with EMG and to fly....

 

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