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Militery_Dowg
Posted

Hello everyone, how 'yall doing?
I'm trying to go back to headtracking after some time of not doing it, and it came up with an issue as I was setting it up 
For some reason, the game is having some problem dealing with head tracking, and with a quick look, I've found out that the problem is the game itself, as opentrack shows all the head movements just fine, while in the game, the head shakes like crazy!
Here is a video for better understanding:

 

The Headtracker's movement

 And what the game interprets this as:

 

Hopefully, someone might know how to fix this, because I have no idea of what could be causing it.

Cheers
Militery Dowg

kraut1
Posted (edited)

Hi,

I am a beginner with head tracking.
Since 1 month I am using a low cost solution with just a 8 years old webcam and Opentrack-2026 1.0 as an alternative additionally to my Rift-S.
Altogether seen it works for me sufficient. I am still learning to use it, especially in dogfights it's not easy. But I have to admit that the immersion is not equal, but similar as with VR.

settings.zip

 

 

Edited by kraut1
Dash,Polder
Posted

More than likely the head tracking center and game center are set to different points and it's confused, each trying to take control.  Much like when two separate controllers are assigned to throttle and one is being actively used and the other has a worn out jumpy pot, you get the same effect on power.  The fix is assign center button for both on the same button. 

  • Thanks 1

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