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sicsix
Posted

IL2Shaker is a bass shaker driver for Great Battles designed for Buttkickers, Daytons, or any shaker device that accepts an audio input.

I built v1 and released it for free 3 years ago now but was significantly limited in what I could do by the undocumented and sparse telemetry data. The latest update augments the existing telemetry with a whole host of new data to generate highly detailed output in real time with no canned FX.

For example, it now detects engine RPM, torque, cylinder count, gearbox reduction ratio, prop blade count, ignition state, and damage level to drive a multipart vibration simulation includes crankshaft, combustion, propshaft, blade pass, and special handling for frequencies that fall below shaker output range. This all works completely automatically and each engine will have a unique signature that varies in response to load, RPM, and damage condition.

There are also new pressure wave effects so you can feel nearby bomb blasts and flak bursts, terrain contact that's calculated using all the aircraft contact points, and much better handled gunfire due to directly polling the guns at 500hz. This direct polling means the gun cadence is accurately represented, including when firing through props or during overheating or misfiring events.

A whole host of audio balancing tricks, a built-in equaliser to adjust for your gear and resonance frequency, and a heap of parameters have been exposed if you want to dial in certain effects.

You can read more about it and grab a completely unlocked 3-day trial over here:
https://sicsix.itch.io/il2shaker

  • 2 weeks later...
eszyman
Posted

Tried this out last night and I was impressed.
This is so much better than the original IL2Shaker.
I think I'm going to be ditching simshaker for this, hoping for dual (separate) channel support.

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